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Fighting

2 bytes added, 21:19, 15 August 2006
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:* [[Leather Armor]] - Generally provides the least amount of base defense. However it also has the smallest penalties to attack speed and walking speed. Leather Armor has defensive bonuses to bashing, while the equipment itself also gets extra damage from cutting.
:* [[Studded Leather Armor]] - Generally provides a moderate amount of base defense with similar penalities as leather Armor. Studded Leather Armor represents a good common ground between speed and reasonable defense though still less base defense then plate provides.<br>
 
:* [[:Category:Shields| Shields]] have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Large shields have the greatest base percentage while small the lowest however speed penalties are inverse. Small shields have the lowest penalty to weapon speed while large shields have the highest weapon speed penalty and highest chance to block.<br>'''''Shields should be wielded on your arm, not your hand.'''''
== Fighting Key attributes ==
:* Moving while fighting gives a penalty to the hit odds to moving people, and a big penalty to the parry odds.
:* [[:Category:Tools | Tools]] and wooden items aren't good weapons.
:* [[:Category:Shields| Shields]] have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Large shields have the greatest base percentage while small the lowest however speed penalties are inverse. Small shields have the lowest penalty to weapon speed while large shields have the highest weapon speed penalty and highest chance to block.<br>'''''Shields should be wielded on your arm, not your hand.'''''
:* Use 'Spam Mode' to show missed blows or blows for zero damage.
:* Try not to fight while climbing.
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