Difference between revisions of "Corbita"

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* 200x [[tenon]]s
 
* 200x [[tenon]]s
 
* 2x [[oar]]s
 
* 2x [[oar]]s
 +
|components=* 4x [[keel section]]s
 +
* 1x [[stern]] (11x Hull planks, 10x Tenons, 20x Pegs)
 +
* 40x [[deck board]]s
 +
* 2x [[rudder]]s
 +
* 50x [[tar]]
 +
* 1x [[square rig]]
 +
* 4x [[mooring rope]]s
 +
* 1x [[spinnaker rig]]
 +
* 400x [[peg]]s
 +
* 8x [[thick rope]]s
 +
* 211x [[hull plank]]s (11 for [[stern]])
 +
* 10x [[belaying pin]]s
 +
* 200x [[tenon]]s
 +
* 2x [[oar]]s
 +
 
|result=*'''{{PAGENAME}}'''
 
|result=*'''{{PAGENAME}}'''
 
|skill=ship building
 
|skill=ship building

Revision as of 21:29, 18 August 2020

Main / Skills / Carpentry / Ship building / Corbita

Corbita
A Corbita
Creation
Total materials
Result
  • Corbita
Skill and improvement
Properties
  • This item has two dyeable sections.

Description

A ship with square sails steered by two side rudders connected to each other.

Vessel details

  • Passengers: 1 captain + 6 crew.
  • Maximum speed: 28 km/h (in a gale)
  • Hold Capacity: ??? volume units (100 rafts). Weight(kg) has no affect on this.
  • Creature Cage Capacity: 5
  • Size: 5 tiles by 2 tiles
  • Height: 25 dirt from water level to deck
  • Weight: 1400kg (20 strength minimum to drag)
  • Requires 21 dirt water depth
  • Requires 21.05 Mind Logic to be able to command it.
  • Total Dye Needed:
  • 62.568 for the hull.
  • 18.770 for the sails.

Notes

  • The QL of the keel section that is active is what effects creation chance.
  • Ships with a quality of less than 10 cannot be commanded.
    • This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
    • Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.

Loadable Items

List is a work in progress.

Non-loadable items

See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.

Information icon.png
Boat speeds are relative and depend greatly on weather conditions.