Difference between revisions of "Healing cover"

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{{ItemBox
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|image=Healing_cover.png
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|result=* '''{{PAGENAME}}'''
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|skill=Natural substances
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|improve=no
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|active=[[#Potency|healing cover ingredient]]
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|passive=[[#Potency|healing cover ingredient]]
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|materials=no
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|groupM=Alchemy > Mix
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|note=Cannot be combined, improved or stored in any bulk storage.
 +
}}
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Alchemy]] / [[Natural substances]] / '''{{PAGENAME}}'''
 
<!-- Workaround for lack of client parsing
 
 
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
 
 
5 : Black Mushroom, Twisted Unicorn Horn
 
4 : Tooth, Rosemary, Green Mushroom, Lovage
 
3 : sage, nettles, eye, yellow mushroom, blue mushroom, camelia
 
2 : Paw, Hoof, Barley, Sassafras, Brown Mushroom, Garlic, Onion, Tail, Bladder, Acorns, Lavender, Lemon
 
1 : Rose, Parsley, Pumpkin, Wheat, Corn
 
 
-->
 
  
 
== Description ==
 
== Description ==
 +
''A bunch of interwoven grass mixed with various healing ingredients.''
  
Alchemical item made from natural substances.  It consist of a cream to be applied on wounds.  The cream will stabilize and accelerate the healing of a covered wound.
+
A '''healing cover''' is an [[alchemy]] item made from [[natural substances]] that consists of a poultice of various herbs and other components to be applied on a [[wound]] in order to assist healing. It can be applied in addition to a [[bandage]] or used on its own.
 
 
== Creation method ==
 
 
 
Activate the first item and right click on the second item.  To preview it's effectiveness, choose  '''Alchemy>>Lore''' (Required: 10 of the [[natural substances]] skill). To make the '''{{PAGENAME}}''' choose '''Alchemy>>Mix'''.
 
 
 
== Result ==
 
 
 
* Healing cover - 0.02~0.8 kg
 
 
 
== Skill used ==
 
 
 
* [[Natural Substances]]
 
 
 
 
== Usage ==
 
== Usage ==
 +
To apply a healing cover '''activate''' it, '''right click''' the wound and select '''treat'''. To view your wounds either open the [[character window]] by double clicking on your [[healthbar]] and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.
 +
* The chance of success is affected by your [[first aid]] skill, the [[quality]] of the cover and severity of the wound.
 +
* Failure to apply a cover has a small chance to make the wound worse.
 +
* You may apply a stronger potency cover over a weaker one, but in reverse you are told that {{event|inline|The wound already has a better cover.}}.
  
Activate a healing cover, right click on a wound and choose '''Treat'''.  The success rate is relative to your skill in [[First Aid]] and the [[quality]] of the cover. Failure to apply has a chance to make the wound worse. It appears that success chance is also related to the severity of the wound.
+
== Potency ==
 +
The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:
  
== Cover strength ==
+
<code>substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.potency</code>
  
The strength of the cover is the value of the first ingredient multiplied by the value of the second.
+
For example, a cover made from [[garlic]] (2) and [[nettles]] (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
: ''substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.power''
 
  
For example, a cover made from Onion (2) and Nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
+
{| class="wikitable" width="72%"
 
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! style="text-align: center;" width="10%" | Potency
== Potency List ==
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! style="text-align: center;" width="90%" | Ingredient
 
 
{| border="0" cellpadding = "3" cellspacing = "1"
 
! Potency
 
! Substance
 
 
|-
 
|-
|style="text-align:center; background-color:#33CC33;" rowspan="3" | 5
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| style="text-align: center; background-color:#33CC33;" | 5
| [[Black mushroom]]
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| style="text-align: center;" | [[Black mushroom]] • [[Gland]] • [[Heart]] • [[Unicorn twisted horn]]
 
|-
 
|-
| [[Twisted unicorn horn]]
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| style="text-align: center; background-color:#79A526" | 4
 +
| style="text-align: center;" | [[Green mushroom]] • [[Lovage]] • [[Rosemary]] • [[Tooth]] • [[Nutmeg]]
 
|-
 
|-
| [[Gland]]
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| style="text-align: center; background-color:#A28E1E;" | 3
 +
| style="text-align: center;" | [[Blue mushroom]] •  [[Camellia]] • [[Eye]] • [[Horn]] • [[Long horn]] • [[Nettles]] • [[Sage]] • [[Yellow mushroom]]
 +
 
 
|-
 
|-
| style="text-align:center; background-color:#79A526;" rowspan="4"| 4
+
| style="text-align: center; background-color:#C87917;" | 2
| [[Green mushroom]]
+
|-
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| style="text-align: center;" | [[Acorns]] • [[Barley]] [[Bladder]] [[Brown mushroom]] [[Garlic]] [[Hoof]] [[Lavender]] [[Lemon]] [[Mint]] [[Paw]] [[Sassafras]] [[Tail]] [[Turmeric]]
| [[Lovage]]
+
 
|-
 
| [[Rosemary]]
 
|-
 
| [[Tooth]]
 
|-
 
| style="text-align:center; background-color:#A28E1E;" rowspan="6" | 3
 
| [[Blue mushroom]]
 
|-
 
| [[Camelia]]
 
|-
 
| [[Eye]]
 
|-
 
| [[Nettles]]
 
|-
 
| [[Sage]]
 
|-
 
| [[Yellow mushroom]]
 
|-
 
| style="text-align:center; background-color:#C87917;" rowspan="12" | 2
 
| [[Acorns]]
 
|-
 
| [[Barley]]
 
 
|-
 
|-
| [[Bladder]]
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| style="text-align: center; background-color:#F95E0E;" | 1
|-
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| style="text-align: center;" | [[Corn]] [[Onion]] [[Paprika]] [[Parsley]] [[Pumpkin]] [[Reed plants]] [[Rose]] [[Wemp plants]] [[Wheat]] * [[Green coffee beans]] * [[Green tea leaves]]
| [[Brown mushroom]]
 
|-
 
| [[Garlic]]
 
|-
 
| [[Hoof]]
 
|-
 
| [[Lavender]]
 
|-
 
| [[Lemon]]
 
|-
 
| [[Onion]]
 
|-
 
| [[Paw]]
 
|-
 
| [[Sassafras]]
 
|-
 
| [[Tail]]
 
|-
 
| style="text-align:center; background-color:#F95E0E;" rowspan="6" | 1
 
| [[Corn]]
 
|-
 
| [[Parsley]]
 
|-
 
| [[Pumpkin]]
 
|-
 
| [[Rose]]
 
|-
 
| [[Wemp plant]]
 
|-
 
| [[Wheat]]
 
 
|}
 
|}
  
== Strength identification ==
+
The [[Quality level|quality]] of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, [[examine]] it for one of the following event messages.  The numbers in brackets are the strength based on the above formula.
 +
 
 +
{{event|inline|A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-4)<br>
 +
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (5-9)<br>
 +
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)<br>
 +
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)<br>
 +
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)<br>}}
  
The quality of a healing cover is of no consequence to the strength of the cover. To identify if it is weak or strong, one can examine it.  One of these answers will be returned:
+
Once the wound is treated, examining it will confirm the potency of the attached cover.
  
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will '''help some''' against wounds.'' (1-5)
+
== Healing ==
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will '''pretty efficient''' against wounds.'' (6-8)
 
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will '''be good''' against wounds.'' (9-11)
 
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will '''be pretty good''' against wounds.'' (12-15)
 
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will '''be very good''' against wounds.'' (16-20)
 
* ''A bunch of interwoven grass mixed with various healing ingredients.  It will '''be supreme''' against wounds.'' (20+)
 
  
== Effectiveness ==
+
Half the potency of the cover is added to the healing rate of the wound. For example, a healing cover with a potency of 12 will add 6 more points of healing to the wound per healing tick (10 minutes). This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged.
  
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutesIt is determined by the substances used to make the covers.
+
[[Wounds]] that are medium or worse may not heal on their own and may require one of the stronger healing covers to aid recovery. Some weaker covers may only prevent the wound from getting worse, rather than healing.  Also consider using a [[bandage]].
  
It can be seen, once applied, while examining a wound. It will show as a number between parenthesis at the end of the wound description. Example:
+
==Notes==
 +
* Higher quality healing covers have a higher chance of succeeding the treatment.
 +
* Some [[:Category:Butchering items|butchered items]] can provide more than one use in creating a cover.
 +
* Higher potency covers are more difficult to create, so may give more [[natural substances]] skill at high skill.
 +
* Making healing covers for [[natural substances]] skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00.
 +
* Both ingredients must be different, different color mushrooms are considered different items.
  
* ''You see a small bruise at the lower back.''
+
[[Category:Babel/H]]
* ''It is covered with some healing plants (2).''
+
[[Category:Natural substances items]]
 +
[[Category:Healing]]
 +
[[Category:While_moving]]
 +
<!--
  
Weak covers will have an effectiveness of 1 to 10 while strong covers will have an effectiveness of 10 or more.
+
If you are reading this through the in-game client, this section may be more readable.
  
== Additional notes ==
+
Each item has a potency. A healing cover has potency equal to the two components' potency multiplied together. The potency of a healing cover made of black mushroom (5) and tooth (4) will thus be 5*4 = 20.
  
* You cannot mix two items of the same type, you can however mix 2 different types of mushrooms.
+
5 : Black Mushroom, Gland, Twisted Unicorn Horn, Heart
* Butchered items can last for more than one creation.
+
4 : Green Mushroom, Lovage, Rosemary, Tooth
* [http://imperialsoft.sytes.net/files/healingcovers.php Healing Cover Calculator]
+
3 : Blue Mushroom, Camelia, Eye, Nettles, Sage, Yellow Mushroom
* When training your [[natural substances]] skill by making covers, higher potency ones will give you more skill.
+
2 : Acorns, Barley, Bladder, Brown Mushroom, Garlic, Hoof, Lavender, Lemon, Paw, Sassafras, Tail
 +
1 : Corn, Onion, Parsley, Pumpkin, Rose, Wemp plant, Wheat
  
[[Category:Natural substances items]]
+
-->
[[Category:Babel/H]]
 

Latest revision as of 07:36, 23 July 2022

Healing cover
A Healing cover
Creation
Result
  • Healing cover
Skill and improvement
Notes
Cannot be combined, improved or stored in any bulk storage.

Main / Skills / Alchemy / Natural substances / Healing cover

Description

A bunch of interwoven grass mixed with various healing ingredients.

A healing cover is an alchemy item made from natural substances that consists of a poultice of various herbs and other components to be applied on a wound in order to assist healing. It can be applied in addition to a bandage or used on its own.

Usage

To apply a healing cover activate it, right click the wound and select treat. To view your wounds either open the character window by double clicking on your healthbar and select a highlighted body part or expand the body section of your inventory and drill down on each highlighted group.

  • The chance of success is affected by your first aid skill, the quality of the cover and severity of the wound.
  • Failure to apply a cover has a small chance to make the wound worse.
  • You may apply a stronger potency cover over a weaker one, but in reverse you are told that The wound already has a better cover. .

Potency

The strength of the cover is the potency value of the first ingredient, or substance, multiplied by that of the second:

substance1.potency * substance2.potency = cover.potency

For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.

Potency Ingredient
5 Black mushroomGlandHeartUnicorn twisted horn
4 Green mushroomLovageRosemaryToothNutmeg
3 Blue mushroomCamelliaEyeHornLong hornNettlesSageYellow mushroom
2 AcornsBarleyBladderBrown mushroomGarlicHoofLavenderLemonMintPawSassafrasTailTurmeric
1 CornOnionPaprikaParsleyPumpkinReed plantsRoseWemp plantsWheat * Green coffee beans * Green tea leaves

The quality of a healing cover is of no consequence to the strength of the cover. To identify whether the cover is weak or strong, examine it for one of the following event messages. The numbers in brackets are the strength based on the above formula.

A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. (1-4)
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (5-9)
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (10-12)
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. (15-16)
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. (20+)

Once the wound is treated, examining it will confirm the potency of the attached cover.

Healing

Half the potency of the cover is added to the healing rate of the wound. For example, a healing cover with a potency of 12 will add 6 more points of healing to the wound per healing tick (10 minutes). This adjustment is in addition to adjustments such as having high or low nutrition, worshiping Fo, and the wound being bandaged.

Wounds that are medium or worse may not heal on their own and may require one of the stronger healing covers to aid recovery. Some weaker covers may only prevent the wound from getting worse, rather than healing. Also consider using a bandage.

Notes

  • Higher quality healing covers have a higher chance of succeeding the treatment.
  • Some butchered items can provide more than one use in creating a cover.
  • Higher potency covers are more difficult to create, so may give more natural substances skill at high skill.
  • Making healing covers for natural substances skill grinding follows similar rules to mining: You only get a Natural Substances skill tick if the QL of the healing cover you created is under 40.00.
  • Both ingredients must be different, different color mushrooms are considered different items.