Difference between revisions of "Table of weapons"
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Dalethegood (talk | contribs) m (added a space in Strength/Second heading to try to make it wrap. Purpose is to shrink that column in order for the table to be read on one page instead of scrolling right to read the last column.) |
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*'''Attack Speed''': How much time, in seconds, it takes to swing the weapon. | *'''Attack Speed''': How much time, in seconds, it takes to swing the weapon. | ||
*'''Strength/Second''': Damage per second ('''Strength''' divided by '''Attack Speed'''). | *'''Strength/Second''': Damage per second ('''Strength''' divided by '''Attack Speed'''). | ||
− | *'''Critical Chance''': Modifies chance to perform a critical hit with the weapon | + | *'''Critical Chance''': Modifies chance to perform a critical hit with the weapon. |
*'''Reach''': How far away the wielder can be from the opponent and still be within optimal range. | *'''Reach''': How far away the wielder can be from the opponent and still be within optimal range. | ||
*'''Parry Percent''': Modifies chance to parry with the weapon. | *'''Parry Percent''': Modifies chance to parry with the weapon. |
Revision as of 18:56, 21 April 2022
This table contains the statistics of all weapons in the game.
If an item is not listed here, it will not be used as a weapon, even if equipped.
See also Category:Weapons
Table of Weapons
Legend
Note: Most or all of these values are modified by other factors during combat, and should generally only be used for comparing weapons to each other.
- Name: Name of item
- Skills: Parent skill category to which the weapon belongs.
- Damage Type: The type of damage the weapon deals by default.
- Wielding: Whether the weapon is held in one or both hands.
- Weight: How much the weapon weighs by default.
- Strength: How much damage the weapon deals per hit.
- Attack Speed: How much time, in seconds, it takes to swing the weapon.
- Strength/Second: Damage per second (Strength divided by Attack Speed).
- Critical Chance: Modifies chance to perform a critical hit with the weapon.
- Reach: How far away the wielder can be from the opponent and still be within optimal range.
- Parry Percent: Modifies chance to parry with the weapon.
- Skill Penalty: Penalty to Combat Rating, normally applied to weapons primarily used as tools, such as pickaxes and sickles.
Name | Skills | Damage Type | Wielding | Weight | Strength | Attack Speed | Strength/ Second | Critical Chance | Reach | Parry Percent | Skill Penalty |
---|---|---|---|---|---|---|---|---|---|---|---|
Short sword | Swords > Shortsword | Slashing/Piercing | One-handed | 2.0kg | 4.0 | 3.0s | 1.333 | 10% | 2 | 100% | 0 |
Long sword | Swords > Longsword | Slashing/Piercing | One-handed | 3.0kg | 5.5 | 4.0s | 1.375 | 1% | 3 | 100% | 0 |
Two handed sword | Swords > Two handed sword (skill) | Slashing/Piercing | Two-handed | 4.0kg | 9.0 | 5.0s | 1.800 | 5% | 4 | 100% | 0 |
Sword of Magranon | Swords | Slashing/Piercing | Two-handed | 5.0kg | 15.0 | 5.0s | 3.000 | 8% | 4 | 100% | 0 |
Small maul | Mauls | Crushing | One-handed | 3.0kg | 4.5 | 3.0s | 1.500 | 1% | 2 | 100% | 0 |
Maul | Mauls | Crushing | One-handed | 4.0kg | 8.0 | 5.0s | 1.600 | 3% | 3 | 100% | 0 |
Large maul | Mauls | Crushing | Two-handed | 5.0kg | 11.0 | 6.0s | 1.833 | 3% | 4 | 100% | 0 |
Hammer of Magranon | Hammers | Crushing | One-handed | 7.0kg | 18.0 | 6.0s | 3.000 | 8% | 4 | 100% | 0 |
Steel Sceptre of Ascension | Mauls | Crushing | One-handed | 5.0kg | 17.0 | 6.0s | 2.833 | 8% | 3 | 100% | 0 |
Huge shod club | Clubs | Crushing | Two-handed | 15.0kg | 7.0 | 6.0s | 1.167 | 1% | 4 | 100% | 2 |
Small axe | Axes | Slashing | One-handed | 1.5kg | 5.0 | 3.0s | 1.667 | 0% | 2 | 30% | 0 |
Axe | Axes | Slashing | One-handed | 2.0kg | 6.5 | 4.0s | 1.625 | 3% | 4 | 30% | 0 |
Huge axe | Axes | Slashing | Two-handed | 2.5kg | 12.0 | 6.0s | 2.000 | 5% | 5 | 20% | 0 |
Long spear | Polearms | Piercing | Two-handed | 2.7kg | 8.0 | 5.0s | 1.600 | 6% | 7 | 100% | 0 |
Spear | Polearms | Piercing | Two-handed | 3.7kg | 9.0 | 5.0s | 1.800 | 6% | 7 | 100% | 0 |
Halberd | Polearms | Slashing | Two-handed | 4.5kg | 9.0 | 5.0s | 1.800 | 6% | 6 | 100% | 0 |
Staff (metal) | Polearms | Crushing | Two-handed | 3.0kg | 8.0 | 4.0s | 2.000 | 0% | 3 | 100% | 0 |
Staff (wooden) | Polearms | Crushing | Two-handed | 2.0kg | 2.0 | 3.0s | 0.667 | 0% | 2 | 100% | 0 |
Staff of land | Crushing | Two-handed | 3.0kg | 8.0 | 4.0s | 2.000 | 0% | 3 | 100% | 0 | |
Leather knife | Piercing | One-handed | 0.40kg | 0.5 | 2.0s | 0.250 | 0% | 1 | 0% | 2 | |
Carving knife | Knives > Carving knife (skill) | Piercing | One-handed | 0.40kg | 1.0 | 2.0s | 0.500 | 0% | 1 | 100% | 2 |
Butchering knife | Knives > Butchering knife (skill) | Piercing | One-handed | 1.20kg | 1.5 | 2.0s | 0.750 | 0% | 1 | 100% | 1 |
Sacrificial knife | Piercing | One-handed | 1.23kg | 1.5 | 2.0s | 0.750 | 3% | 1 | 100% | 1 | |
Crude knife | Piercing | One-handed | 0.40kg | 1.0 | 4.0s | 0.250 | 0% | 1 | 0% | 3 | |
Crude pickaxe | Piercing | One-handed | 3.00kg | 1.0 | 6.0s | 0.167 | 0% | 1 | 0% | 5 | |
Crude shaft | Crushing | One-handed | 1.00kg | 1.0 | 3.0s | 0.333 | 0% | 1 | 0% | 5 | |
Crude shovel | Crushing | One-handed | 2.00kg | 1.0 | 6.0s | 0.167 | 0% | 1 | 0% | 5 | |
Crude axe | Crushing | One-handed | 3.00kg | 1.0 | 5.0s | 0.200 | 0% | 1 | 0% | 5 | |
Awl | Piercing | One-handed | 0.40kg | 1.0 | 3.0s | 0.333 | 0% | 1 | 0% | 2 | |
Scissors | Piercing | One-handed | 0.40kg | 0.5 | 2.0s | 0.250 | 0% | 1 | 0% | 2 | |
Pickaxe | Piercing | One-handed | 2.0kg | 1.5 | 5.0s | 0.300 | 0% | 3 | 10% | 3 | |
Hatchet | Slashing | One-handed | 2.5kg | 1.0 | 5.0s | 0.200 | 0% | 2 | 10% | 3 | |
Shovel | Slashing | One-handed | 2.0kg | 1.0 | 5.0s | 0.200 | 0% | 4 | 100% | 3 | |
Rake | Slashing | One-handed | 1.2kg | 0.5 | 5.0s | 0.100 | 0% | 5 | 100% | 3 | |
Saw | Slashing | One-handed | 1.2kg | 0.5 | 5.0s | 0.100 | 1% | 2 | 0% | 3 | |
Sickle | Slashing | One-handed | 0.5kg | 6.0 | 3.0s | 2.000 | 2% | 2 | 20% | 2 | |
Scythe | Slashing | Two-handed | 1.2kg | 9.0 | 5.0s | 1.800 | 8% | 5 | 20% | 2 | |
Hammer | Crushing | One-handed | 1.4kg | 0.5 | 3.0s | 0.167 | 0% | 1 | 10% | 3 | |
Mallet | Crushing | One-handed | 1.2kg | 0.3 | 3.0s | 0.100 | 0% | 1 | 10% | 3 | |
Crowbar | Clubs | Crushing | One-handed | 2.0kg | 4.5 | 3.0s | 1.500 | 1% | 2 | 100% | 0 |
Belaying pin | Crushing | One-handed | 0.5kg | 2.0 | 3.0s | 0.667 | 0% | 1 | 100% | 2 | |
Plank | Crushing | 2.0kg | 0.5 | 4.0s | 0.125 | 0% | 2 | 100% | 3 | ||
Shaft | Crushing | One-handed | 1.0kg | 0.5 | 4.0s | 0.125 | 0% | 2 | 100% | 3 | |
Branch | Crushing | One-handed | 2.00kg | 1.0 | 6.0s | 0.167 | 0% | 1 | 0% | 3 | |
Short bow* | Archery | Crushing | Two-handed | 1.0kg | 0.0 | 1.0s | 0.000 | 0% | 1 | 100% | 9 |
Bow* | Archery | Crushing | Two-handed | 1.0kg | 0.0 | 1.0s | 0.000 | 0% | 1 | 100% | 9 |
Long bow* | Archery | Crushing | Two-handed | 1.0kg | 0.0 | 1.0s | 0.000 | 0% | 1 | 100% | 9 |
Notes
- *Weapon statistics for bows are those used when wielding the bow in melee combat, not when using it for actual archery.