Difference between revisions of "Wogic"
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* Attaching an [[anchor]] to a [[mooring rope]] and, if failing, the anchor becomes [[lead scrap]]. ''Only'' the rope should be lost (or just [[damage]]d, even more logically). | * Attaching an [[anchor]] to a [[mooring rope]] and, if failing, the anchor becomes [[lead scrap]]. ''Only'' the rope should be lost (or just [[damage]]d, even more logically). | ||
* [[Pile of dirt|Dirt]] taking damage and "crumbling to dust". Dirt doesn't [[decay]]...ever! If anything, when dirt is in a [[Pile of items|pile]], it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that... And when dirt is in a [[container]] it should stay there forever. | * [[Pile of dirt|Dirt]] taking damage and "crumbling to dust". Dirt doesn't [[decay]]...ever! If anything, when dirt is in a [[Pile of items|pile]], it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that... And when dirt is in a [[container]] it should stay there forever. | ||
− | * Fitting large [[unfinished]] items in a [[pottery flask|flask]] or any other [[container]] that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts. | + | * (No longer possible) Fitting large [[unfinished]] items in a [[pottery flask|flask]] or any other [[container]] that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts. |
− | * Building [[ship]]s in a [[cart]]. | + | * (No longer possible) Building [[ship]]s in a [[cart]]. |
* Holding the [[water]] to temper a hot item. | * Holding the [[water]] to temper a hot item. | ||
* [[Shaft]]s are longer than the [[log]]s they are made from. | * [[Shaft]]s are longer than the [[log]]s they are made from. | ||
* Having the ability to equip massive objects like [[tree]]s and unfinished ships and unfinished guard towers. | * Having the ability to equip massive objects like [[tree]]s and unfinished ships and unfinished guard towers. | ||
* Being able to put a 12 kg [[hide]] in a [[backpack]] but not a 0.2 kg [[pelt]]. | * Being able to put a 12 kg [[hide]] in a [[backpack]] but not a 0.2 kg [[pelt]]. | ||
− | |||
* Being able to bury a [[corpse]] while in a [[large cart]] but can't dig, pack, plant flowers/sprouts, etc. | * Being able to bury a [[corpse]] while in a [[large cart]] but can't dig, pack, plant flowers/sprouts, etc. | ||
* Being "too far away to eat" despite having the food right there with you. | * Being "too far away to eat" despite having the food right there with you. |
Revision as of 03:03, 27 September 2019
Wogic
Wogic is the art of Wurm Logic. Perfected over the last decade it is, simply put, the 'Flawless' actions unique to Wurm Online.
Wogic is a term used to describe something quirky about Wurm that just doesn't seem quite right or logical.
Wogic dictates:
- You must polish the glowing hot metal object with a bundle of fur!
- You must sharpen the metal ball!
- Needing a mallet to finish or improve a mallet.
- Needing a hammer to finish or improve a hammer.
- Needing water to finish/improve a clay item but not having a liquid container to hold it in (despite being right next to a pond/lake filled with water that the clay item can't simply be dipped into or water picked up by activating a hand on it).
- Attaching an anchor to a mooring rope and, if failing, the anchor becomes lead scrap. Only the rope should be lost (or just damaged, even more logically).
- Dirt taking damage and "crumbling to dust". Dirt doesn't decay...ever! If anything, when dirt is in a pile, it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that... And when dirt is in a container it should stay there forever.
- (No longer possible) Fitting large unfinished items in a flask or any other container that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts.
- (No longer possible) Building ships in a cart.
- Holding the water to temper a hot item.
- Shafts are longer than the logs they are made from.
- Having the ability to equip massive objects like trees and unfinished ships and unfinished guard towers.
- Being able to put a 12 kg hide in a backpack but not a 0.2 kg pelt.
- Being able to bury a corpse while in a large cart but can't dig, pack, plant flowers/sprouts, etc.
- Being "too far away to eat" despite having the food right there with you.
- Using a yoyo is impossible while riding a boat, even if it is moored. It is possible while swimming.
- Tempering items in boiling water.
- Silver altars or Gold altars are improved without heating them up, despite being Jewelry Smithing.
- Snuffing a glowing hot Lantern, even when in a lit Forge will instantly cool it down.
- Mining a roof gives you a warning "The roof sounds strangely hollow. You must mine the other corners if you want to create an opening." But your are unable to mine out a "sunroof" in the roof.
- A measuring jug can fit into a backpack, but a water skin cannot.
Please add your contributions to this page.