Difference between revisions of "Anchor"

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m (added note about anchor effectiveness to main anchor page)
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* Improving consumes up to 0.5kg of lump.
 
* Improving consumes up to 0.5kg of lump.
 
* Is combined with a [[mooring rope]] to form a [[mooring anchor]]
 
* Is combined with a [[mooring rope]] to form a [[mooring anchor]]
* Anchors made of metals with an [[Metal_lumps#Special|anchor effectiveness]] of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine)may cause a ship to drift when moored with them.
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* Anchors made of metals with an [[Metal_lumps#Special|anchor effectiveness]] of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them.
  
 
[[Category:Any-metal products]]
 
[[Category:Any-metal products]]
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]

Latest revision as of 14:30, 12 August 2020

Main / Skills / Smithing / Blacksmithing / Anchor

Anchor
A Anchor
Creation
Result
  • Anchor (20 kg)
  • or lump (18 kg {-10%})
Skill and improvement

Description

A heavy anchor made from <metal type> used to moor ships.

Notes

  • When creating, the quality of the large anvil affects your success chance.
  • When creating, the quality of the metal lump affects the initial anchor quality.
  • On failure, 2.0kg of lump is consumed.
  • Improving consumes up to 0.5kg of lump.
  • Is combined with a mooring rope to form a mooring anchor
  • Anchors made of metals with an anchor effectiveness of less than 100% (i.e. anything OTHER than Lead, Gold, Electrum, Seryll, Glimmersteel, Adamantine) may cause a ship to drift when moored with them.