Difference between revisions of "Log"
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m (→Lumber trees) |
m (→Fruit trees) |
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==Fruit trees== | ==Fruit trees== | ||
Fruit trees when cut down give a single small log if mature to overaged, or a [[wood scrap]] if shrivelled. | Fruit trees when cut down give a single small log if mature to overaged, or a [[wood scrap]] if shrivelled. | ||
− | * [[Apple]] | + | * [[Apple tree]] |
− | * [[Cherry]] | + | * [[Cherry tree]] |
− | * [[Olive]] | + | * [[Olive tree]] |
− | * [[Lemon]] | + | * [[Lemon tree]] |
− | * [[Orange]] | + | * [[Orange tree]] |
{| class=wikitable | {| class=wikitable | ||
|+ Log Sizes from fruit trees | |+ Log Sizes from fruit trees |
Revision as of 02:28, 11 April 2019
Main / Skills / Woodcutting / Log
Creation |
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Result |
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Skill and improvement |
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Description
A log cleared of branches. Good for making planks or shafts from. It is made from...
Logs are the result of felling and/or chopping up trees.
Lumber trees
Old to overaged lumber trees create felled trees when cut down. Use a hatchet, axe or saw to 'Chop' them up into logs. Logs from felled trees come in 24 kg units, except for the last log of a tree, which usually weighs less since most trees do not have weights evenly divisible by 24. Shrivelled lumber trees give just one smaller (~5 kg) log, and young trees generally give nothing.
Fruit trees
Fruit trees when cut down give a single small log if mature to overaged, or a wood scrap if shrivelled.
Old | 3.2 kg |
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Very Old | 4.8 kg |
Overaged | 5.6 kg |
Shrubs and Bushes
Small plants like grape bushes, oleander, rose bushes do not give logs.
Additional Notes
- Players can right-click logs and select 'Discard' to get rid of them immediately.
- Logs can be stored in a bulk storage bin or crate but do not fit in chests.
- Log quality is determined by several factors including the player's woodcutting skill and the quality of the tool used in cutting/creating the log. The quality of the tool used (hatchet, saw, etc) effectively governs the possibility that a higher quality log will be produced from other governing factors, woodcutting skill and others, in creation.