Difference between revisions of "Rite spells"
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== Deity Favor == | == Deity Favor == | ||
− | Each | + | Each deity ([[Fo]], [[Vynora]], [[Magranon]], and [[Libila]]) has its own pool of Favor used to allow the casting of a Rite spell. If the deity currently does not have enough Favor, the spell cannot be cast at that time on that server. |
− | This Favor is consumed when the spell is cast, and restored by players on the server [[Prayer|praying]] to that god | + | This Favor is consumed when the spell is cast, and restored by players on the server [[Prayer|praying]] to that god. |
A vague estimate of your deity's current Favor is given when a priest of that deity preaches a [[sermon]]. When the favor pool is adequate for casting a Rite spell, the text {{event|inline|You sense that ''(deity)'' is brimming with power. Maybe you can channel it somehow?}} will appear in the Event tab during the sermon. | A vague estimate of your deity's current Favor is given when a priest of that deity preaches a [[sermon]]. When the favor pool is adequate for casting a Rite spell, the text {{event|inline|You sense that ''(deity)'' is brimming with power. Maybe you can channel it somehow?}} will appear in the Event tab during the sermon. | ||
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***For example, a character with 40 in that Characteristic would gain 0.2% of 60, for a gain of 0.12. | ***For example, a character with 40 in that Characteristic would gain 0.2% of 60, for a gain of 0.12. | ||
**5 hours of [[sleep bonus]]. | **5 hours of [[sleep bonus]]. | ||
− | **These bonuses require praying to an altar of that god | + | **These bonuses require praying to an altar of that god within 24 hours of the spell being cast. |
*[[Rite of Spring]] ([[Vynora]]) | *[[Rite of Spring]] ([[Vynora]]) | ||
**0.2% progress toward 100 in [[Mind logic|Mind Logic]]. | **0.2% progress toward 100 in [[Mind logic|Mind Logic]]. | ||
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*[[Ritual of the Sun]] ([[Magranon]]) | *[[Ritual of the Sun]] ([[Magranon]]) | ||
**0.2% progress toward 100 in [[Body stamina|Body Stamina]]. | **0.2% progress toward 100 in [[Body stamina|Body Stamina]]. | ||
− | **Instantly repairs all building [[:Category:Walls|walls]] and [[Fence|fences]] within the [[domain | + | **Instantly repairs all building [[:Category:Walls|walls]] and [[Fence|fences]] within the [[domain]] of Magranon. |
*[[Holy Crop]] ([[Fo]]) | *[[Holy Crop]] ([[Fo]]) | ||
**0.2% progress toward 100 in [[Soul depth|Soul Depth]]. | **0.2% progress toward 100 in [[Soul depth|Soul Depth]]. | ||
− | **Instantly tends to all crops within the [[domain|domains]] of Fo | + | **Instantly tends to all crops within the [[domain|domains]] of Fo. |
− | **Instantly casts [[Genesis]] on all applicable creatures within the [[domain | + | **Instantly casts [[Genesis]] on all applicable creatures within the [[domain]] of Fo. |
*[[Rite of Death]] ([[Libila]]) | *[[Rite of Death]] ([[Libila]]) | ||
**0.2% progress toward 100 in [[Soul strength|Soul Strength]] | **0.2% progress toward 100 in [[Soul strength|Soul Strength]] | ||
− | **'''(PVP servers only)''' Spreads [[mycelium]] within the [[domain | + | **'''(PVP servers only)''' Spreads [[mycelium]] within the [[domain]] of Libila. |
**'''(PVP servers only)''' Causes an internal damage head [[wound]] to all enemy players. | **'''(PVP servers only)''' Causes an internal damage head [[wound]] to all enemy players. | ||
Revision as of 17:55, 3 February 2020
Main / Religion / Spells / Rite spells
Description
Rite spells are spells with global effects on the entire server and its players, and may only be cast infrequently on each server.
Every Rite requires 50 Faith, costs 300 Favor (requiring linking of priests), and has 50 Difficulty.
Deity Favor
Each deity (Fo, Vynora, Magranon, and Libila) has its own pool of Favor used to allow the casting of a Rite spell. If the deity currently does not have enough Favor, the spell cannot be cast at that time on that server.
This Favor is consumed when the spell is cast, and restored by players on the server praying to that god.
A vague estimate of your deity's current Favor is given when a priest of that deity preaches a sermon. When the favor pool is adequate for casting a Rite spell, the text You sense that (deity) is brimming with power. Maybe you can channel it somehow? will appear in the Event tab during the sermon.
Effects
Each Rite spell has effects unique to it, in addition to some common effects:
- All Rite spells
- 0.2% progress toward 100 in a particular Characteristic determined by the spell.
- For example, a character with 40 in that Characteristic would gain 0.2% of 60, for a gain of 0.12.
- 5 hours of sleep bonus.
- These bonuses require praying to an altar of that god within 24 hours of the spell being cast.
- 0.2% progress toward 100 in a particular Characteristic determined by the spell.
- Rite of Spring (Vynora)
- 0.2% progress toward 100 in Mind Logic.
- Double speed for all ships on the server for 24 hours.
- Ritual of the Sun (Magranon)
- 0.2% progress toward 100 in Body Stamina.
- Instantly repairs all building walls and fences within the domain of Magranon.
- Holy Crop (Fo)
- 0.2% progress toward 100 in Soul Depth.
- Instantly tends to all crops within the domains of Fo.
- Instantly casts Genesis on all applicable creatures within the domain of Fo.
- Rite of Death (Libila)
- 0.2% progress toward 100 in Soul Strength
- (PVP servers only) Spreads mycelium within the domain of Libila.
- (PVP servers only) Causes an internal damage head wound to all enemy players.