Difference between revisions of "Runes"

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== Attaching ==
 
== Attaching ==
*Application of runes can only be done by the owner.
+
* Application of runes can only be done by the owner.
 
* Chance to successfully attach a rune depends on [[Soul Depth]] and the [[Quality]] of the rune.
 
* Chance to successfully attach a rune depends on [[Soul Depth]] and the [[Quality]] of the rune.
 
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].
 
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].
 +
* Can only attach them to completed items.
 
* Only one rune can be attached to an item.
 
* Only one rune can be attached to an item.
 
** Attaching a new rune will replace the previous rune.
 
** Attaching a new rune will replace the previous rune.

Revision as of 17:48, 24 November 2018

Description

Runes are items that can be used to give other items a bonus, or used one time to activate their effect.

There are 65 different rune effects in Wurm, using combinations of 13 different metals and 5 possible gods available.

Creation

Runes are crafted by using different materials found at rifts (rift crystal, rift stone shard, and rift wood) combined with a lump of metal. The different combinations will create different rune types, each type giving a different effect.

When crafting a rift resource with a lump of metal, you are given the option of 5 different rune types:

Depending on the type of rune created, the skills used will be jewelry smithing, stonecutting, or fine carpentry.

Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths.

Effects

The combination of metal type and god type will determine the effect of a rune.

The rift resource used will determine what the rune can be attached to or used on.

  • Rift wood runes - can be used on wooden items, and use fine carpentry skill to create.
  • Rift crystal runes - can be used on metal items, and use jewelry smithing skill to create.
  • Rift stone runes - can be used on stone, pottery, cloth and leather items, and use stonecutting skill to create.

Combinations

Rune Combination List
Metal Fo Jackal Libila Magranon Vynora The Scavenger**
Adamantine 5% Enchant Power, 5% Enchant Success 1x Random color on item 10% Less enchant decay 10% Vehicle Speed 7.5% Vehicle Speed, 5% Less decay 10% enchant success, 10% less decay
Brass 5% More quality when imped, 5% higher gathering QL "Decent" Glow "Okay" Glow, 5% higher gather QL 10% more quality when imped "Slight" Glow, 7.5% more quality when imped 10% less damage taken, 10% less weight
Bronze 10% Wind Speed 1x Goat Shape (Spell) 10% higher gather QL 5% higher gather QL, 5% less enchant decay 7.5% Wind Speed, 5% Vehicle Speed 10% more quality when imped, 10% less enchant decay
Copper 1x Charm Animal (Spell) 5% Higher improve chance, 5% Less Decay on contents 1x Locate Soul (Spell) 5% Higher improve chance, 5% Increased rarity chance 7.5% Higher improve chance 10% Higher improve chance, 10% less QL loss from repairing
Electrum 1x Reduce creature's age * N/A N/A N/A N/A ?
Glimmersteel 10% skill level bonus 5% skill level bonus, 5% more quality when imped 10% usage speed 5% usage speed, 5% skill level bonus 5% usage speed, 5% more quality when imped 10% usage speed, 10% shatter resistance
Gold 10% raking/harvesting 10% reduced size 5% raking/harvesting, 5% less weight (any item) 5% reduced size, 5% less weight 1x reveal creatures (Spell) 10% less QL loss from repairing, 10% less damage taken
Iron 10% less fuel usage 5% raking/harvesting, 5% less decay (any item) 1x light token (Spell) 1x sunder (spell) 5% less fuel usage, 5% less decay 10% reduced size, 10% less enchant decay
Lead 5% less QL loss from repairing, 5% usage speed 10% less volume 5% reduced volume, 5% usage speed 10% less QL lost when repaired 5% less QL lost when repaired, 5% increased volume 10% reduced volume, 10% usage speed
Seryll 10% enchant success 5% enchant success, 5% less QL loss from repairing 5% shatter resistance, 5% less QL loss from repairing 10% shatter resistance 5% shatter resistance, 5% enchant success 10% enchant success, 10% shatter resistance
Silver "Okay glow", 5% skill level bonus "Okay glow", 7.5% increased volume 5% increased volume, 5% less decay on contents 10% increased volume 10% less decay on contents 10% increased volume, 10% less decay on contents
Steel 5% less decay, 5% less damage taken 10% less decay 5% less damage taken, 5% wind speed (any item) 5% reduced decay, 5% more wind speed (any item) 10% less damage taken 10% less damage taken, 10% less decay
Tin 5% increased rarity chance, 5% less damage taken 1x refresh (Spell) 5% increased rarity chance, 5% higher improve chance 1x mole senses (Spell) 10% increased rarity chance 10% increased rarity chance, 10% higher improve chance
Zinc 1x morning fog (Spell) 5% less weight, 5% vehicle speed (any item) 10% less weight 5% increased size, 5% vehicle speed (any item) 1x mend (Spell) 10% less weight , 10% increased size
  • * Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is Aged (12 months)
  • ** Runes of The Scavenger can be found on items recovered through Restoration, and cannot be created or attached to existing items.
  • *** "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a pickaxe with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.

Attaching

  • Application of runes can only be done by the owner.
  • Chance to successfully attach a rune depends on Soul Depth and the Quality of the rune.
  • On-deed, the player doing the attaching must have improve/repair and pickup permissions.
  • Can only attach them to completed items.
  • Only one rune can be attached to an item.
    • Attaching a new rune will replace the previous rune.
    • If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.

Notes

  • Creation success will consume 0.2kg of the material, failure consumes 0.01kg.
  • Runes decay dramatically fast outside of inventory.
  • Runes are removed by a priest's dispel casting.
    • Runes can also be replaced by attaching a new rune.
  • Runes with the Glow effect cannot be applied to items that can be lit, such as forges or smelters.
  • Runes that increase volume will allow the affected container to hold more of items that already fit.
  • Runes that increase size will allow the affected container to hold bigger items.
  • Any runes on weapon heads or spear heads will transfer over to the completed item when combined.

See also