Difference between revisions of "Animal conditions"

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[[CDB|Main]] / [[Animals]] / '''{{PAGENAME}}'''<br/><br/>
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[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''<br/><br/>
A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter.
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==Summary==
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Creatures occasionally spawn with a special ''condition'' affecting its size, color, fighting ability, and/or behavior.
  
'''Champion''' - All around stronger, notably larger as well.
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A creature's condition appears in its name, following its age. For example, a mature [[crocodile]] with the "fierce" condition will appears as a "mature fierce crocodile".
  
'''Greenish''' - All around stronger, slightly larger but not as large as champion.
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==Spawning==
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There are four ways an animal can spawn with a condition:
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* A creature [[lair]] may have a specific condition associated with it, and spawn its creatures with that condition. For example, a specific [[garbage pile]] may spawn sly [[Large rat|large rats]].
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**Lairs will also occasionally produce champion creatures of its creature type.
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* Creatures that spawn naturally may be spawned with a random condition, if that creature type can have lairs.
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** For example, [[Troll|trolls]] may naturally spawn with conditions because they have a lair type ([[Troll mound|troll mounds]]), even if there is no lair nearby, but [[cow|cows]] will never spawn with conditions naturally, because cows do not have a lair type at all.
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* [[Missions]] may spawn champion creatures, regardless of whether or not that creature type can have a lair.
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** For example, [[Blue whale|blue whales]] do not have a lair type, but champion blue whales can still be spawned by missions.
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* [[Holy sites]] will also occasionally produce conditioned animal spawns, including those which are otherwise not possible, for example [[cow|cows]].
  
'''Raging''' - Hits faster (also seems to hit a bit harder as well).
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==List of Conditions==
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*Alert - Yellow, larger aggro range, increased attack power
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*Angry - Red, faster attack speed, less stamina, focuses more, frenzies more
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*Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
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*Diseased - Yellow-green, attack speed decreased, attack power decreased, stamina decreased
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*Fierce - Red, increased attack speed, increased stamina, frenzies more
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*Greenish - Green, size increased, attack speed increased, attack power increased
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*Hardened - Grey, size increased, increased stamina, increased defence
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*Lurking - Dark green, size decreased, faster attack speed
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*Raging - Red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
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*Scared - Yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
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*Slow - Blue, size increased, attack speed decreased, attack power decreased, stamina increased
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*Sly - Dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased
  
'''Fierce''' - Hits faster and for more damage.
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==Breeding==
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*Animals can be bred with a condition only from breeding a female animal with the desired condition. If the male animal '''also''' has the condition it may have a greater chance of being passed on to the offspring.
  
'''Angry''' - Hits faster and for more damage.
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==Size==
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*Many conditions affect the visual size of a creature. However, if the creature can be ridden as a [[mount]], its size will not be affected by conditions.
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**For example, a champion [[deer]] will be very large, but a champion [[unicorn]] will be the same size as a normal unicorn of the same age, because they can be ridden by players.
  
'''Hardened''' - Takes less damage when hit.
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[[Category:Babel/A]]
 
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[[Category:Bestiary| ]]
'''Alert''' - Faster and larger agro range.
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[[Category:Fighting]]
 
 
'''Normal''' - the normal type of this critter
 
 
 
'''Sly''' - Large Agro range, slower movement, less health and more defense.
 
 
 
'''Lurking''' - Hides in the bushes, Often can't see one before it attacks
 
 
 
'''Scared''' - Smaller aggro range, slower speed.
 
 
 
'''Slow''' - All around weaker. Also, seems to move quite a bit slower.
 
 
 
'''Diseased''' - Easier to hit.
 
 
 
This is a work in progress, may not be complete or accurate, please add any info that you know!
 
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{{stub}}
 
[[Category:Misc]][[Category:Babel/A]]
 

Latest revision as of 16:04, 29 April 2023

Main / Bestiary / Animal conditions

Summary

Creatures occasionally spawn with a special condition affecting its size, color, fighting ability, and/or behavior.

A creature's condition appears in its name, following its age. For example, a mature crocodile with the "fierce" condition will appears as a "mature fierce crocodile".

Spawning

There are four ways an animal can spawn with a condition:

  • A creature lair may have a specific condition associated with it, and spawn its creatures with that condition. For example, a specific garbage pile may spawn sly large rats.
    • Lairs will also occasionally produce champion creatures of its creature type.
  • Creatures that spawn naturally may be spawned with a random condition, if that creature type can have lairs.
    • For example, trolls may naturally spawn with conditions because they have a lair type (troll mounds), even if there is no lair nearby, but cows will never spawn with conditions naturally, because cows do not have a lair type at all.
  • Missions may spawn champion creatures, regardless of whether or not that creature type can have a lair.
    • For example, blue whales do not have a lair type, but champion blue whales can still be spawned by missions.
  • Holy sites will also occasionally produce conditioned animal spawns, including those which are otherwise not possible, for example cows.

List of Conditions

  • Alert - Yellow, larger aggro range, increased attack power
  • Angry - Red, faster attack speed, less stamina, focuses more, frenzies more
  • Champion - Size increased greatly, larger aggro range, faster attack speed, increased attack power, increased defence
  • Diseased - Yellow-green, attack speed decreased, attack power decreased, stamina decreased
  • Fierce - Red, increased attack speed, increased stamina, frenzies more
  • Greenish - Green, size increased, attack speed increased, attack power increased
  • Hardened - Grey, size increased, increased stamina, increased defence
  • Lurking - Dark green, size decreased, faster attack speed
  • Raging - Red, size slightly increased, larger aggro range, attack speed increased, frenzies more, focuses more
  • Scared - Yellow, size slightly increased, smaller aggro range, attack speed decreased, attack power decreased, stamina decreased
  • Slow - Blue, size increased, attack speed decreased, attack power decreased, stamina increased
  • Sly - Dark blue, size slightly decreased, attack speed decreased, attack power increased, stamina decreased, movement speed decreased

Breeding

  • Animals can be bred with a condition only from breeding a female animal with the desired condition. If the male animal also has the condition it may have a greater chance of being passed on to the offspring.

Size

  • Many conditions affect the visual size of a creature. However, if the creature can be ridden as a mount, its size will not be affected by conditions.
    • For example, a champion deer will be very large, but a champion unicorn will be the same size as a normal unicorn of the same age, because they can be ridden by players.