== [http://www.wurmonline.com/2015/12/22/renting-marble-statues-and-displays/ 151222] Renting, Marble Statues and Displays ==
*Update for renting beds. Once a bed is rented only the renter should be able to use it for the next 24 RL hours (unless they rent a different bed, e.g. only one bed can be rented by one person at a time).
*Added marble statues and displays for swords and axes.
*Non-premiums players no longer block looting in PvP (added 23d Dec).
*Added bonus back into decay rate for walls and floors when player is absent from server.
*Removed additional (non-cooked) meat from hell scorpions.
*Fix so flags and banners just show description (if they have one).
*Made removing reinforcements to be never for enemies and unlawful players as was too easy.
*Added the missing FUNGUS_TRAP, FUNGUS_SPELL, PAINRAIN and SCORN_OF_LIBLA keybinds.
*Client: Fixed deed export orientation.
== [http://www.wurmonline.com/2015/12/16/fix-for-spell-keybinds/ 151216] Fix For Spell Keybinds ==
*A bug with casting spells using keybinds was fixed.
*Plotted courses no longer clear when the commander changes.
*Chair names now display properly.
*Fixed issue with unloading boats, which couldn’t be unloaded anymore.
*Made it so you may not ninja loot your own corpse when enemies are around in PvP.
== [http://www.wurmonline.com/2015/12/14/chair-shenanigans/ 151214] Chair Shenanigans And Keybinds ==
*Bug Fix: No longer able to pick up or load an occupied chair.
*Bug Fix: You stand up from your chair when disconnecting.
*Bug Fix: Chairs can no longer be driven due to weird circumstances.
*Added safeguard for plot course allowing a person to swim across when their boat transfers without them.
*Bug Fix: Renaming chairs works and keeps the vehicle-like display.
*Grammar fixed on some special moves.
*Disabled turning ON PvP Travel Blocking while embarked on a boat as a passenger.
*Fix for new player kingdom being wrong when spawning on the Chaos server.
*Added SACRIFICE, MEDITATE, LOAD_CARGO and UNLOAD_CARGO binds
*Keybinds for spells have been added. The names of the binds will be the same as the spell name in most cases (where spaces are replaced with underscores). The bindings can also be set up from the ‘Options’ within the client, in the ‘Keybindings’ tab
*New players now start with a long sword and leather armour in order to get a better chance of survival and discovering the game instead of ragequitting due to being owned by a pheasant.
*Fixed incorrect butchered cooked meat weight.
== [http://www.wurmonline.com/2015/12/10/big-stuff-spiral-stairs-and-plotting-boat-travel/ 151210] Big Stuff - Spiral Stairs And Plotting Boat Travel ==
*You can now build spiral stairs!
*You can now sail between servers by plotting a course on Freedom and Chaos: Plot course – Allows you to set a server destination on your boat. Any server border you cross will take you to the server you set, as if it was linked. Proper warning messages are given for Chaos as a destination. Due to the architecture of the Epic cluster this was not seen as a desired feature there.
*An old favourite returns: Added halter rope to lead up to 4 animals with single item.
*Mailing costs were reduced by approximately 90% and the double cost for other servers removed.
*Sleep bonus idle timeout option added. Sleep bonus will automatically turn off if no action or combat happens within 10 minutes. You can turn this off in your Profile.
*Added possibility to sit on royal lounge chaise.
*Updated server crossing messages so that they now tell driver and passengers what server and warn if you are crossing on to Chaos and if you have soon-to-be enemies in your boat.
*Added the spell Locate soul to custom deities.
*Added cooked meat drop instead of normal meat for hell/lava creatures.
*Added charcoal drop from hell hounds.
*Added possibility to put hot items into bulk containers.
*Made Ram spawn on grass and steppe.
*Made all chairs plantable.
*Fix for permissions blocking sitting.
*Two new shop signs images added. Tailor and Alchemy.
*Fix for grass not spreading properly in some situations.
*Fixed “add to crafting window” appearing on some chairs.
*Fixed possibility to sit on chairs below water.
*Fix for Dirt spell working on locked containers without permission.
*Fix for permissions checking on unlocked boats about to cross server borders.
== [http://www.wurmonline.com/2015/12/02/sitting-plus-client-memory-leak-fix/ 151202] Sitting Plus Client Memory Leak Fix ==
*You can now sit on most chairs and benches thanks to Warlander!
*A long lingering memory leak in the game client has finally been found and fixed. Thanks go to Mikael Nordell/Danoob for profiling opengl and explaining the solution!
*Artifact power and recharge messages are now more accurate.
*Added time until PMK titles refresh to Appointments window.
*Added a bury all action, which will bury the corpse and anything on it. Reverted Bury so it only bury the corpse.
*Fix so dragging a locked item into a container, does not change ownership.
*Another fix to bashing damage for unfinished walls and fences.
*Fix so splitting zombie milk keeps its zombie flag. (Also fix for zombie Zombie milk)
*Removed the 10% loss on making scale and drake armour.
*Fix for almost ripe messages on harvestable bushes and trees.
*Fix so diagonal roadways don’t revert to non-diagonal version when dug.
*Bugfix for time getting out of hand (as noted on Xanadu).
*Added possibility to see slopes with trowel.
*Fixed bury bind so it works on corpses in inventory. Added Bury_All keybind.
*Fix so enemies on PvP servers don’t get unlock option on building doors.
*Fix so practice doll has to be on ground to be used.
*Fix so mycelium spreads on pvp servers.
== [http://forum.wurmonline.com/index.php?/topic/134581-bulk-container-decay-and-nudging-decorations/ 151110] Bulk container decay and nudging decorations ==
* Fix for citizen group not working correctly for structure permissions. It was only working on deed, now should also work off deed.
* Removed bulk containers 5% decay when its on a deed with over a months upkeep.
* Removed option to “add to crafting window” for kiln, gnomes and lairs.
* Fix so a non-villager can grow hedges using wild growth if have correct permissions.
* Fix for unlocked attached boatlocks and padlocks. E.g. they are also locked when attached to something, this is to help with some going unlocked on crossing servers.
* Changed so summoning a worg, removes any current pets. This should stop people have multiple pets after casting summon worg.
* Fix so planted items are always moveable and turnable by the person who planted it.
* Added more items to the list of items that shouldn’t appear in sacrifice missions.
* Removed menu option to blow up a building.
* Cobra King and Lady of the Lake no longer should show up as mission targets.
* Added sanity checks for Hell Strength.
* Fix for branded creatures taking on kingdom from brand (PvP).
* Partial fix for chaos permissions. Feedback on what else needs doing required.
* Fix so small chests can be unlocked/locked whilst in inventory.
* Added gentle push/pull actions.
* Fix so cant trade merchant contract on that merchant.
* Fix so necklace, ring, bracelet, ball and chain will now form piles.
* Added destroy options for bell towers and snowmen.
* Fix so anyone who can manage a building can attach a lock.
* Fix to allow most enemy actions in buildings.
* Removed hunted status on non-home servers and non-pvp servers.
* The legacy fountains inside smaller containers have been changed a bit. Their function is exactly the same as before in most respects but are named “[[unstable source rift]]”. These rifts will disappear in a bit more than a year from now. When they disappear any items inside will either end up in the container they are in at that time or outside on the ground if they don’t fit.
* Rifts are made from magic and not from stone, so they can not be improved.
* We will add features that compensate for the loss of most or all of the functionality that these provide up until then.
* [[Chat_commands#Social|/tinvite]] command has been added. This command lets you invite a player to your team. The player who is being invited must have /invitations turned on.
* Using archery target will no longer give double event messages.
* The ‘Shield of the Gone’ status icon will now appear properly, like the other meditation passive status icons.
* The /stuck command can no longer be used in combat
* Fixed a minor issue with using tomes (for the first time), where it would check if you’re outside a mine, instead of inside.
* Kings now have two titles: their normal king title followed by their normal title. This normal title can be changed.
* Fix so kiln can be made indoors as not restricted them being used only outside.
* Added display of signature for ‘fire’ items, and added creator for kiln.
* Added sig for crates (as they were already on bsbs).
* Increased depth that tiles can be paved.
* Fixes for pvp (epic) permissions.
* Fix for some minedoors not being able to be remotely managed.
* Added birdcage.
* (PvE) Auto-add some permissions when an animal is branded.
* Added 1st tile of perimeter to Deed Planner map export.
* Fixed bug in Deed Planner related to deeds being shifted one tile horizontally while exporting.
== [http://www.wurmonline.com/2015/10/22/amphoras-and-kiln/ 151022] Amphoras and Kiln ==
* Added Large and Small Amphora and Kiln.
* Possible fix for uneven creature distribution on large maps. Seeing the result of this will probably take a week or two and note that creatures usually don’t spawn in the vicinity of online players.
== [http://www.wurmonline.com/2015/10/20/own-mount-attack-fix/ 151020] Own mount attack fix ==
* Allow settlement may pass gates work even if some permissions exists for gate.
* Fix for feeling bad about bashing floors when you have modify permissions.
* Removed possibility to attack your own mount on PvE servers.
* You should now be able to invite offline players to your village using /recruit <playername>. The player should use the command /join. Check /help for reference.
* Fix for dragging unlocked small carts when you do not have an item active. Also applies to catapults.
* Fix for clay containers.
* Fix for rotating various items, e.g. large anvil.
* Fix for config twitter for villages.
== [http://www.wurmonline.com/2015/10/16/settings-fixes-and-a-rose-trellis/ 151016] Settings fixes and a Rose Trellis ==
* Fix for unlocked off deed vehicles, so can command them.
* Added rose trellis.
* Added Plant and Take ability for Large barrels and Tubs. All existing Large barrels and Tubs will be auto-planted. This is so these bigger containers can be used to hold dye to paint bigger items (providing you have the strength). This is in preparation for removing fountain backpacks etc.
* Fix for faster decaying buildings.
* Fix for missing turn options on various items.
* Fix so gates on deed cannot be managed by all citizens (unless they have the manage allowed objects permission).
* Fix so dropping a locked item will not change its owner.
* Due to a permissions bugfix which balanced Nahjo the deity lost the ability to mine and cut down trees. We hardcoded those back for now while we consider options.
* Allowed sacrificing on empty altars so that the actions can be stacked more easily.
* Added sorting of players in categories in manage screen (except manually added).
* When you ‘apply changes’ with someone with ‘manage item’ it will now auto-tick rest of options (except deny all).
* Removed message (on PvE) about needing 1 guard to enforce permissions.
* Made it possible to price iron keys.
* Fix so you cant attack branded animal (unless have permission to do so) (PvE).
* Fix so you can repair and improve items in your inventory whilst on deeds.
* Allow moving items from inventory to other containers without checking for pickup permission.
* Reset bridge id for creatures and items when a bridge part is destroyed.
* Removed switch skill as an option. (staff <-> spear).
* Fix for managing animals so deed “Manage allowed objects” works on them.
* Added a check for PvE so that you cannot Tame/Charm/Dominate a branded animal without the branded deeds permission.
* Spells lists are now sorted.
* Animal may ride permission allows leading (and riding) anywhere…
* Fix for loosing skill when destroying bridges parts.
* Fix so branded animals (on PvE) cannot be sacrificed.
* Fix so only certain animals can be given equipment (left option there for others with the hope of saddlebags in the future!)
* Fix for branding vanishing…(although some may have vanished this time).
* Fix so can lead branded animals if you have the brand village lead permission.
* Added ‘pass gates’ as deed permission, which (should) allow the players with that role permission to pass any gates that dont have their owner permissions (if they are managed by that deed).
* Disallowed getting hunted status on PvE.
* Fix for unhitching animals from a locked cart (PvE).
* Made the same server trade message a bit more blue.
* New command: /openchat takes a parameter for the chat type, can be a single char e.g. /openchat k
== [http://forum.wurmonline.com/index.php?/topic/130513-many-chat-channel-changes-and-client-update/ 150915] Many chat channel changes and client update ==
* Fix for trusted friends being able to loot your corpse.
* Trade channel improvements. Added a colour to indicate if message is from current server.
* Trade channel improvements. Added a colour to show the message has your name in it.
* Trade channel improvements. Added server to message.
* Fix for Village and Alliance text being wrong way round in profile.
* Trade channel improvements. Added @<name> which can be used to replay to the specified person. Only shows for them.
* Fix for trade channel reshowing when switched off (due to x-server trade messaged).
* Added option in profile so can switch off getting start messages in chats.
* Made wand of the seas create half the size islands in order to increase usability.
* Added clause about attending the game when using keybinds in the game rules found at [http://forum.wurmonline.com/index.php?/topic/123123-wurm-rules/]
* Made the same server trade messages a lighter blue.
* Added server abbreviations for all trade messages.
* Fix so the strength check for digging on roads is performed at start of dig action.
* Fixed bug where we got more of same entity on the valrei map when reconnecting.
* Moved character name to display before game title instead of after.
* Added containers position remembering after logouts and for different resolutions.
* Fixed wrong size of Valrei map.
* Changed display default settings to make game start in fullscreen for new players.
* Changed wounds sorting to make bandaged wounds go to the bottom of the list.
* Added height display on hover when mallet or hammer is activated.
* Added possibility to align player rotation with mount rotation (toggled off by default).
* Changed border around items in character window to change color at any damage.
== [http://forum.wurmonline.com/index.php?/topic/130106-trade-chat-corpse-loot-setting/ 150908] Trade chat, corpse loot setting ==
* Fix so Rams can bred.
* Added [[Trade#Trade_chat|Trade tab]].
* Added kingdom chat hide/show to [[profile]].
* Added global kingdom chat hide/show to profile.
* Added Corpse Loot options to profile.
== [http://forum.wurmonline.com/index.php?/topic/130043-fighting-between-floor-levels/ 150907] Fighting between floor levels ==
* Fighting creatures on another floor level is now blocked inside structures and on bridges due to a blocking glitch which occurred in certain circumstances.
* The time stamp which was set when dechamping that blocked changing religion was removed.
== [http://forum.wurmonline.com/index.php?/topic/129849-more-tower-guards-ai/ 150903] More Tower Guards AI ==
* More work on tower guards to make them more responsive towards conquering.
* Miscommunication led to Chaos being excluded from the increased loot yesterday. Fixed.
* Dragon scale and hide loot amounts were increased on non-pvp servers.
* There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and all players will receive blood as usual.
* Unique meat is now protected from butchering.
* Uniques should now bash mine doors more properly (was a bug).
* A bug with Mine Door permissions remaining after destruction was fixed.
== [http://forum.wurmonline.com/index.php?/topic/129702-ai-fix/ 150831] AI fix ==
* Fix for some creatures not moving in to attack properly
* Fixed an issue where some merchant contracts could not be moved between servers
* The game client now requires java 8, which is the latest available version from java.com. Download and install unless you have already.
* There is now an ingame map of Valrei, the home of the gods (and a keybind for it).
* Fix for shearing sheep.
* Fix to make failing to make cheese consistent (should reduce the weight in all three cases)
* A reason for not being able to remove walls considered to be supporting floors was fixed.
* Fixed bug related to auto-selection of items in creation window.
* Added possibility to repair stationary tools in creation window.
* Added total weight value display on weight icon hover.
* Added weight thresholds calculator on weight icon hover (100%, 75%, 25% speed and max weight).
* Added inventory windows positions remembering.
* Made wall collisions longer and wider so cant see through the corners now.
* Fixed the hide Inactive Friends setting.
* Added functionality to make private messages make a plonk sound and added an option to enable/disable it (disabled by default).
* Selecting multiple items in an inventory container window will now show how many items you have selected.
* Added a ‘DROP_AS_PILE’ key bind and have it appear in the keybindings tab in the client.
* Reordering the the escape menu, added a new button Hud Settings and move a lot of hud windows toggles to Hud settings.
* On main menu bar buttons removed all underscores and made the text lower case except the first letter.
* Added word selection in text fields on double-click.
* Added key binds for ‘WINCH’, ‘WINCH5′, ‘WINCH10′, ‘UNWIND’, ‘LOAD’,’UNLOAD’,’FIRE’ for war machines.
* Fixed polish keyboard layout “select all” shortcut bug when typing letter “ą”.
* Added character name display on game title bar.
* Added wounds sorting in character window.
* Added visible damage in equipment slots in character window.
* Fixed windows height caching for minimized windows.
* Added remembering of windows state (minimized).
* Added keybind for toggle hud settings.
== [http://forum.wurmonline.com/index.php?/topic/128430-premium-time-awards-and-unstable-test-at-java-8/ 150811] Premium time Awards and Unstable test at Java 8 ==
* We have been looking at retroactively fixing the premium time awards and these should start ticking in during the next day or two. You need to be off the Golden Valley server for it to work. Rewarding will be a bit off but in general you will receive a bit too much. Also you need to still be premium for the code to detect the missing awards.
* The Unstable client now uses Java 8, so if you want to use it please update to the latest Java version at www.java.com. If this works well the standard game client will soon be using Java 8 as well, so it’s a good idea to update anyways. The unstable client can be downloaded at http://www.wurmonline.com/client/wurmclient_unstable.jnlp
* Some issues with bridges and gates were fixed.
* One reason for creatures moving through walls was found and fixed.
* Fix to reduce bridge decay. Should not take any decay for a week after its been used.
* Changed the QL levels between different bell sounds, as some sounds were not being played at all.
== [http://forum.wurmonline.com/index.php?/topic/128328-sheep-and-cheese/ 150810] Sheep and cheese! ==
* Added Black [[Sheep]] / Rams / Lambs.
* Can [[Milk]] (female) sheep now – and make feta cheese from that.
* Can Milk (female) [[Bison]] now – and make Buffalo cheese from that.
* Re-sized the [[oven]]’s internal container volume so that [[cauldron]]s may fit inside of it.
* Fix so [[mycelium]] will revert back to normal including grass, trees, bushes and lawns on non-pvp servers.
* Added [[crude axe]].
* Adjusted volumes for [[shingle]]s. Also made [[slate shingle]]s slightly less dense.
* Tower guards should be more responsive to enemies during conquering.
== 150721 Mainly item and structure fixes ==
* Updated title for 90 NS as the old one was not very good.
* Added rarity to the items text (and hover text) in mail receive screen.
* Tower guards should now be more responsive when spawning.
* Corrected some size values for seals that resulted in a larger yield of hides then intended. Should now yield 2x 6kg hides instead of 2x 15kg that it did before.
* The fungus spell should no longer be able to spread mycelium to cobblestone tiles, and possibly other unintended types as well.
* The valentine flowers should no longer turn into a marble planter when decaying.
* Bracers should no longer hide shields when equipped, and will for the time being not be visible at all (the bracers not the shields).
* Fixed an issue where the examine message for soup would disappear when splitting the soup into new containers.
* Changed it so that Bulk storage bins no longer delete partial items when removing items from it.
* Examining a timber framed door under construction should now show the materials needed to finish it.
* Plain stone doors should now properly be shown as options when the house you are building requires a door and won’t let you build anything else.
* Fixed an old bug where it wasn’t allowed to build upper floors on deed perimeter north and west of a deed when the structure was just outside of the deeds perimeter.
* A rope is now part of the newbie toolset.
== 150715 Time to get Java 8! ==
* We are adding features in the game client which requires Java 8 within the foreseeable future, so please get the latest version of Java at http://www.java.com as soon as possible:)
* A bug with mine doors was fixed
== 150630 Collision fixes ==
* Fix for being kicked as passenger
* Fix for creatures escaping pens
* Fix for pmk non-prem spawning on Chaos
== 150626 Repair in Creation Window, Breeding changes on PvP ==
* Added possibility to repair tools directly in crafting window.
* Tripled the ondeed creature ratio on pvp servers.
* Foals now age a lot faster on pvp servers.
* Reduced the breed wait timers on pvp servers.
* The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.
* Fixed some issues with loading things onto boats.
* Fixed an issue with grass height and flower data.
== 150625 Bridges and transportation ==
* It should now be possible to lead creatures and drive/ride from bridges high up into houses.
* Fix for teleporting when moving out from floors onto steep tiles.
* Added in ability to see who planted an item (using examine).
* Fix so items and creatures that were on bridge when it was destroyed, loose their link to the bridge.
* Made wall collisions wider, to remove the see through feature.
* If there is only one possible item to craft, it is auto-selected in crafting window by default (like sand+clay).
* Non-premiums gives less to no skill in pvp due to some exploitability.
* Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.
== 150616 Item sizes ==
* Fixes for setting weight and sizes when creating items from combined materials.
* Fix for some notake items suddenly being possible to take.
* Improved the newbie light a bit.
* More breeding timer tweaks.
* Changed bridge decay, so if its used the decay is reduced (a lot).
* Infection in wounds were bugged and will now be a bit harder to get rid of.
* The spell Ward should make more creatures flee now.
* Walls no longer keeps their colors when set to plan or rubble.
== 150610 Valrei bugfixes and balancing ==
* A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
* Powers and vitality for deities on Valrei are now recalculated when receiving immortality. The calculated attack and vitality values generated that are higher than 6 will start at 6 and add 0.1 per full point above 6. So a value of 11 will result in 6.5. This will balance the playing field better. Existing deities have had their values recalculated according to this algorithm.
== 150608 Bugfixflash ==
* Fix so chopping a tree down leaves the grass (or mycelium) at same length (except lawn goes to short grass/mycelium).