When slaying a dragon, everyone in the [[local]] area receives a bit of [[blood]] and a scrap of [[dragon scale]] or [[drake]] of that dragon's type in their inventory. Bloods are used to make potions, while scale and drake are used to make armour. A [[sorcery]] tome may drop when killing the dragon. These are 1 charge and completely rely on RNG (random chance) to drop.
Butchering When slaying a dragon may yield a skullhumanoid unique, meat, teeth, eyes, glands, and/or everyone in the local area receives a rare or better bit of blood of that unique's type. A [[strange bonesorcery]]tome may drop when killing the unique. High butchering skill These are 3 charge items and a high QL butchering knife will give a better chance of butchering these items but completely rely on RNG (random chance) plays a large part in this as wellto drop.
When slaying a unique, everyone in the local area receives a bit of blood of that unique's type. A [[sorcery]] tome may drop when killing the unique. These are 3 charge items and completely rely on RNG (random chance) to drop. Butchering a humanoid unique or dragon may yield a skull, meat, teeth, eyes, glands, and/or a rare or better [[strange bone]]. High butchering skill and a high QL butchering knife will give a better chance of butchering these items but RNG (random chance) plays a large part in this as well.
==See also==