Difference between revisions of "Large maul"

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[[CDB|Main]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''
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[[CDB|Main]] / [[Skills]] / [[Smithing]] / [[Weapon smithing]] / '''{{PAGENAME}}'''
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{{ItemBox
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|name={{PAGENAME}}
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|image=Large_maul_new.jpg
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|active=[[shaft]] (1.00 kg)
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|passive=[[large maul head]]
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|group=Weapons
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|materials=no
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|result='''{{PAGENAME}}''' (5.00 kg)
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|skill=weapon smithing}}
  
 
== Description ==
 
== Description ==
The iron large maul is the biggest in its family of three, similar to a hammer except on a much greater level. The large maul is something akin to what we know in real-life as a sledge hammer. It is very effective against heavily armoured targets, like [[cave bug]]s and [[stone wall]]s, but is incredibly slow to attack with.
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''A huge spiked heavy clump of metal on a shaft. You'll need both hands free to wield this one.''
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== Weapon Stats ==
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*Skills: [[Mauls]] > Large maul
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*Strength: 0.55 (Slightly weaker than a huge axe, but stronger than the two handed sword)
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*Attack Speed: 6 seconds (5 in Aggressive Mode)
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*Damage Type: Mauling
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*Parry Rate: Medium
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*Wielding: Two-hander (Unable to use a [[shield]] with it)
  
== Method ==
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== Skins applicable ==
:*Activate [[iron lump]], right click on [[large anvil]] and select Misc.>Large Maul Head.
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* [[Item skin token|Fiendish Large Maul]]
:*Activate [[shaft]], right click on [[large maul head]] and select Create>Large Maul.
 
=== Tools Required ===
 
:*N/A
 
=== Items/Resources Required ===
 
:*Shaft - 1kg
 
:*Iron lump - 4kg
 
  
=== Resulting Product ===
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== Notes ==
:* Iron large maul
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* The QL of the shaft affects the percentage chance of success.
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* This weapon benefits greatly from [[Flaming aura]] enchants.
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* Mauling damage is good vs armour units.
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* Great at demolition as they are akin to what we know in real-life as a sledge hammer.
  
=== Skills Used ===
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==Skills & Characteristics==
:*[[Weapon smithing]]
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When using a large maul
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* [[Mauls]] > Large maul
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* [[Body]] > [[Body strength]]
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When creating a large maul
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* [[Smithing]] > [[Weapon smithing]]
  
=== Improving ===
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==Titles==
Examine the weapon and follow the indications the event window gives you. You may need any of the following;
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* Large Mauler at 50 skill
:*[[Iron lump]] of higher quality
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* Siegebreaker at 70 skill
:*[[Pelt]]
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* Hand of Magranon at 90 skill
:*[[Hammer]]
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* God/Godess of Thunder at 100 skill
:*[[Water]]
 
:*[[Whetstone]]
 
  
[[Category:Weapon Smithing Items]]
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{{weaponlist}}
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[[Category:Two handed weapon]]
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[[Category:Skills]]
 
[[Category:Mauls]]
 
[[Category:Mauls]]
[[Category:Babel/M]]
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[[Category:Babel/L]]

Latest revision as of 17:04, 13 October 2022

Main / Skills / Smithing / Weapon smithing / Large maul

Large maul
A Large maul
Creation
Result

Large maul (5.00 kg)

Skill and improvement

Description

A huge spiked heavy clump of metal on a shaft. You'll need both hands free to wield this one.

Weapon Stats

  • Skills: Mauls > Large maul
  • Strength: 0.55 (Slightly weaker than a huge axe, but stronger than the two handed sword)
  • Attack Speed: 6 seconds (5 in Aggressive Mode)
  • Damage Type: Mauling
  • Parry Rate: Medium
  • Wielding: Two-hander (Unable to use a shield with it)

Skins applicable

Notes

  • The QL of the shaft affects the percentage chance of success.
  • This weapon benefits greatly from Flaming aura enchants.
  • Mauling damage is good vs armour units.
  • Great at demolition as they are akin to what we know in real-life as a sledge hammer.

Skills & Characteristics

When using a large maul

When creating a large maul

Titles

  • Large Mauler at 50 skill
  • Siegebreaker at 70 skill
  • Hand of Magranon at 90 skill
  • God/Godess of Thunder at 100 skill