Difference between revisions of "Caravel"
Jump to navigation
Jump to search
m |
m (A little clean up-spelling, itembox) |
||
Line 53: | Line 53: | ||
|result=*'''{{PAGENAME}}''' | |result=*'''{{PAGENAME}}''' | ||
|skill=ship building | |skill=ship building | ||
+ | |dyeamount=220000/66000 | ||
}} | }} | ||
Line 58: | Line 59: | ||
''An impressive merchant ship.'' | ''An impressive merchant ship.'' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Vessel details == | == Vessel details == | ||
Line 78: | Line 71: | ||
==Notes== | ==Notes== | ||
− | *Ships with a [[quality]] of less than 10 cannot be commanded. | + | * Has permission management. |
+ | * 24 [[mind logic]] is required to command this ship. | ||
+ | * Its size and depth requirements may prohibit passing through many canals or cave canals. | ||
+ | * You do not have to have 35 strength to avoid beaching the boat - so long as it is not moored, you can still push and pull the boat off of a reef. | ||
+ | * Ships with a [[quality]] of less than 10 cannot be commanded. | ||
**This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality). | **This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality). | ||
**Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again. | **Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again. | ||
− | *The most difficult ships to build. Higher quality | + | *The most difficult ships to build. Higher quality parts improves chance of success. |
*Caravel can be started at 34 with a 35ql keel or better, 6% chance. | *Caravel can be started at 34 with a 35ql keel or better, 6% chance. | ||
*it needs 220 kg of dye for wooden part and 66 kg for sails. | *it needs 220 kg of dye for wooden part and 66 kg for sails. |
Revision as of 23:00, 10 November 2020
Main / Skills / Carpentry / Ship building / Caravel
Creation |
---|
|
Total materials |
|
Material Breakdown |
|
Result |
|
Skill and improvement |
|
Properties |
Description
An impressive merchant ship.
Vessel details
- Passengers: 1 Captain + 13 crew
- Maximum speed: 30.88km/h (solo)
- Maximum speed: 34.13km/h (full crew)
- Hold Capacity: >86 000 kg (100 rafts full of stone shards)
- Creature Cage Capacity: 8
- Size: 5 tiles by 3 tiles (?)
- Height: 35 dirt from water level to deck(?)
- Weight: 2450kg (35 strength minimum to drag)
Notes
- Has permission management.
- 24 mind logic is required to command this ship.
- Its size and depth requirements may prohibit passing through many canals or cave canals.
- You do not have to have 35 strength to avoid beaching the boat - so long as it is not moored, you can still push and pull the boat off of a reef.
- Ships with a quality of less than 10 cannot be commanded.
- This includes ships whose damage percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
- Repairing a ship can sometimes result in the ship retaining a quality above 10, thus being commandable once again.
- The most difficult ships to build. Higher quality parts improves chance of success.
- Caravel can be started at 34 with a 35ql keel or better, 6% chance.
- it needs 220 kg of dye for wooden part and 66 kg for sails.
Loadable Items
List is a work in progress.
- Forge
- Oven
- Large crate - 62
- Small crate - 100
- Bulk storage bin - 6
Non-loadable items
See Load cargo for exhaustive list of loadable/non-loadable items by smallest vehicle type.