Difference between revisions of "Metallurgy"

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* [[Brass]]
 
* [[Brass]]
 
** 1.00 kg [[Zinc]] lump + 0.15 kg [[Copper]] lump = 0.10 kg [[Brass]] lump
 
** 1.00 kg [[Zinc]] lump + 0.15 kg [[Copper]] lump = 0.10 kg [[Brass]] lump
** 1.00 kg [[Zinc]] lump + 2.00 kg [[Copper]] lump = 0.20 kg [[Brass]] lump
 
** Below 2.00 kg but above 1.00 kg [[copper]] lump seems to result in the highest weight [[brass]]; 0.20 kg [[brass]] lump '''(this is probably no longer valid, more test is needed)'''
 
 
* [[Bronze]]
 
* [[Bronze]]
** 0.50kg [[Tin]] lump + 0.15kg [[Copper]] lump = 0.10 kg [[Bronze]] lump
+
** 0.50 kg [[Tin]] lump + 0.15 kg [[Copper]] lump = 0.10 kg [[Bronze]] lump
 
* [[Steel]]
 
* [[Steel]]
 
** 0.20 kg [[Iron]] lump + 0.20 kg [[Charcoal]] = 0.40 kg [[Steel]] lump
 
** 0.20 kg [[Iron]] lump + 0.20 kg [[Charcoal]] = 0.40 kg [[Steel]] lump
** Info needed
 
  
 
== [[Titles]] ==
 
== [[Titles]] ==

Revision as of 03:50, 17 October 2018

Main / Skills / Smithing / Metallurgy

Description

Metallurgy is the skill used to determine success rates when creating alloy metals. Known creatable alloys are:

Success chance and average quality of metal created are affected by the first component of each alloy.

  • Zinc for Brass
  • Tin for Bronze
  • Charcoal for Steel
  • Gold for Electrum

Max quality is equal to the quality of the second component of each alloy.

  • Iron for Steel
  • Copper for Brass and Bronze
  • Silver for Electrum

Metallurgy directly affects success chance and average quality of metal created.

Tips

  • The copper, iron, and silver can be combined into single large lumps as only the amount required is used.
  • It is easy to gain skill by making bronze or brass first, this uses less important items (Tin, Zinc and Copper) rather than using charcoal which can be quite difficult to get hold of and is annoying to lose.

Ratios

Titles

  • Smelter at 50 skill
  • Metallurgist at 70 skill
  • Master Metallurgist at 90 skill