Difference between revisions of "Metallurgy"

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== Description ==
 
== Description ==
 
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Metallurgy is the skill that determines success and QL when creating metal alloys.
The metallurgy skill is a chief determiner of the success rates and product quality levels players experience when creating metal alloys.
 
  
 
== Alloy Recipes ==
 
== Alloy Recipes ==
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*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]
 
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]]
 
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]
 
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]]
*[[steel lump|Steel]] - created from [[charcoal]] and [[iron lump|Iron]]   
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*[[steel lump|Steel]] - created from [[charcoal|Charcoal]] and [[iron lump|Iron]]   
 
*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
 
*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]]
  
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*Gold for Electrum
 
*Gold for Electrum
  
Max quality is equal to the quality of the second component of each alloy.  
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Max quality is substantially affected by the quality of the second component of each alloy.  
 
*Iron for Steel
 
*Iron for Steel
 
*Copper for Brass and Bronze
 
*Copper for Brass and Bronze
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Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.  
 
Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.  
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==Skills & Characteristics==
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* [[Smithing]] > Metallurgy
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* [[Body]] > [[Body control]]
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* [[Body]] > [[Body strength]]
  
 
== [[Titles]] ==
 
== [[Titles]] ==

Latest revision as of 12:30, 1 October 2022

Main / Skills / Smithing / Metallurgy

Description

Metallurgy is the skill that determines success and QL when creating metal alloys.

Alloy Recipes

Known creatable alloys are:

Success chance and average quality of metal created are affected by the first component of each alloy.

  • Zinc for Brass
  • Tin for Bronze
  • Charcoal for Steel
  • Gold for Electrum

Max quality is substantially affected by the quality of the second component of each alloy.

  • Iron for Steel
  • Copper for Brass and Bronze
  • Silver for Electrum

Consumption Ratios

  • Brass
    • 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
  • Bronze
    • 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
  • Steel
    • 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
  • Electrum
    • 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.

Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.

Skills & Characteristics

Titles

  • Smelter at 50 skill
  • Metallurgist at 70 skill
  • Master Metallurgist at 90 skill