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User:Melek/Ideas for Wurm

19 bytes added, 07:36, 7 December 2020
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Perhaps we could have [[tile]] types which are part way between [[packed dirt]] and [[gravel]] (and [[cobbles]] etc). So perhaps each RL day [[paving|paved]] [[tile]]s have a (very) small chance of becoming a sort of damaged version of themselves.
* Maybe 0.1% per day of [[gravel]] becoming [[mostly gravel]] or a [[mostly gravel]] becoming [[packed dirt]].* It would only take maybe 2kg of [[rock shards]] to [[paving|pave]] a [[mostly gravel]] into a regular [[gravel]].
* Other types of [[paving]] would have more steps before they become [[packed dirt]] of course.
This could be even less likely than that if it becomes impossible to maintain big roads... but I think that having to repair roads like we do for [[wall]]s and [[fence]]s would make sense. And all this of course would mean abandoned [[settlement]]s would be reclaimed by the wilderness a little bit more... which I think would be nice.
 
== Locksmithing ==
=== Coin Locks ===
How about [[lock]]s which instead of requiring [[key]]s, take [[coin]]s Item:Coin|coins to unlock? In a similar way that you can rent [[bed]]s you could allow access to [[house]]s houses for a price. Getting back out of the [[house]] should be free of course.
You could have a [[house]] (with high QL [[oven]] and [[forge]] etc) with one [[door]], which you would have to pay to get in, and another [[door]] (free to use) which leads to a closed off [[field]] and [[iron]] [[mine]].
People would pay to have access to the facilities until they leave through the main [[door]]. Just a random thought.
 
=== Summary ===
This all could then open a new line of crafting with springs and cogs etc. Would people complain if you could build traps, levers and other mechanisms?
 
==See also==
* Feature Wishlist
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