Difference between revisions of "NPC"
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− | An '''NPC''' is a '''N'''on-'''P'''laying (or '''P'''layer) '''C'''haracter. These so-called "bots" are implemented in [[Wurm]] to do certain functions such as trade, guard, protect, etc. | + | An '''NPC''' is a '''N'''on-'''P'''laying (or '''P'''layer) '''C'''haracter. These so-called "bots" are implemented in [[Wurm|Basic Knowledge]] to do certain functions such as trade, guard, protect, etc. |
== Examples == | == Examples == |
Revision as of 20:56, 28 December 2018
An NPC is a Non-Playing (or Player) Character. These so-called "bots" are implemented in Basic Knowledge to do certain functions such as trade, guard, protect, etc.
Examples
- All the animals and creatures of the world
- Personal Merchant, owned by a player with a Personal Merchant Contract
- Trader, owned by a player with a personal Trader contract
- Spirit guards and templars, guarding the villages
- Tower guards, guarding the kingdom guard towers
- Bartender, providing free food and water to any players with under 24 hours of play time.
- Guide, providing an in-game tutorial for beginners at the starter town.