Difference between revisions of "Wogic"

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m (Noted which items were no longer possible.)
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* Attaching an [[anchor]] to a [[mooring rope]] and, if failing, the anchor becomes [[lead scrap]]. ''Only'' the rope should be lost (or just [[damage]]d, even more logically).
 
* Attaching an [[anchor]] to a [[mooring rope]] and, if failing, the anchor becomes [[lead scrap]]. ''Only'' the rope should be lost (or just [[damage]]d, even more logically).
 
* [[Pile of dirt|Dirt]] taking damage and "crumbling to dust". Dirt doesn't [[decay]]...ever! If anything, when dirt is in a [[Pile of items|pile]], it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that... And when dirt is in a [[container]] it should stay there forever.
 
* [[Pile of dirt|Dirt]] taking damage and "crumbling to dust". Dirt doesn't [[decay]]...ever! If anything, when dirt is in a [[Pile of items|pile]], it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that... And when dirt is in a [[container]] it should stay there forever.
* Fitting large [[unfinished]] items in a [[pottery flask|flask]] or any other [[container]] that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts.
+
* (No longer possible) Fitting large [[unfinished]] items in a [[pottery flask|flask]] or any other [[container]] that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts.  
* Building [[ship]]s in a [[cart]].
+
* (No longer possible) Building [[ship]]s in a [[cart]].  
 
* Holding the [[water]] to temper a hot item.
 
* Holding the [[water]] to temper a hot item.
 
* [[Shaft]]s are longer than the [[log]]s they are made from.
 
* [[Shaft]]s are longer than the [[log]]s they are made from.
 
* Having the ability to equip massive objects like [[tree]]s and unfinished ships and unfinished guard towers.
 
* Having the ability to equip massive objects like [[tree]]s and unfinished ships and unfinished guard towers.
 
* Being able to put a 12 kg [[hide]] in a [[backpack]] but not a 0.2 kg [[pelt]].
 
* Being able to put a 12 kg [[hide]] in a [[backpack]] but not a 0.2 kg [[pelt]].
* A [[pottery bowl]] can hold [[stew]] (a liquid) but not [[gulasch]] or any other liquid.
 
 
* Being able to bury a [[corpse]] while in a [[large cart]] but can't dig, pack, plant flowers/sprouts, etc.
 
* Being able to bury a [[corpse]] while in a [[large cart]] but can't dig, pack, plant flowers/sprouts, etc.
 
* Being "too far away to eat" despite having the food right there with you.
 
* Being "too far away to eat" despite having the food right there with you.

Revision as of 03:03, 27 September 2019

Wogic

Wogic is the art of Wurm Logic. Perfected over the last decade it is, simply put, the 'Flawless' actions unique to Wurm Online.

Wogic is a term used to describe something quirky about Wurm that just doesn't seem quite right or logical.

Wogic dictates:

  • You must polish the glowing hot metal object with a bundle of fur!
  • You must sharpen the metal ball!
  • Needing a mallet to finish or improve a mallet.
  • Needing a hammer to finish or improve a hammer.
  • Needing water to finish/improve a clay item but not having a liquid container to hold it in (despite being right next to a pond/lake filled with water that the clay item can't simply be dipped into or water picked up by activating a hand on it).
  • Attaching an anchor to a mooring rope and, if failing, the anchor becomes lead scrap. Only the rope should be lost (or just damaged, even more logically).
  • Dirt taking damage and "crumbling to dust". Dirt doesn't decay...ever! If anything, when dirt is in a pile, it should go back into the closest tile corner instead of magically disappearing out of existence. The universe doesn't work like that... And when dirt is in a container it should stay there forever.
  • (No longer possible) Fitting large unfinished items in a flask or any other container that is too small to hold the item. Likewise, unfinished items weighing far more than their finished counterparts.
  • (No longer possible) Building ships in a cart.
  • Holding the water to temper a hot item.
  • Shafts are longer than the logs they are made from.
  • Having the ability to equip massive objects like trees and unfinished ships and unfinished guard towers.
  • Being able to put a 12 kg hide in a backpack but not a 0.2 kg pelt.
  • Being able to bury a corpse while in a large cart but can't dig, pack, plant flowers/sprouts, etc.
  • Being "too far away to eat" despite having the food right there with you.
  • Using a yoyo is impossible while riding a boat, even if it is moored. It is possible while swimming.
  • Tempering items in boiling water.
  • Silver altars or Gold altars are improved without heating them up, despite being Jewelry Smithing.
  • Snuffing a glowing hot Lantern, even when in a lit Forge will instantly cool it down.
  • Mining a roof gives you a warning "The roof sounds strangely hollow. You must mine the other corners if you want to create an opening." But your are unable to mine out a "sunroof" in the roof.
  • A measuring jug can fit into a backpack, but a water skin cannot.


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