Difference between revisions of "Ice pillar"
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m (corrected the wording on converting tiles to tundra) |
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− | [[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells | + | [[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}''' |
+ | |||
{{Spell | {{Spell | ||
|faith=35 | |faith=35 | ||
Line 7: | Line 8: | ||
|castingtime=10 | |castingtime=10 | ||
|god=[[Vynora]] | |god=[[Vynora]] | ||
+ | |cooldowntime=2 minutes | ||
}} | }} | ||
− | Area damage spell. When | + | == Description == |
+ | Area damage spell. When targeted at a creature it deals two wounds, one to the head and one to the body. | ||
+ | |||
+ | Damage ignores armour and is applied repeatedly, with damage depending on the power of the cast. | ||
+ | |||
+ | Can be used to convert a [[grass]], [[enchanted grass]] or [[enchanted tree]] tile into [[tundra]]. | ||
− | + | == Method == | |
− | + | # [[Activate]] your deity's [[statuette]] | |
− | + | # Right-click a [[tile]] | |
+ | # Select ''Spells'' > ''{{PAGENAME}}'' | ||
+ | {{Offensive spell resistance | ||
+ | |minutes=3 | ||
+ | }} | ||
[[Image:Ice_pillar.jpg|thumb|left|upright=1.5|]] | [[Image:Ice_pillar.jpg|thumb|left|upright=1.5|]] | ||
+ | |||
+ | [[Category:Offensive spells]] | ||
+ | [[Category:Spells]] | ||
[[Category:Vynora spells]] | [[Category:Vynora spells]] | ||
− | + | ||
[[Category:Babel/I]] | [[Category:Babel/I]] |
Latest revision as of 19:36, 19 December 2020
Main / Religion / Spells / Ice pillar
Stats |
---|
Faith: 35 |
God |
Only a Priest of Vynora can cast this spell |
Description
Area damage spell. When targeted at a creature it deals two wounds, one to the head and one to the body.
Damage ignores armour and is applied repeatedly, with damage depending on the power of the cast.
Can be used to convert a grass, enchanted grass or enchanted tree tile into tundra.
Method
Offensive spell resistance
Many offensive spells in the game now also have their own resistances. These function identically to the healing resistance above, but have much lower maximum duration for their resistance values. The duration of this effect is based on how much damage is done, and will reduce all further damage on the target from the same spell.
The maximum duration of resistance various depending on the spell, and the reduction scales linearly from that mark. For example, if you have 1 minute of resistance remaining and the spell has a maximum resistance duration of 2 minutes, you will receive 50% normal damage from a further cast of that spell.
Ice pillar has a maximum resistance duration of 3 minutes.