Difference between revisions of "Metallurgy"

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m (Consolidated redundant descriptor lines into one)
m (Fixed inaccuracy: max product ql is not equal to second component but is substantially affected by it)
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*Gold for Electrum
 
*Gold for Electrum
  
Max quality is equal to the quality of the second component of each alloy.  
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Max quality is substantially affected by the quality of the second component of each alloy.  
 
*Iron for Steel
 
*Iron for Steel
 
*Copper for Brass and Bronze
 
*Copper for Brass and Bronze

Revision as of 05:17, 21 February 2019

Main / Skills / Smithing / Metallurgy

Description

The metallurgy skill is a chief determiner of the success rates and product quality levels players experience when creating metal alloys.

Alloy Recipes

Known creatable alloys are:

Success chance and average quality of metal created are affected by the first component of each alloy.

  • Zinc for Brass
  • Tin for Bronze
  • Charcoal for Steel
  • Gold for Electrum

Max quality is substantially affected by the quality of the second component of each alloy.

  • Iron for Steel
  • Copper for Brass and Bronze
  • Silver for Electrum

Consumption Ratios

  • Brass
    • 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
  • Bronze
    • 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
  • Steel
    • 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
  • Electrum
    • 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.

Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.

Titles

  • Smelter at 50 skill
  • Metallurgist at 70 skill
  • Master Metallurgist at 90 skill