Difference between revisions of "Talk:Wurm Universe"

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(alternative heighth calculation)
 
m (wrong wording)
 
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I do not understand why not using the theorem of Pythagoras to calculate the heighth of an object, which yields ways more exactness.
 
I do not understand why not using the theorem of Pythagoras to calculate the heighth of an object, which yields ways more exactness.
  
Be a the heighth of the object (here Avatar). You get b and c using the spyglass. a=sqrt(-b^2+c^2) . If 160m vertically away from the avatar, the spyglass will show you a distance to the top of ca. 165 (164.924) m. Angle alpha can be computed as sin^-1(a/c).  
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Be a the heighth of the object (here Avatar). You get b and c using the spyglass. a=sqrt(-b^2+c^2) . If 160m horizontally away from the avatar, the spyglass will show you a distance to the top of ca. 165 (164.924) m. Angle alpha can be computed as sin^-1(a/c).  
  
 
  --[[User:Ekcin|Ekcin]] ([[User talk:Ekcin|talk]]) 08:04, 18 July 2019 (CEST)
 
  --[[User:Ekcin|Ekcin]] ([[User talk:Ekcin|talk]]) 08:04, 18 July 2019 (CEST)

Latest revision as of 08:57, 19 July 2019

Distance, Slopes, and Height

I do not understand why not using the theorem of Pythagoras to calculate the heighth of an object, which yields ways more exactness.

Be a the heighth of the object (here Avatar). You get b and c using the spyglass. a=sqrt(-b^2+c^2) . If 160m horizontally away from the avatar, the spyglass will show you a distance to the top of ca. 165 (164.924) m. Angle alpha can be computed as sin^-1(a/c).

--Ekcin (talk) 08:04, 18 July 2019 (CEST)