Difference between revisions of "Animal conditions"
Jump to navigation
Jump to search
(Headers!) |
Ehizellbob (talk | contribs) |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | [[CDB|Main]] / [[ | + | [[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''<br/><br/> |
− | == | + | ==Summary== |
− | + | Creatures occasionally spawn with a special ''condition'' affecting its size, color, fighting ability, and/or behavior. | |
− | *Alert - | + | A creature's condition appears in its name, following its age. For example, a mature [[crocodile]] with the "fierce" condition will appears as a "mature fierce crocodile". |
− | *Angry - | + | |
+ | ==Spawning== | ||
+ | There are four ways an animal can spawn with a condition: | ||
+ | * A creature [[lair]] may have a specific condition associated with it, and spawn its creatures with that condition. For example, a specific [[garbage pile]] may spawn sly [[Large rat|large rats]]. | ||
+ | **Lairs will also occasionally produce champion creatures of its creature type. | ||
+ | * Creatures that spawn naturally may be spawned with a random condition, if that creature type can have lairs. | ||
+ | ** For example, [[Troll|trolls]] may naturally spawn with conditions because they have a lair type ([[Troll mound|troll mounds]]), even if there is no lair nearby, but [[cow|cows]] will never spawn with conditions naturally, because cows do not have a lair type at all. | ||
+ | * [[Missions]] may spawn champion creatures, regardless of whether or not that creature type can have a lair. | ||
+ | ** For example, [[Blue whale|blue whales]] do not have a lair type, but champion blue whales can still be spawned by missions. | ||
+ | * [[Holy sites]] will also occasionally produce conditioned animal spawns, including those which are otherwise not possible, for example [[cow|cows]]. | ||
+ | |||
+ | ==List of Conditions== | ||
+ | *Alert - Yellow, larger aggro range, increased attack power | ||
+ | *Angry - Red, faster attack speed, less stamina, focuses more, frenzies more | ||
*Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence | *Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence | ||
− | *Diseased - | + | *Diseased - Yellow-green, attack speed decreased, attack power decreased, stamina decreased |
− | *Fierce - | + | *Fierce - Red, increased attack speed, increased stamina, frenzies more |
− | *Greenish - | + | *Greenish - Green, size increased, attack speed increased, attack power increased |
− | *Hardened - | + | *Hardened - Grey, size increased, increased stamina, increased defence |
− | *Lurking - | + | *Lurking - Dark green, size decreased, faster attack speed |
− | *Raging - | + | *Raging - Red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more |
− | *Scared - | + | *Scared - Yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased |
− | *Slow - | + | *Slow - Blue, size increased, attack speed decreased, attack power decreased, stamina increased |
− | *Sly - | + | *Sly - Dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased |
+ | |||
+ | ==Breeding== | ||
+ | *Animals can be bred with a condition only from breeding a female animal with the desired condition. If the male animal '''also''' has the condition it may have a greater chance of being passed on to the offspring. | ||
− | == | + | ==Size== |
− | * | + | *Many conditions affect the visual size of a creature. However, if the creature can be ridden as a [[mount]], its size will not be affected by conditions. |
− | + | **For example, a champion [[deer]] will be very large, but a champion [[unicorn]] will be the same size as a normal unicorn of the same age, because they can be ridden by players. | |
[[Category:Babel/A]] | [[Category:Babel/A]] | ||
[[Category:Bestiary| ]] | [[Category:Bestiary| ]] | ||
[[Category:Fighting]] | [[Category:Fighting]] |
Latest revision as of 16:04, 29 April 2023
Main / Bestiary / Animal conditions
Summary
Creatures occasionally spawn with a special condition affecting its size, color, fighting ability, and/or behavior.
A creature's condition appears in its name, following its age. For example, a mature crocodile with the "fierce" condition will appears as a "mature fierce crocodile".
Spawning
There are four ways an animal can spawn with a condition:
- A creature lair may have a specific condition associated with it, and spawn its creatures with that condition. For example, a specific garbage pile may spawn sly large rats.
- Lairs will also occasionally produce champion creatures of its creature type.
- Creatures that spawn naturally may be spawned with a random condition, if that creature type can have lairs.
- For example, trolls may naturally spawn with conditions because they have a lair type (troll mounds), even if there is no lair nearby, but cows will never spawn with conditions naturally, because cows do not have a lair type at all.
- Missions may spawn champion creatures, regardless of whether or not that creature type can have a lair.
- For example, blue whales do not have a lair type, but champion blue whales can still be spawned by missions.
- Holy sites will also occasionally produce conditioned animal spawns, including those which are otherwise not possible, for example cows.
List of Conditions
- Alert - Yellow, larger aggro range, increased attack power
- Angry - Red, faster attack speed, less stamina, focuses more, frenzies more
- Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
- Diseased - Yellow-green, attack speed decreased, attack power decreased, stamina decreased
- Fierce - Red, increased attack speed, increased stamina, frenzies more
- Greenish - Green, size increased, attack speed increased, attack power increased
- Hardened - Grey, size increased, increased stamina, increased defence
- Lurking - Dark green, size decreased, faster attack speed
- Raging - Red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
- Scared - Yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
- Slow - Blue, size increased, attack speed decreased, attack power decreased, stamina increased
- Sly - Dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased
Breeding
- Animals can be bred with a condition only from breeding a female animal with the desired condition. If the male animal also has the condition it may have a greater chance of being passed on to the offspring.
Size
- Many conditions affect the visual size of a creature. However, if the creature can be ridden as a mount, its size will not be affected by conditions.