Difference between revisions of "Metallurgy"
Jump to navigation
Jump to search
(→Ratios) |
(→Tips) |
||
Line 27: | Line 27: | ||
==Tips== | ==Tips== | ||
− | * The | + | * The metals can be combined into single large lumps as only the amount required is used. |
*It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose. | *It is easy to gain skill by making bronze or brass first, this uses less important items ([[tin lump|Tin]], [[zinc lump|Zinc]] and [[copper lump|Copper]]) rather than using [[charcoal]] which can be quite difficult to get hold of and is annoying to lose. | ||
Revision as of 03:51, 17 October 2018
Main / Skills / Smithing / Metallurgy
Contents
Description
Metallurgy is the skill used to determine success rates when creating alloy metals. Known creatable alloys are:
- Brass - created from Zinc and Copper
- Bronze - created from Tin and Copper
- Steel - created from charcoal and Iron
- Electrum - created from Gold and Silver
Success chance and average quality of metal created are affected by the first component of each alloy.
- Zinc for Brass
- Tin for Bronze
- Charcoal for Steel
- Gold for Electrum
Max quality is equal to the quality of the second component of each alloy.
- Iron for Steel
- Copper for Brass and Bronze
- Silver for Electrum
Metallurgy directly affects success chance and average quality of metal created.
Tips
- The metals can be combined into single large lumps as only the amount required is used.
- It is easy to gain skill by making bronze or brass first, this uses less important items (Tin, Zinc and Copper) rather than using charcoal which can be quite difficult to get hold of and is annoying to lose.
Ratios
Titles
- Smelter at 50 skill
- Metallurgist at 70 skill
- Master Metallurgist at 90 skill