Difference between revisions of "Chicken coop"

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(Making it a little clearer that only one hen at a time may be loaded; added some links; clarified though punctuation and grammar)
 
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|image=A Chicken Coop.png|200px|right|]]
 
|image=A Chicken Coop.png|200px|right|]]
 
|active=[[Plank]]
 
|active=[[Plank]]
|passive=[[Large nail]]
+
|passive=1 [[Large nails]]
 
|group=storage
 
|group=storage
 
|materials=*1x [[Small barrel]]
 
|materials=*1x [[Small barrel]]
*5x [[Large nail]]s
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*5x [[Large nails]]
 
*25x [[Plank]]s
 
*25x [[Plank]]s
 
*8x [[Shaft]]
 
*8x [[Shaft]]
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''A small house where female chickens are kept safe and secure''.
 
''A small house where female chickens are kept safe and secure''.
  
Used to store and feed [[chicken]](s), and collect eggs.
+
Used to store and feed [[Hen|hens]] and collect [[Egg|eggs]].
  
 
Coops contain multiple sub items inside.
 
Coops contain multiple sub items inside.
  
*Nesting Box, This is where the loaded hens reside.
+
*Nesting Box, this is where the loaded hens reside.
 
*Feeder, this is where you place food.
 
*Feeder, this is where you place food.
 
*Drinker, this is where you place water.
 
*Drinker, this is where you place water.
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== Usage ==
 
== Usage ==
*Loading
+
* You can only load hens into the coop.
 +
* The "Load Creature" option will not appear if you are leading more than one hen.
 +
* To load a hen, lead it, right click the coop and click "Load Creature".
 +
* To be able to load the creature, there must be water in the drinker and food in the feeder.
 +
* Loadable chicken count is QL / 10 + [[Rarity|rarity]] (maximum 13 for a 100 QL Fantastic coop). [[Quality_level|QL]] must be greater than or equal to 10 to load a chicken.
  
You can only load hens into the coop.
+
====Feeding and watering====
To load a hen, one must first lead one, then right click the coop and click "load creature".
+
* You can only put food that can be planted in the ground into the feeder. Example: [[pumpkin]] seed, or [[corn]]. [[Herb]] seeds and [[Mixed_grass|mixed grass]] cannot be put in the feeder.  
To be able to load the creature there must be water in the drinker and food in the feeder.
+
* Polling for the feeder and drinker happens every 4 hours, at which time food equal to the number of hens in the coop is subtracted from the feeder.
You can only put food in the feeder that can be planted. Example: pumpkin seed, or corn.
+
E.g. if there are 4 hens loaded, 4 food will be subtracted. Also, 250 grams of water for each hen will be subtracted from the drinker.
Loadable chicken count is QL / 10 + rarity (max 13 for 100ql fantastic).
 
QL must be greater than or equal to 10 to load a chicken.
 
  
*Feeding and watering
+
====Egg output====
  
Polling for the feeder and drinker happens every 4 hours at which time, creature count in food is subtracted from the feeder.
+
* Eggs will be created every 12 hours.
E.g. if there are 4 hens loaded 4 food will be subtracted.
+
* Egg QL is dictated by the QL of the coop.
Also 250 grams of water for each hen will be subtracted from the drinker.
+
* Egg count is equal to the count of the chickens.
 +
* If either the feeder or the drinker is empty on egg poll, the chickens will be unloaded on the center of the tile where the coop resides.  
 +
* '''Eggs in the egg box will not hatch when they decay''', even if they are fertile. Fertile eggs must be on the ground in order to hatch.
  
*Egg output
+
====Security====
 +
* Can be placed and planted or secured.
 +
* Coops are [[Permissions#Containers|lockable]] and spawn on creation with a 1.0 QL [[Small_padlock|small padlock]].
 +
* Coops have manageable permissions, like any other lockable container.
  
Eggs will be created every 12 hours.
+
====Miscellaneous info====
Egg ql is dictated by the ql of the coop.
 
Egg count is equal to the count of the chickens.
 
If either the feeder or the drinker is empty on egg poll the chickens will be unloaded on the center of the tile where the coop resides.
 
  
*Locks and permissions
+
* You cannot [[Load cargo|load]] a coop with chickens in it.
 +
* On [[Settlement|deed]], chickens in a coop count towards the creature ratio.
 +
* You cannot [[Bash|bash]] a coop with chickens loaded.
 +
* The egg box will hold a maximum of 100 eggs.
  
Coops are lockable and spawn on creation with a 1ql small padlock.
+
== Notes ==
Coops have manageable perms, like any other lockable container.  
+
* 50 [[Fine_carpentry|Fine carpentry]] skill is required to start and continue building.  
  
* Miscellanous info
+
== See Also ==
 
+
[[File: Coop.png|left|]]
You cannot load a coop with chickens in it.
 
Chickens in a coop, on deed, count towards the ratio.
 
You cannot bash a coop with chickens loaded.
 
The egg box will only hold 100 eggs.
 
 
 
== Creation ==
 
* 50 fine carpentry skill is required to start and continue building.  
 
*
 
 
 
== Additional Notes ==
 
*
 
  
 
[[Category:Fine carpentry items]]
 
[[Category:Fine carpentry items]]
[[Category:Group name here]]
 
 
[[Category:Babel/C]]
 
[[Category:Babel/C]]

Latest revision as of 22:39, 9 November 2020

Main / Skills / Carpentry / Fine carpentry / Chicken coop

Chicken coop
A Chicken coop
Creation
Total materials
Result

Chicken coop

Skill and improvement

Description

A small house where female chickens are kept safe and secure.

Used to store and feed hens and collect eggs.

Coops contain multiple sub items inside.

  • Nesting Box, this is where the loaded hens reside.
  • Feeder, this is where you place food.
  • Drinker, this is where you place water.
  • Egg Box, this is where you get the eggs from when they are laid.

Usage

  • You can only load hens into the coop.
  • The "Load Creature" option will not appear if you are leading more than one hen.
  • To load a hen, lead it, right click the coop and click "Load Creature".
  • To be able to load the creature, there must be water in the drinker and food in the feeder.
  • Loadable chicken count is QL / 10 + rarity (maximum 13 for a 100 QL Fantastic coop). QL must be greater than or equal to 10 to load a chicken.

Feeding and watering

  • You can only put food that can be planted in the ground into the feeder. Example: pumpkin seed, or corn. Herb seeds and mixed grass cannot be put in the feeder.
  • Polling for the feeder and drinker happens every 4 hours, at which time food equal to the number of hens in the coop is subtracted from the feeder.

E.g. if there are 4 hens loaded, 4 food will be subtracted. Also, 250 grams of water for each hen will be subtracted from the drinker.

Egg output

  • Eggs will be created every 12 hours.
  • Egg QL is dictated by the QL of the coop.
  • Egg count is equal to the count of the chickens.
  • If either the feeder or the drinker is empty on egg poll, the chickens will be unloaded on the center of the tile where the coop resides.
  • Eggs in the egg box will not hatch when they decay, even if they are fertile. Fertile eggs must be on the ground in order to hatch.

Security

  • Can be placed and planted or secured.
  • Coops are lockable and spawn on creation with a 1.0 QL small padlock.
  • Coops have manageable permissions, like any other lockable container.

Miscellaneous info

  • You cannot load a coop with chickens in it.
  • On deed, chickens in a coop count towards the creature ratio.
  • You cannot bash a coop with chickens loaded.
  • The egg box will hold a maximum of 100 eggs.

Notes

See Also

Coop.png