Difference between revisions of "Metallurgy"
Jump to navigation
Jump to search
Mordoskull (talk | contribs) m (Consolidated redundant descriptor lines into one) |
|||
(5 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
== Description == | == Description == | ||
− | + | Metallurgy is the skill that determines success and QL when creating metal alloys. | |
− | |||
== Alloy Recipes == | == Alloy Recipes == | ||
Line 11: | Line 10: | ||
*[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]] | *[[brass lump|Brass]] - created from [[zinc lump|Zinc]] and [[copper lump|Copper]] | ||
*[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]] | *[[bronze lump|Bronze]] - created from [[tin lump|Tin]] and [[copper lump|Copper]] | ||
− | *[[steel lump|Steel]] - created from [[charcoal]] and [[iron lump|Iron]] | + | *[[steel lump|Steel]] - created from [[charcoal|Charcoal]] and [[iron lump|Iron]] |
*[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]] | *[[electrum lump|Electrum]] - created from [[gold lump|Gold]] and [[silver lump|Silver]] | ||
Line 20: | Line 19: | ||
*Gold for Electrum | *Gold for Electrum | ||
− | Max quality is | + | Max quality is substantially affected by the quality of the second component of each alloy. |
*Iron for Steel | *Iron for Steel | ||
*Copper for Brass and Bronze | *Copper for Brass and Bronze | ||
Line 37: | Line 36: | ||
Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation. | Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation. | ||
+ | |||
+ | ==Skills & Characteristics== | ||
+ | * [[Smithing]] > Metallurgy | ||
+ | * [[Body]] > [[Body control]] | ||
+ | * [[Body]] > [[Body strength]] | ||
== [[Titles]] == | == [[Titles]] == |
Latest revision as of 12:30, 1 October 2022
Main / Skills / Smithing / Metallurgy
Description
Metallurgy is the skill that determines success and QL when creating metal alloys.
Alloy Recipes
Known creatable alloys are:
- Brass - created from Zinc and Copper
- Bronze - created from Tin and Copper
- Steel - created from Charcoal and Iron
- Electrum - created from Gold and Silver
Success chance and average quality of metal created are affected by the first component of each alloy.
- Zinc for Brass
- Tin for Bronze
- Charcoal for Steel
- Gold for Electrum
Max quality is substantially affected by the quality of the second component of each alloy.
- Iron for Steel
- Copper for Brass and Bronze
- Silver for Electrum
Consumption Ratios
- Brass
- 1.00 kg Zinc lump + 0.15 kg Copper lump = 0.10 kg Brass lump
- Bronze
- 0.50 kg Tin lump + 0.15 kg Copper lump = 0.10 kg Bronze lump
- Steel
- 0.20 kg Iron lump + 0.20 kg Charcoal = 0.40 kg Steel lump
- Electrum
- 0.10 kg Silver lump + 0.10 kg Gold lump = 0.10 kg Electrum lump.
Note: Large lumps of both ingredients are easier to work with, as only the required portion is used with each successful creation.
Skills & Characteristics
- Smithing > Metallurgy
- Body > Body control
- Body > Body strength
Titles
- Smelter at 50 skill
- Metallurgist at 70 skill
- Master Metallurgist at 90 skill