Difference between revisions of "Genesis"

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== Description ==
 
== Description ==
'''Genesis''' can be cast on [[zombie]]s and has a chance of harming or killing them by removing the evil presence within the creature. This gives them an internal damage wound between 50 and 120 damage depending on the power of the cast, which ignores armour (but not other damage reduction, such as from [[Body Strength]]).
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'''Genesis''' can be cast on [[zombie]]s and has a chance of harming or killing them by removing the evil presence within the creature. This gives them an internal damage wound between 50 and 120 damage depending on the power of the cast, which ignores armour (but not other damage reduction, such as from [[Body strength]]).
  
  
It can also be cast on [[animal]]s to remove any bad traits they may have. It will remove 1 bad trait per cast and always the 1st one mentioned when examining the animal.
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It can also be cast on [[creatures|animal]]s to remove any bad traits they may have. It will remove 1 bad trait per cast and always the 1st one mentioned when examining the animal.
  
 
== Method ==
 
== Method ==

Latest revision as of 23:43, 4 January 2021

Main / Religion / Spells / Genesis


Genesis
Genesis
Stats

Faith: 70
Favor: 30
Difficulty: 40
Target: Creature
Casting time: 9 seconds
Cooldown time: none

God

Only a Priest of Fo can cast this spell



Description

Genesis can be cast on zombies and has a chance of harming or killing them by removing the evil presence within the creature. This gives them an internal damage wound between 50 and 120 damage depending on the power of the cast, which ignores armour (but not other damage reduction, such as from Body strength).


It can also be cast on animals to remove any bad traits they may have. It will remove 1 bad trait per cast and always the 1st one mentioned when examining the animal.

Method

  1. Activate your deity's statuette
  2. Right-click a creature
  3. Select Spells > Genesis