Difference between revisions of "Armour"
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==Description== | ==Description== | ||
− | Armour is equipment worn to protect against damage, at the cost of speed | + | Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types. |
+ | |||
+ | == Effective ql curve == | ||
+ | Armour up to quality 70 has an effective ql curve. | ||
+ | |||
+ | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | ||
+ | !Actual QL | ||
+ | !Effective QL | ||
+ | |- | ||
+ | | 1 || 20 | ||
+ | |- | ||
+ | | 10 || 34.7 | ||
+ | |- | ||
+ | | 20 || 43.6 | ||
+ | |- | ||
+ | | 30 || 50.4 | ||
+ | |- | ||
+ | | 40 || 56.1 | ||
+ | |- | ||
+ | |50 || 61.2 | ||
+ | |- | ||
+ | | 60 || 65.8 | ||
+ | |- | ||
+ | | 70 || 70 | ||
+ | |- | ||
+ | | 80 || 80 | ||
+ | |- | ||
+ | | 90 || 90 | ||
+ | |- | ||
+ | | 100 || 100 | ||
+ | |} | ||
== Comparison == | == Comparison == | ||
Line 41: | Line 71: | ||
| 70% || 5.4% || -30% || 5.80 | | 70% || 5.4% || -30% || 5.80 | ||
|} | |} | ||
− | *For spellcasting/archery buff, defaults to the heaviest type of | + | *For spellcasting/archery buff, defaults to the heaviest type of armour that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule. |
== Attack type protection == | == Attack type protection == | ||
− | Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for | + | Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more: |
===Damage Reduction=== | ===Damage Reduction=== | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | ||
Line 119: | Line 149: | ||
*These values determine the chance that an attack will glance, causing no damage. | *These values determine the chance that an attack will glance, causing no damage. | ||
− | '''Additional Metal | + | '''Additional Metal Armour Properties''' |
{{Metal armour properties}} | {{Metal armour properties}} | ||
− | + | ==Pictures and Material Requirements== | |
− | ==Chain Armour | + | ===Chain Armour=== |
{{Spoiler|<br> | {{Spoiler|<br> | ||
<gallery heights=250px mode="packed-hover"> | <gallery heights=250px mode="packed-hover"> | ||
Line 139: | Line 169: | ||
File:Armormetals-chain-seryll.jpg|Seryll chain armour | File:Armormetals-chain-seryll.jpg|Seryll chain armour | ||
</gallery> | </gallery> | ||
+ | |||
+ | Creation requirements: | ||
+ | * [[Chain coif]] 0.40 kg | ||
+ | * [[Chain jacket]] 2.20 kg | ||
+ | * [[Chain sleeve]] 0.70 kg | ||
+ | * [[Chain gauntlet]] 0.30 kg | ||
+ | * [[Chain pants]] 2.20 kg | ||
+ | * [[Chain boot]] 0.70 kg | ||
+ | * Full Set 8.20 kg | ||
}} | }} | ||
− | ==Cloth Armour | + | |
+ | ===Cloth Armour=== | ||
{{Spoiler|<br> | {{Spoiler|<br> | ||
<gallery heights=250px mode="packed-hover"> | <gallery heights=250px mode="packed-hover"> | ||
− | File:Full cloth set with cloth jacket.jpg | | + | File:Full cloth set with cloth jacket.jpg | "Classic"/original full cloth jacket set: [[Blue cloth hood]], [[red cloth jacket]], [[red striped cloth sleeve]]s [[cloth pants]], [[cloth gloves]], [[cloth shoes]] |
− | File:Full cloth set with cloth shirt.jpg | | + | File:Full cloth set with cloth shirt.jpg | "Classic"/original full cloth shirt set: [[Blue cloth hood]], [[cloth shirt]], [[red striped cloth sleeve]]s [[cloth pants]], [[cloth gloves]], [[cloth shoes]] |
− | File: | + | File: Blackclothset.jpg | Black clothes: [[Black belted vest]], [[black cloth sleeve]]s [[black cloth pants]] |
− | File: | + | File: Redclothset.jpg | Red clothes: [[Red cloth tunic]], [[red cloth sleeve]]s |
+ | File: Greenclothset.jpg | Green clothes: [[Green cloth tunic]], [[green cloth sleeve]]s [[green cloth pants]] | ||
+ | File: Dyeableclothset.jpg | Dyeable clothes (shown without dye): [[White cloth hood]], [[White cloth jacket]], [[plain white cloth pants]] | ||
+ | File: Patchworkpants.jpg | [[Patchwork pants]] shown with [[cloth shirt]] | ||
+ | File: Brownstripedbreeches.jpg | [[Brown striped breeches]] shown with [[cloth shirt]] | ||
</gallery> | </gallery> | ||
}} | }} | ||
− | ==Dragon Scale Armour | + | |
+ | ===Dragon Scale Armour=== | ||
{{Spoiler|<br> | {{Spoiler|<br> | ||
− | <gallery heights= | + | [[File:scalepics.png| Comparison of different scale armour colors on male wurmian.]] |
− | + | ||
+ | '''Creation Material Requirements''' | ||
+ | |||
+ | *[[Dragon scale jacket]] - 2.20 kg | ||
+ | |||
+ | *[[Dragon scale pants]] - 1.20 kg | ||
+ | |||
+ | *[[Dragon scale boot]] - 0.50 kg | ||
+ | |||
+ | *[[Dragon scale sleeve]] - 0.40 kg | ||
+ | |||
+ | *[[Dragon scale glove]] - 0.30 kg | ||
+ | |||
+ | *Full Set - 5.80 kg | ||
+ | |||
+ | |||
+ | '''Notes''' | ||
+ | * Dragon scale armour is [[improve]]d with regular [[leather]]. | ||
+ | * There is no head protection piece made from scale. | ||
+ | * Different color scales can be combined, but the color of scale will be the one that is currently [[activate|active]]. | ||
+ | }} | ||
+ | |||
+ | ===Drake Hide Armour=== | ||
+ | {{Spoiler|<br> | ||
+ | [[Image:Drake_hide_armour.jpg|200px|A male [[player]] wearing a full set of [[dragons|black drake]] hide armour.]] | ||
+ | <gallery heights=400px mode="packed=hover"> | ||
+ | File:Black_drake.jpg |Black drake | ||
+ | File:Blue_drake.jpg |Blue drake | ||
+ | File:Green_drake.jpg |Green drake | ||
+ | File:Red_drake.jpg |Red drake | ||
+ | File:White_drake.jpg |White drake | ||
</gallery> | </gallery> | ||
+ | |||
+ | '''Creation requirements''' | ||
+ | *[[Drake hide jacket]] - 0.60 kg | ||
+ | *[[Drake hide pants]] - 0.50 kg | ||
+ | *[[Drake hide boot]] - 0.40 kg | ||
+ | *[[Drake hide cap]] - 0.30 kg | ||
+ | *[[Drake hide sleeve]] - 0.30 kg | ||
+ | *[[Drake hide glove]] - 0.20 kg | ||
+ | *Full Set (No cap) - 2.90 kg | ||
+ | *Full Set (With cap) - 3.20 kg | ||
}} | }} | ||
− | ==Leather Armour | + | |
+ | ===Leather Armour=== | ||
{{Spoiler|<br> | {{Spoiler|<br> | ||
− | + | ||
− | [[ | + | [[File:Leather_armour.jpg|A male player wearing a full set of leather armour.]] |
− | + | ||
}} | }} | ||
− | ==Plate Armour | + | |
+ | ===Plate Armour=== | ||
{{Spoiler|<br> | {{Spoiler|<br> | ||
<gallery heights=250px mode="packed-hover"> | <gallery heights=250px mode="packed-hover"> | ||
Line 204: | Line 291: | ||
File:Armormetals-plate-seryll-basinet.jpg|Seryll plate armour with basinet helm | File:Armormetals-plate-seryll-basinet.jpg|Seryll plate armour with basinet helm | ||
</gallery> | </gallery> | ||
+ | |||
+ | Creation requirements: | ||
+ | * [[Basinet helm]] 1.78 kg | ||
+ | * [[Great helm]] 1.87 kg | ||
+ | * [[Open helm]] 1.21 kg | ||
+ | * [[Breast plate]] 5.72 kg | ||
+ | * [[Plate vambrace]] 2.42 kg | ||
+ | * [[Plate gauntlet]] 0.88 kg | ||
+ | * [[Plate leggings]] 4.62 kg | ||
+ | * [[Plate sabatons]] 1.87 kg | ||
}} | }} | ||
− | ==Studded Leather Armour | + | |
+ | ===Studded Leather Armour=== | ||
{{Spoiler|<br> | {{Spoiler|<br> | ||
<gallery heights=250px mode="packed-hover"> | <gallery heights=250px mode="packed-hover"> | ||
Line 211: | Line 309: | ||
</gallery> | </gallery> | ||
}} | }} | ||
+ | |||
==See also== | ==See also== | ||
*[[:Category:Armour]] | *[[:Category:Armour]] |
Latest revision as of 22:21, 29 April 2022
Contents
Description
Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types.
Effective ql curve
Armour up to quality 70 has an effective ql curve.
Actual QL | Effective QL |
---|---|
1 | 20 |
10 | 34.7 |
20 | 43.6 |
30 | 50.4 |
40 | 56.1 |
50 | 61.2 |
60 | 65.8 |
70 | 70 |
80 | 80 |
90 | 90 |
100 | 100 |
Comparison
- Metal types have properties which may affect damage reduction or other aspects of armour.
- Damage reduction scales with quality level.
- Each level of rarity adds 3% to damage reduction:
- Rare: +3%
- Supreme: +6%
- Fantastic: +9%
Armour type | Base Damage Reduction | Walking speed penalty | Casting/archery buff | Weight (kg) |
---|---|---|---|---|
Unarmoured | N/A | 0% | +30% | 0.00 |
Cloth | 40% | 0% | +30% | 1.80 |
Leather | 60% | 10.9% | +30% | 3.20 |
Studded leather | 62.5% | 14.5% | +0% | 4.90 |
Chain | 62.5% | 21.6% | -15% | 8.20 |
Plate armour | 65% | 27.0% | -30% | 20.50 |
Drake hide armour | 65% | 9.6% | -30% | 3.20 |
Dragon scale armour | 70% | 5.4% | -30% | 5.80 |
- For spellcasting/archery buff, defaults to the heaviest type of armour that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule.
Attack type protection
Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more:
Damage Reduction
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 100% | 107.5% | 107.5% | 92.5% | 107.5% | 92.5% | 100% |
Cloth | 100% | 80% | 80% | 120% | 120% | 100% | 80% |
Dragon scale | 100% | 100% | 105% | 95% | 95% | 105% | 100% |
Drake hide | 95% | 100% | 100% | 105% | 105% | 100% | 95% |
Leather | 90% | 90% | 110% | 100% | 100% | 90% | 110% |
Plate | 105% | 105% | 95% | 100% | 95% | 100% | 105% |
Studded leather | 90% | 105% | 100% | 110% | 100% | 110% | 90% |
- These values modify the base Damage Reduction values, given in the comparison table below.
- The higher the percentage, the more protection an armour has against that attack type.
- The lower the percentage, the less protection an armour has against that attack type.
- 100% = no modifier.
Glance Rate
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 25% | 65% | 65% | 15% | 30% | 30% | 65% |
Cloth | 65% | 35% | 15% | 65% | 55% | 40% | 40% |
Dragon scale | 25% | 45% | 55% | 25% | 35% | 65% | 50% |
Drake hide | 50% | 55% | 25% | 65% | 60% | 25% | 40% |
Leather | 40% | 35% | 15% | 65% | 55% | 35% | 35% |
Plate | 35% | 50% | 35% | 35% | 30% | 65% | 30% |
Studded leather | 50% | 50% | 15% | 65% | 65% | 30% | 30% |
- These values determine the chance that an attack will glance, causing no damage.
Additional Metal Armour Properties
Material | Damage Reduction | Movement | Glance |
---|---|---|---|
Adamantine | 5.00% | 5.00% | |
Brass | 1.00% | ||
Bronze | 1.00% | ||
Copper | -1.00% | 1.00% | -2.00% |
Electrum | 0.50% | -1.00% | 2.00% |
Empyrean | 2.00% | ||
Glimmersteel | 5.00% | 10.00% | |
Gold | -1.00% | -5.00% | 2.50% |
Iron | |||
Lead | -2.50% | -2.50% | |
Seryll | 5.00% | 10.00% | |
Silver | -0.75% | -2.00% | 1.00% |
Steel | 2.50% | ||
Tin | -1.75% | 2.00% | |
Zinc | -2.00% | 2.50% |
Pictures and Material Requirements
Chain Armour
Cloth Armour
Dragon Scale Armour
Drake Hide Armour
Leather Armour
Plate Armour
Studded Leather Armour