Difference between revisions of "Axe trap"

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{{disputed
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[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Carpentry]] / '''{{PAGENAME}}'''
|reason=No proof on damage other than an obscure player's word, research required
 
}}
 
  
{{Item
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{{ItemBox
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|image=Axe trap.png
 
|active=[[large nails]]
 
|active=[[large nails]]
 
|passive=[[plank]]
 
|passive=[[plank]]
|group=Trap
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|group=Traps
|materials=* 4 x [[Plank]]
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|materials=* 1x [[large nails]]
* 1 x [[Axe]]
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* 5x [[Plank|plank]]s
* 1 x [[Spring]]
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* 1x [[Large Axe|large axe]]
* 1 x [[Bow String]]
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* 1x [[Spring|spring]]
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* 1x [[Bow String|bow string]]
 
|result=* '''{{PAGENAME}}''' (50.0 kg)
 
|result=* '''{{PAGENAME}}''' (50.0 kg)
 
|skill=Carpentry
 
|skill=Carpentry
 
}}
 
}}
  
=== Description ===
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== Description ==
Believed to be the strongest of all the traps. Does a 70+ damage severe blow at 50QL to an unarmored person.
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''The trap is made from a strong wooden frame, and a spring that triggers a heavy axe.''
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The '''axe trap''' is a [[trap]] used to deal heavy damage.
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== Creating ==
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* Creation success is influenced by the active [[large nails]].
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* Failure in creating will damage both the large nails and the plank; failure in continuing will damage the item being added.
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* These are extremely difficult to make and continue, at least 55 carpentry is advised,
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** 75 carpentry, 50 ql large nails = 70% creation chance
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* The success rate is highly dependent on the [[quality]] of the material.
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== Improving ==
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* Improvement uses the [[carpentry]] skill and items: [[file]], [[carving knife]], [[pelt]], and [[log]]
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* Higher quality traps deal more [[damage]]
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== Usage ==
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Axe traps are placed on [[tree]] and [[tree|bush]] tiles, the [[traps]] skill affects the placement chance.
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== Notes ==
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* The trap's volume is very large; a single trap is too big to fit in a small cart.  
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* Improving these is a good way to train carpentry.
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* The '''axe trap''' is suspected to be among the most deadly traps, sided closely with the [[scythe trap]]
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* Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on [[PvP]]. Traps on [[PvE]] will harm hostile creatures but do not harm players or branded animals/mobs.
  
[[Category:Trap]]  
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[[Category:Traps]]  
[[Category:Babel/T]]
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[[Category:Babel/A]]

Latest revision as of 22:33, 28 February 2023

Main / Skills / Carpentry / Axe trap

Axe trap
A Axe trap
Creation
Total materials
Result
  • Axe trap (50.0 kg)
Skill and improvement

Description

The trap is made from a strong wooden frame, and a spring that triggers a heavy axe.

The axe trap is a trap used to deal heavy damage.

Creating

  • Creation success is influenced by the active large nails.
  • Failure in creating will damage both the large nails and the plank; failure in continuing will damage the item being added.
  • These are extremely difficult to make and continue, at least 55 carpentry is advised,
    • 75 carpentry, 50 ql large nails = 70% creation chance
  • The success rate is highly dependent on the quality of the material.

Improving

Usage

Axe traps are placed on tree and bush tiles, the traps skill affects the placement chance.

Notes

  • The trap's volume is very large; a single trap is too big to fit in a small cart.
  • Improving these is a good way to train carpentry.
  • The axe trap is suspected to be among the most deadly traps, sided closely with the scythe trap
  • Traps affect hostile mobs, enemy kingdom/village players and any animals or mobs of enemy kingdoms on PvP. Traps on PvE will harm hostile creatures but do not harm players or branded animals/mobs.