Difference between revisions of "Armour"
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==Description== | ==Description== | ||
− | Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of | + | Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types. |
+ | |||
+ | == Effective ql curve == | ||
+ | Armour up to quality 70 has an effective ql curve. | ||
+ | |||
+ | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | ||
+ | !Actual QL | ||
+ | !Effective QL | ||
+ | |- | ||
+ | | 1 || 20 | ||
+ | |- | ||
+ | | 10 || 34.7 | ||
+ | |- | ||
+ | | 20 || 43.6 | ||
+ | |- | ||
+ | | 30 || 50.4 | ||
+ | |- | ||
+ | | 40 || 56.1 | ||
+ | |- | ||
+ | |50 || 61.2 | ||
+ | |- | ||
+ | | 60 || 65.8 | ||
+ | |- | ||
+ | | 70 || 70 | ||
+ | |- | ||
+ | | 80 || 80 | ||
+ | |- | ||
+ | | 90 || 90 | ||
+ | |- | ||
+ | | 100 || 100 | ||
+ | |} | ||
== Comparison == | == Comparison == | ||
Line 41: | Line 71: | ||
| 70% || 5.4% || -30% || 5.80 | | 70% || 5.4% || -30% || 5.80 | ||
|} | |} | ||
− | *For spellcasting/archery buff, defaults to the heaviest type of | + | *For spellcasting/archery buff, defaults to the heaviest type of armour that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule. |
== Attack type protection == | == Attack type protection == | ||
− | Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for | + | Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more: |
===Damage Reduction=== | ===Damage Reduction=== | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3" | ||
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*These values determine the chance that an attack will glance, causing no damage. | *These values determine the chance that an attack will glance, causing no damage. | ||
− | '''Additional Metal | + | '''Additional Metal Armour Properties''' |
{{Metal armour properties}} | {{Metal armour properties}} | ||
==Pictures and Material Requirements== | ==Pictures and Material Requirements== | ||
Line 166: | Line 196: | ||
===Dragon Scale Armour=== | ===Dragon Scale Armour=== | ||
{{Spoiler|<br> | {{Spoiler|<br> | ||
− | [[File:scalepics.png| Comparison of different scale | + | [[File:scalepics.png| Comparison of different scale armour colors on male wurmian.]] |
'''Creation Material Requirements''' | '''Creation Material Requirements''' | ||
Line 192: | Line 222: | ||
{{Spoiler|<br> | {{Spoiler|<br> | ||
[[Image:Drake_hide_armour.jpg|200px|A male [[player]] wearing a full set of [[dragons|black drake]] hide armour.]] | [[Image:Drake_hide_armour.jpg|200px|A male [[player]] wearing a full set of [[dragons|black drake]] hide armour.]] | ||
+ | <gallery heights=400px mode="packed=hover"> | ||
+ | File:Black_drake.jpg |Black drake | ||
+ | File:Blue_drake.jpg |Blue drake | ||
+ | File:Green_drake.jpg |Green drake | ||
+ | File:Red_drake.jpg |Red drake | ||
+ | File:White_drake.jpg |White drake | ||
+ | </gallery> | ||
'''Creation requirements''' | '''Creation requirements''' | ||
Line 254: | Line 291: | ||
File:Armormetals-plate-seryll-basinet.jpg|Seryll plate armour with basinet helm | File:Armormetals-plate-seryll-basinet.jpg|Seryll plate armour with basinet helm | ||
</gallery> | </gallery> | ||
+ | |||
+ | Creation requirements: | ||
+ | * [[Basinet helm]] 1.78 kg | ||
+ | * [[Great helm]] 1.87 kg | ||
+ | * [[Open helm]] 1.21 kg | ||
+ | * [[Breast plate]] 5.72 kg | ||
+ | * [[Plate vambrace]] 2.42 kg | ||
+ | * [[Plate gauntlet]] 0.88 kg | ||
+ | * [[Plate leggings]] 4.62 kg | ||
+ | * [[Plate sabatons]] 1.87 kg | ||
}} | }} | ||
Latest revision as of 22:21, 29 April 2022
Contents
Description
Armour is equipment worn to protect against damage, at the cost of movement speed. Different types of armour are effective against different attack types.
Effective ql curve
Armour up to quality 70 has an effective ql curve.
Actual QL | Effective QL |
---|---|
1 | 20 |
10 | 34.7 |
20 | 43.6 |
30 | 50.4 |
40 | 56.1 |
50 | 61.2 |
60 | 65.8 |
70 | 70 |
80 | 80 |
90 | 90 |
100 | 100 |
Comparison
- Metal types have properties which may affect damage reduction or other aspects of armour.
- Damage reduction scales with quality level.
- Each level of rarity adds 3% to damage reduction:
- Rare: +3%
- Supreme: +6%
- Fantastic: +9%
Armour type | Base Damage Reduction | Walking speed penalty | Casting/archery buff | Weight (kg) |
---|---|---|---|---|
Unarmoured | N/A | 0% | +30% | 0.00 |
Cloth | 40% | 0% | +30% | 1.80 |
Leather | 60% | 10.9% | +30% | 3.20 |
Studded leather | 62.5% | 14.5% | +0% | 4.90 |
Chain | 62.5% | 21.6% | -15% | 8.20 |
Plate armour | 65% | 27.0% | -30% | 20.50 |
Drake hide armour | 65% | 9.6% | -30% | 3.20 |
Dragon scale armour | 70% | 5.4% | -30% | 5.80 |
- For spellcasting/archery buff, defaults to the heaviest type of armour that is worn. Leather with a chain gauntlet will default to chain. Helmets bypass this rule.
Attack type protection
Different types of armour are stronger or weaker against certain types of damage. Additionally, certain materials are best suited for armour purposes. See the following tables for more:
Damage Reduction
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 100% | 107.5% | 107.5% | 92.5% | 107.5% | 92.5% | 100% |
Cloth | 100% | 80% | 80% | 120% | 120% | 100% | 80% |
Dragon scale | 100% | 100% | 105% | 95% | 95% | 105% | 100% |
Drake hide | 95% | 100% | 100% | 105% | 105% | 100% | 95% |
Leather | 90% | 90% | 110% | 100% | 100% | 90% | 110% |
Plate | 105% | 105% | 95% | 100% | 95% | 100% | 105% |
Studded leather | 90% | 105% | 100% | 110% | 100% | 110% | 90% |
- These values modify the base Damage Reduction values, given in the comparison table below.
- The higher the percentage, the more protection an armour has against that attack type.
- The lower the percentage, the less protection an armour has against that attack type.
- 100% = no modifier.
Glance Rate
Armour type | Acid | Bite | Burn | Cold | Crush | Pierce | Slash |
---|---|---|---|---|---|---|---|
Chain | 25% | 65% | 65% | 15% | 30% | 30% | 65% |
Cloth | 65% | 35% | 15% | 65% | 55% | 40% | 40% |
Dragon scale | 25% | 45% | 55% | 25% | 35% | 65% | 50% |
Drake hide | 50% | 55% | 25% | 65% | 60% | 25% | 40% |
Leather | 40% | 35% | 15% | 65% | 55% | 35% | 35% |
Plate | 35% | 50% | 35% | 35% | 30% | 65% | 30% |
Studded leather | 50% | 50% | 15% | 65% | 65% | 30% | 30% |
- These values determine the chance that an attack will glance, causing no damage.
Additional Metal Armour Properties
Material | Damage Reduction | Movement | Glance |
---|---|---|---|
Adamantine | 5.00% | 5.00% | |
Brass | 1.00% | ||
Bronze | 1.00% | ||
Copper | -1.00% | 1.00% | -2.00% |
Electrum | 0.50% | -1.00% | 2.00% |
Empyrean | 2.00% | ||
Glimmersteel | 5.00% | 10.00% | |
Gold | -1.00% | -5.00% | 2.50% |
Iron | |||
Lead | -2.50% | -2.50% | |
Seryll | 5.00% | 10.00% | |
Silver | -0.75% | -2.00% | 1.00% |
Steel | 2.50% | ||
Tin | -1.75% | 2.00% | |
Zinc | -2.00% | 2.50% |
Pictures and Material Requirements
Chain Armour
Cloth Armour
Dragon Scale Armour
Drake Hide Armour
Leather Armour
Plate Armour
Studded Leather Armour