Difference between revisions of "Talk:Wound"
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== Randomly Worsening Open Wounds_Infected Edges == | == Randomly Worsening Open Wounds_Infected Edges == | ||
− | By Dirk, 11/ | + | By Dirk, 11/8/22 |
+ | |||
+ | |||
+ | 1) Infected Edges: Hole and Cut type wounds, possibly others, will randomly become worse with no event log indication. This could affect how easily you're able to skill with a wound, and possibly cause death if you're afk or not paying attention. I "mined" data from my event logs for the past 2 months and found 3 different versions of this wound condition and about 8 separate infection events. Note this seems to have been around for a while as its mentoned in the gridin everything post. | ||
− | |||
2) Known Infected Edges Types: | 2) Known Infected Edges Types: | ||
+ | |||
"You see a straight-through gaping hole with faintly miscolored edges at the chest. The wound is worsening (-1)." | "You see a straight-through gaping hole with faintly miscolored edges at the chest. The wound is worsening (-1)." | ||
+ | |||
"You see a straight-through gaping hole with faintly miscolored edges at the chest. The wound is worsening (-2)." | "You see a straight-through gaping hole with faintly miscolored edges at the chest. The wound is worsening (-2)." | ||
+ | |||
"You see a straight-through gaping hole with worryingly deep red edges at the chest. The wound is worsening (-2)." | "You see a straight-through gaping hole with worryingly deep red edges at the chest. The wound is worsening (-2)." | ||
− | 2) Types of Wounds and Data Collection: Currently, data exists only for "hole" wounds at the chest as those are the fastest to get using thornbushes. A person I know has seen them for cuts as well. All wounds were between 49 and 60 damage | + | 2) Types of Wounds and Data Collection: Currently, data exists only for "hole" wounds at the chest as those are the fastest to get using thornbushes. A person I know has seen them for cuts as well. All wounds were between 49 and 60 damage. Wounds are initially stabalized by 6 potency healing cover w/o bandaging. All Infected Edges events were observed while skilling, and appear to be gotten random. |
+ | |||
+ | |||
+ | 3) Duration of Infected Edges Condition: Infected Edges last between a few minutes and a few hours real life. The longest continuous Infected Edges event I've observed lasted about 23 real life hours (8 hours logged in). Once you get an infection, the duration and whether it gets better or worse seems to be random and most of the infections I observed only got better. | ||
+ | The time between when you get the original wound and when an Infected Edges starts, also appears to be random; I've gotten them 10 mins after getting a wound and after several hours. Infected Edges have also been observed to appear and dissapear on the same wound 2 or 3 times over several real days. | ||
− | |||
+ | 4) Infected Edges Will Change Over Time: The Infected Edges condition can change between -1 and -2 (gets worse and/or better). | ||
+ | |||
− | + | Here's one example of an Infected Edges timeline. Note this was both the longest and most varried event I recorded: | |
+ | |||
+ | |||
+ | -Infection started: after 4.5 hours in-game with the original wound. Inspection showed: "worringly deep red edges (-2)" | ||
− | |||
− | |||
− | |||
-8 minutes later: "faintly miscolored edges (-2)" | -8 minutes later: "faintly miscolored edges (-2)" | ||
+ | |||
-9 minutes later: "faintly miscolored edges (-1)" | -9 minutes later: "faintly miscolored edges (-1)" | ||
− | -The next morning | + | |
− | -At | + | -The next morning at 9am (11/2) it was still "faintly miscolored edges (-1)" |
+ | |||
+ | -At later that day it was back to "worringly deep red edges (-2)" | ||
+ | |||
-6 minutes later it was "faintly miscolored "-1)" | -6 minutes later it was "faintly miscolored "-1)" | ||
− | |||
− | |||
− | 5) Curing It: In most cases | + | -By 9p it was still "faintly miscolored "(-1)" (8 hours infected in-game at this point) |
+ | |||
+ | -After that I didn't examine the wound again and my toon was killed at 2am the next morning (5 hrs later) while I as afk. | ||
+ | |||
+ | |||
+ | 5) Curing It: In most cases, the infection goes away on it's own. The time it takes to cure itself appears to be random. It is removed if you completely heal the wound. It's not known whether applying a bandage will cure the condition. Using a Life Transfer (LT) weapon will lower the damage of the wound but the Infected Edges will remain. | ||
+ | |||
+ | |||
+ | 6) Speculation: It seems like there should be a "-3" or higher level of this condition based on the names "faintly miscolored" and "worringly red edges". "Worringly" seems to suggests there is a worse version that hasn't been seen yet. | ||
+ | |||
+ | == Wound Training == | ||
+ | |||
+ | ''Increasing Action Timer'': You can use wounds to increase your action timer so your skill ticks are larger. To do this get a wound around 45-60 damage and stablaize it with a healing cover. You can use a thornbush, lava tile, or sparing to get a wound. This is much easier to do if you have 50 First Aid, b/c you can see how many points the wound is geting better or worse by. A -3 wound will be frozen by a 6 potency cover. | ||
+ | |||
+ | ''Skill Specific Wounds'': Some wounds effectively lower certain skills. For example a wound at the upper or lower back will effectively lower your body strength. You will not see your skill change but your max carrying capacity will decrease. This means that you will get more skill ticks. You want to keep the action difficulty close to 10 pts below you effective skill. See this forum for more details: https://forum.wurmonline.com/index.php?/topic/176149-grindin-everything/ | ||
+ | |||
+ | '''List of wound skill pairs:''' | ||
+ | |||
+ | Upper/Lower Back: body strength (confirmed) | ||
+ | |||
+ | Neck: chanelling (confirmed) | ||
+ | |||
+ | R/L Hand: first aid (confimed) | ||
+ | |||
+ | Chest: climbing (confirmed) | ||
+ | |||
+ | R/L Underarm: archery | ||
+ | |||
+ | Leg/Foot: walk speed | ||
+ | |||
+ | Head: mind logic | ||
+ | |||
+ | Face: mind speed | ||
+ | Left arm: shields | ||
− | + | Stomach:? |
Latest revision as of 18:36, 19 November 2022
Old paragraph: Medium, bad, and severe wounds will need treatment.
Additional information: Bandaged medium wounds heal on their own again but very slow and maybe only below 25%, need further investigation.
Yes, bandaged medium wounds heal on their own; bandaging is one of the treatment methods. A bandage will heal about 1% health every 10 minute healing tick. On a well fed wurmian, medium wounds are stable, they neither worsen or get better. We hear of medium wounds worsening, but it always seems to be on players who might have fasted a lot or can't explain the details. If medium wounds above 25% are somehow special, this should show up in tests and should be reproducible. If medium wounds over 25% are stable; if they don't worsen; if it can't be reproduced, then it is merely an unfounded rumor and doesn't need to be in the wiki. Or needs to be labeled as such in the wiki. Urman 17:47, 10 February 2011 (UTC)
The values for damage caused by the wounds given in this article are horribly out of date and inconsistent with other articles. I do not have enough data to edit the page so it can be used, but so far dam/3-6 seems to give an accurate value for the leak-through from natural healing. Requesting that if anyone has data to add that they do so. --Icedblood 15:14, 29 April 2012 (UTC)
Randomly Worsening Open Wounds_Infected Edges
By Dirk, 11/8/22
1) Infected Edges: Hole and Cut type wounds, possibly others, will randomly become worse with no event log indication. This could affect how easily you're able to skill with a wound, and possibly cause death if you're afk or not paying attention. I "mined" data from my event logs for the past 2 months and found 3 different versions of this wound condition and about 8 separate infection events. Note this seems to have been around for a while as its mentoned in the gridin everything post.
2) Known Infected Edges Types:
"You see a straight-through gaping hole with faintly miscolored edges at the chest. The wound is worsening (-1)."
"You see a straight-through gaping hole with faintly miscolored edges at the chest. The wound is worsening (-2)."
"You see a straight-through gaping hole with worryingly deep red edges at the chest. The wound is worsening (-2)."
2) Types of Wounds and Data Collection: Currently, data exists only for "hole" wounds at the chest as those are the fastest to get using thornbushes. A person I know has seen them for cuts as well. All wounds were between 49 and 60 damage. Wounds are initially stabalized by 6 potency healing cover w/o bandaging. All Infected Edges events were observed while skilling, and appear to be gotten random.
3) Duration of Infected Edges Condition: Infected Edges last between a few minutes and a few hours real life. The longest continuous Infected Edges event I've observed lasted about 23 real life hours (8 hours logged in). Once you get an infection, the duration and whether it gets better or worse seems to be random and most of the infections I observed only got better.
The time between when you get the original wound and when an Infected Edges starts, also appears to be random; I've gotten them 10 mins after getting a wound and after several hours. Infected Edges have also been observed to appear and dissapear on the same wound 2 or 3 times over several real days.
4) Infected Edges Will Change Over Time: The Infected Edges condition can change between -1 and -2 (gets worse and/or better).
Here's one example of an Infected Edges timeline. Note this was both the longest and most varried event I recorded:
-Infection started: after 4.5 hours in-game with the original wound. Inspection showed: "worringly deep red edges (-2)"
-8 minutes later: "faintly miscolored edges (-2)"
-9 minutes later: "faintly miscolored edges (-1)"
-The next morning at 9am (11/2) it was still "faintly miscolored edges (-1)"
-At later that day it was back to "worringly deep red edges (-2)"
-6 minutes later it was "faintly miscolored "-1)"
-By 9p it was still "faintly miscolored "(-1)" (8 hours infected in-game at this point)
-After that I didn't examine the wound again and my toon was killed at 2am the next morning (5 hrs later) while I as afk.
5) Curing It: In most cases, the infection goes away on it's own. The time it takes to cure itself appears to be random. It is removed if you completely heal the wound. It's not known whether applying a bandage will cure the condition. Using a Life Transfer (LT) weapon will lower the damage of the wound but the Infected Edges will remain.
6) Speculation: It seems like there should be a "-3" or higher level of this condition based on the names "faintly miscolored" and "worringly red edges". "Worringly" seems to suggests there is a worse version that hasn't been seen yet.
Wound Training
Increasing Action Timer: You can use wounds to increase your action timer so your skill ticks are larger. To do this get a wound around 45-60 damage and stablaize it with a healing cover. You can use a thornbush, lava tile, or sparing to get a wound. This is much easier to do if you have 50 First Aid, b/c you can see how many points the wound is geting better or worse by. A -3 wound will be frozen by a 6 potency cover.
Skill Specific Wounds: Some wounds effectively lower certain skills. For example a wound at the upper or lower back will effectively lower your body strength. You will not see your skill change but your max carrying capacity will decrease. This means that you will get more skill ticks. You want to keep the action difficulty close to 10 pts below you effective skill. See this forum for more details: https://forum.wurmonline.com/index.php?/topic/176149-grindin-everything/
List of wound skill pairs:
Upper/Lower Back: body strength (confirmed)
Neck: chanelling (confirmed)
R/L Hand: first aid (confimed)
Chest: climbing (confirmed)
R/L Underarm: archery
Leg/Foot: walk speed
Head: mind logic
Face: mind speed
Left arm: shields
Stomach:?