Difference between revisions of "Target"
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* [[Archery]] - up to 20 tiles depending on the [[bow]] | * [[Archery]] - up to 20 tiles depending on the [[bow]] | ||
** [[Short Bow|Short Bows]] are best shot from 5 tiles away | ** [[Short Bow|Short Bows]] are best shot from 5 tiles away | ||
− | ** [[ | + | ** [[Reflex bow|Reflex bows]] are best shot from 10 tiles away |
** [[Long Bow|Long Bows]] are best shot from 20 tiles away | ** [[Long Bow|Long Bows]] are best shot from 20 tiles away | ||
Revision as of 09:43, 19 May 2023
Main / Skills / Fighting / Target
Fighting in Wurm uses a target-to-attack system.
To enter combat, right-click the entity, and select Attacks > Target. Then, move within fighting range. There are 3 distances:
- Melee - move right up against the target
- Throwing - 1 to 5 tiles from the target
- Archery - up to 20 tiles depending on the bow
- Short Bows are best shot from 5 tiles away
- Reflex bows are best shot from 10 tiles away
- Long Bows are best shot from 20 tiles away
To stop targeting, right-click any object and select No target.
Multiple targets
The target is generally the sole focus of the player's offensive capabilities, whereas the player will attempt to defend all incoming attacks whether the aggressor is targeted or not. Normally, if a player has no target selected, any aggression from creatures is met with automatic targeting and retaliation. However, if a player targets one creature afar and is attacked by another, this is not the case - the target will not change. This introduces the possibility that the player will accidentally just stand there doing no attacks. The player will also not be able to change his aim or shield bash in this circumstance.
Be aware of what is targeted
- Note: You show off some moves means you have no target or the target is out of melee range.