Difference between revisions of "Fo"

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Revision as of 03:42, 31 December 2018

Main / Religion / Fo

Description

Fo is the deity of nature. His channeling item is a gold or silver statuette of Fo.

Game lore

Fo's converting speech

Fo!

His creations surround you. His love is everywhere around you.

He is the father of all things. He created the world out of love and passion.

To embrace Fo is to embrace all living things around you.

All and everyone is equal, but different.

We are all dirt. We are all gems. We just come in different shapes and colors.

To create more and love all that is already created is to love Fo.

To passionately strike down at those who aim to destroy these creations is to love Fo.

To strive after beauty and harmony with nature is to love Fo.

Fo's Inscription (Altar of Three)

I am Fo. I am the Silence and the Trees.

The sprout is my symbol.

Silent and lonely I lingered in darkness. Look around you. I created this of love and loneliness.

You are all like, but different. You are all dirt. You are all gems. You just come in different shapes and colors.

Do my bidding. Let all things grow into the splendor they may possess. Strive after beauty and harmony with nature. Let your soul become a lustrous gem.

With the same passion by which I once created all this, strike down at those who aim to destroy these creations.

Love me. Let me love you.

Abilities

Each god has slightly different abilities and penalties. See the gods individual pages for details. Below lists only the abilities and penalties of Fo.

Fo follower abilities and penalties

(See the follower page for details on being a follower)

Follower abilities

  • Followers receive Fo domain bonuses while in Fo's domain. See domain of the gods for more details about this.
  • Followers with 20 faith and 10 favor receive a passive healing bonus.
  • Followers with 20 faith and 20 favor receive a 25% bonus to passive stamina regeneration.
  • Followers with 20 faith and 20 favor receive 25% more sustenance from food. This does not affect nutrition.

Follower penalties

  • Followers cannot raise Faith above 30.
  • Alignment penalties.

= Fo priest abilities and penalties

(See the priest page for details on priest-hood)

Priest abilities

  • Priests of Fo with 35 faith may pass through thorns unhindered.
  • Priests of Fo with 60 faith and 30 favor are ignored by normal animals. They will also ignore your pet if you have one. This does not include hyenas or 'monsters' like dragons, trolls, lava fiends, goblins or scorpions.
  • Priests of Fo with 70 faith are inspired in their deity's favored terrain and have less stamina drain there. Fo gets the bonus on grass, dirt, trees, and fields.
  • Priests of Fo receive double favor gains from sacrificing cloth, and food items.
  • Can use bows.

Priest penalties

Fo champion abilities and penalties

(See the champion page for details on champion-hood)

Champion abilities

  • All Fo follower and Fo priest abilities (NOT the Priest penalties)
  • +5 to all characteristics skills.
  • Faith set to 99.99 (you can continue to pray & gain faith, but only at about 0.000010)
  • Praying, channeling, exorcism all get 50+your original skill, up to a maximum of 80.
  • Shorter time for normal healing
  • You will get a new title: Champion of Fo (this title can not be turned off, but it does not effect other titles. So you can be a 'Blacksmith Champion of Fo' for example).
  • You will lose your Champion status after you die 3 times or after 6 months.

Spells

Spells are only available to priests and champions. You cannot raise your faith above 30 without becoming a priest.

Name Level (Faith) Favor Difficulty Time (seconds) Targets Description Notes
Sixth sense 6 15 20 10 Creature Detect hidden creatures and traps. N/A
Morning fog 7 5 10 9 Creature Protection from thorns N/A
Bless 8 10 10 10 Item, Creature Adds a holy aura of purity. Use on blank altars to bless them to Fo.
Cleanse 33 26 30 30 Tile Cleanses a small area of mycelium infected land N/A
Dispel 10 10 20 5 Tile, Item, Creature Tries to dispel an effect on the target. N/A
Disentegrate (Pvp) 70 80 70 60 Tile Destroys cave walls and reinforcements PvP only
Refresh 20 15 20 9 Creature Restores stamina N/A
Locate soul 20 20 10 10 Tile, Item, Creature Locates a player and corpses N/A
Summon Soul 80 100 10 30 Tile, Item, Creature Summons a willing player to your location N/A
Humid drizzle 21 30 20 40 Tile Tends to animals in an area Tending cures disease (30 seconds cooldown)
Nolocate 22 15/60 10 15 Creature, Item Hides you from locate spells N/A
Charm animal 30 40 35 20 Creature Turns an animal into a loyal companion Casting begins combat
Courier 30 30 20 30 Item tempts spirits to inhabit the target Enchantment spell for mailboxes and Turrets
Cure light 31 10 5 10 Wounds Heals a little damage N/A
Lurker in the woods 31 30 60 20 Item Locates rare creatures Needs a pendulum
Cure medium 32 13 10 12 Wounds Heals quite a bit N/A
Fo's touch 32 30 30 30 Item Counters Fo's demise enchant N/A
Light of Fo 33 60 40 9 Tile Heals allies in an area N/A
Cure serious 35 17 15 15 Wounds Heals one entire wound N/A
Willowspine 35 20 29 9 Creature target dodges better N/A
Bearpaws 35 20 29 9 Creature Increases unarmed damage N/A
Oakshell 35 20 19 9 Creature Increases natural armour N/A
Vessel 31 5 70 30 Item Stores favour in a gem N/A
Dirt (spell) 40 20 50 10 Tile, Item Creates and destroys dirt lowers the dirt layer around a tile, or creates dirt inside a container
Heal 40 40 30 29 Creature Removes all wounds N/A
Break altar 40 20/80 50 30 Item Damages the holy altars N/A
Wild growth 41 40 40 30 Tile Fields and trees are nurtured Advances growth stage up to a 4x4 area around the cast location
Ward 43 20 20 20 Tile Drives away enemy creatures N/A
Libila's demise 44 40 50 30 Item Increases critical chance against followers of Libila N/A
Forest giant strength 55 50 49 9 Creature Temporarily increases strength Only works up to 40 strength.
Life transfer 61 100 60 20 Item Transfers life force to you requires linking
Venom 62 100 60 20 Item Poisons enemies requires linking
Genesis 70 30 40 9 Creature Removes evil spirits from creatures Also kills zombies (30 minute cooldown)
Locate Artifact 80 70 70 30 Tile locates hidden artifacts N/A
Toxin 45 40 30 30 Item Grants a 2.5% to 5% increase to poison damage dealt while worn N/A
Purge 45 35 30 15 Creature Dispels all effects on the target N/A
Tangle Weave 10 30 30 6 Creature Interrupts an enemy spell caster and slows future spells N/A
Holy Crop 50 300 60 100 Item Farms fields and tends to creatures requires linking