Difference between revisions of "Armour"

From Wurmpedia
Jump to navigation Jump to search
 
(17 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
==Description==
 
==Description==
Armour is equipment worn to protect against damage, at the cost of speed and mobility. Different types of armor are effective against different attack types.
+
Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types.
 +
 
 +
== Effective ql curve ==
 +
Armour up to quality 70 has an effective ql curve.
 +
 
 +
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
 +
!Actual QL
 +
!Effective QL
 +
|-
 +
| 1 || 20
 +
|-
 +
| 10 || 34.7
 +
|-
 +
| 20 || 43.6
 +
|-
 +
| 30 || 50.4
 +
|-
 +
| 40 || 56.1
 +
|-
 +
|50 || 61.2
 +
|-
 +
| 60 || 65.8
 +
|-
 +
| 70 || 70
 +
|-
 +
| 80 || 80
 +
|-
 +
| 90 || 90
 +
|-
 +
| 100 || 100
 +
|}
  
 
== Comparison ==
 
== Comparison ==
Line 41: Line 71:
 
| 70% || 5.4% || -30% || 5.80
 
| 70% || 5.4% || -30% || 5.80
 
|}
 
|}
*For spellcasting/archery buff, defaults to the heaviest type of armor that is worn.  Leather with a chain gauntlet will default to chain.  Helmets bypass this rule.
+
*For spellcasting/archery buff, defaults to the heaviest type of armour that is worn.  Leather with a chain gauntlet will default to chain.  Helmets bypass this rule.
  
 
== Attack type protection ==
 
== Attack type protection ==
Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armor purposes. See the following tables for more:
+
Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more:
 
===Damage Reduction===
 
===Damage Reduction===
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
Line 119: Line 149:
 
*These values determine the chance that an attack will glance, causing no damage.
 
*These values determine the chance that an attack will glance, causing no damage.
  
'''Additional Metal Armor Properties'''
+
'''Additional Metal Armour Properties'''
 
{{Metal armour properties}}
 
{{Metal armour properties}}
 
+
==Pictures and Material Requirements==
==Chain Armour==
+
===Chain Armour===
 
{{Spoiler|<br>
 
{{Spoiler|<br>
 
<gallery heights=250px mode="packed-hover">
 
<gallery heights=250px mode="packed-hover">
Line 139: Line 169:
 
File:Armormetals-chain-seryll.jpg|Seryll chain armour
 
File:Armormetals-chain-seryll.jpg|Seryll chain armour
 
</gallery>
 
</gallery>
 +
 +
Creation requirements:
 +
* [[Chain coif]] 0.40 kg
 +
* [[Chain jacket]] 2.20 kg
 +
* [[Chain sleeve]] 0.70 kg
 +
* [[Chain gauntlet]]    0.30 kg
 +
* [[Chain pants]] 2.20 kg
 +
* [[Chain boot]] 0.70 kg
 +
* Full Set         8.20 kg
 
}}
 
}}
  
==Cloth Armour==
+
===Cloth Armour===
 
{{Spoiler|<br>
 
{{Spoiler|<br>
 
<gallery heights=250px mode="packed-hover">
 
<gallery heights=250px mode="packed-hover">
File:Full cloth set with cloth jacket.jpg | Full cloth set using a jacket.
+
File:Full cloth set with cloth jacket.jpg | "Classic"/original full cloth jacket set: [[Blue cloth hood]], [[red cloth jacket]], [[red striped cloth sleeve]]s [[cloth pants]], [[cloth gloves]], [[cloth shoes]]
File:Full cloth set with cloth shirt.jpg | Full cloth set using a shirt.
+
File:Full cloth set with cloth shirt.jpg | "Classic"/original full cloth shirt set: [[Blue cloth hood]], [[cloth shirt]], [[red striped cloth sleeve]]s [[cloth pants]], [[cloth gloves]], [[cloth shoes]]
File:Cloth armour with jacket.jpg | Casual wear using shoes, pants, and a jacket.
+
File: Blackclothset.jpg | Black clothes: [[Black belted vest]], [[black cloth sleeve]]s [[black cloth pants]]
File:Cloth armour with shirt.jpg | Casual wear using shoes, pants, and a shirt.
+
File: Redclothset.jpg | Red clothes: [[Red cloth tunic]], [[red cloth sleeve]]s
 +
File: Greenclothset.jpg | Green clothes: [[Green cloth tunic]], [[green cloth sleeve]]s [[green cloth pants]]
 +
File: Dyeableclothset.jpg | Dyeable clothes (shown without dye): [[White cloth hood]], [[White cloth jacket]], [[plain white cloth pants]]
 +
File: Patchworkpants.jpg | [[Patchwork pants]] shown with [[cloth shirt]]
 +
File: Brownstripedbreeches.jpg | [[Brown striped breeches]] shown with [[cloth shirt]]
 
</gallery>
 
</gallery>
 
}}
 
}}
  
==Dragon Scale Armour==
+
===Dragon Scale Armour===
 
{{Spoiler|<br>
 
{{Spoiler|<br>
https://i.imgur.com/7T8snny.png <br> Comparison of different scale armor colors on male wurmian.
+
[[File:scalepics.png| Comparison of different scale armour colors on male wurmian.]]
  
 
'''Creation Material Requirements'''
 
'''Creation Material Requirements'''
Line 176: Line 219:
 
}}
 
}}
  
==Leather Armour==
+
===Drake Hide Armour===
 
{{Spoiler|<br>
 
{{Spoiler|<br>
<gallery heights=250px mode="packed-hover">
+
[[Image:Drake_hide_armour.jpg|200px|A male [[player]] wearing a full set of [[dragons|black drake]] hide armour.]]
[[Image:Leather_armour.jpg|A male [[player]] wearing a full set of leather armour.]]
+
<gallery heights=400px mode="packed=hover">
 +
File:Black_drake.jpg |Black drake
 +
File:Blue_drake.jpg |Blue drake
 +
File:Green_drake.jpg |Green drake
 +
File:Red_drake.jpg |Red drake
 +
File:White_drake.jpg |White drake
 
</gallery>
 
</gallery>
 +
 +
'''Creation requirements'''
 +
*[[Drake hide jacket]] - 0.60 kg
 +
*[[Drake hide pants]] - 0.50 kg
 +
*[[Drake hide boot]] - 0.40 kg
 +
*[[Drake hide cap]] - 0.30 kg
 +
*[[Drake hide sleeve]] - 0.30 kg
 +
*[[Drake hide glove]] - 0.20 kg
 +
*Full Set (No cap) - 2.90 kg
 +
*Full Set (With cap) - 3.20 kg
 +
}}
 +
 +
===Leather Armour===
 +
{{Spoiler|<br>
 +
 +
[[File:Leather_armour.jpg|A male player wearing a full set of leather armour.]]
 +
 
}}
 
}}
  
==Plate Armour==
+
===Plate Armour===
 
{{Spoiler|<br>
 
{{Spoiler|<br>
 
<gallery heights=250px mode="packed-hover">
 
<gallery heights=250px mode="packed-hover">
Line 226: Line 291:
 
File:Armormetals-plate-seryll-basinet.jpg|Seryll plate armour with basinet helm
 
File:Armormetals-plate-seryll-basinet.jpg|Seryll plate armour with basinet helm
 
</gallery>
 
</gallery>
 +
 +
Creation requirements:
 +
* [[Basinet helm]] 1.78 kg
 +
* [[Great helm]]        1.87 kg
 +
* [[Open helm]]         1.21 kg
 +
* [[Breast plate]] 5.72 kg
 +
* [[Plate vambrace]] 2.42 kg
 +
* [[Plate gauntlet]]    0.88 kg
 +
* [[Plate leggings]] 4.62 kg
 +
* [[Plate sabatons]] 1.87 kg
 
}}
 
}}
  
==Studded Leather Armour==
+
===Studded Leather Armour===
 
{{Spoiler|<br>
 
{{Spoiler|<br>
 
<gallery heights=250px mode="packed-hover">
 
<gallery heights=250px mode="packed-hover">

Latest revision as of 22:21, 29 April 2022

Description

Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types.

Effective ql curve

Armour up to quality 70 has an effective ql curve.

Actual QL Effective QL
1 20
10 34.7
20 43.6
30 50.4
40 56.1
50 61.2
60 65.8
70 70
80 80
90 90
100 100

Comparison

  • Metal types have properties which may affect damage reduction or other aspects of armour.
  • Damage reduction scales with quality level.
  • Each level of rarity adds 3% to damage reduction:
    • Rare: +3%
    • Supreme: +6%
    • Fantastic: +9%
Armour type Base Damage Reduction Walking speed penalty Casting/archery buff Weight (kg)
Unarmoured N/A 0% +30% 0.00
Cloth 40% 0% +30% 1.80
Leather 60% 10.9% +30% 3.20
Studded leather 62.5% 14.5% +0% 4.90
Chain 62.5% 21.6% -15% 8.20
Plate armour 65% 27.0% -30% 20.50
Drake hide armour 65% 9.6% -30% 3.20
Dragon scale armour 70% 5.4% -30% 5.80
  • For spellcasting/archery buff, defaults to the heaviest type of armour that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule.

Attack type protection

Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more:

Damage Reduction

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 100% 107.5% 107.5% 92.5% 107.5% 92.5% 100%
Cloth 100% 80% 80% 120% 120% 100% 80%
Dragon scale 100% 100% 105% 95% 95% 105% 100%
Drake hide 95% 100% 100% 105% 105% 100% 95%
Leather 90% 90% 110% 100% 100% 90% 110%
Plate 105% 105% 95% 100% 95% 100% 105%
Studded leather 90% 105% 100% 110% 100% 110% 90%
  • These values modify the base Damage Reduction values, given in the comparison table below.
  • The higher the percentage, the more protection an armour has against that attack type.
  • The lower the percentage, the less protection an armour has against that attack type.
  • 100% = no modifier.

Glance Rate

Armour type Acid Bite Burn Cold Crush Pierce Slash
Chain 25% 65% 65% 15% 30% 30% 65%
Cloth 65% 35% 15% 65% 55% 40% 40%
Dragon scale 25% 45% 55% 25% 35% 65% 50%
Drake hide 50% 55% 25% 65% 60% 25% 40%
Leather 40% 35% 15% 65% 55% 35% 35%
Plate 35% 50% 35% 35% 30% 65% 30%
Studded leather 50% 50% 15% 65% 65% 30% 30%
  • These values determine the chance that an attack will glance, causing no damage.

Additional Metal Armour Properties

Material Damage Reduction Movement Glance
Adamantine 5.00% 5.00%
Brass 1.00%
Bronze 1.00%
Copper -1.00% 1.00% -2.00%
Electrum 0.50% -1.00% 2.00%
Empyrean 2.00%
Glimmersteel 5.00% 10.00%
Gold -1.00% -5.00% 2.50%
Iron
Lead -2.50% -2.50%
Seryll 5.00% 10.00%
Silver -0.75% -2.00% 1.00%
Steel 2.50%
Tin -1.75% 2.00%
Zinc -2.00% 2.50%

Pictures and Material Requirements

Chain Armour


Creation requirements:


Cloth Armour


Dragon Scale Armour


Comparison of different scale armour colors on male wurmian.

Creation Material Requirements

  • Full Set - 5.80 kg


Notes

  • Dragon scale armour is improved with regular leather.
  • There is no head protection piece made from scale.
  • Different color scales can be combined, but the color of scale will be the one that is currently active.


Drake Hide Armour


A male player wearing a full set of black drake hide armour.

Creation requirements


Leather Armour


A male player wearing a full set of leather armour.



Plate Armour


Creation requirements:


Studded Leather Armour



See also