Difference between revisions of "Prospecting"
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− | [[CDB | Main]] / [[:Category:Skills|Skills]] / | + | [[CDB | Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}''' |
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− | ''' | ||
+ | '''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect". | ||
== Layout for surface prospecting == | == Layout for surface prospecting == | ||
<pre> | <pre> | ||
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</pre> | </pre> | ||
− | The area in which prospecting works is | + | The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player). |
==Notes== | ==Notes== | ||
− | * Ore veins can't be searched for by | + | * Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page. |
− | * [[Gem]]s appear randomly during all mining | + | * [[Gem]]s appear randomly during all mining and cannot be prospected. |
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby. | * All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby. | ||
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein. | * You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein. | ||
− | * | + | * Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on. |
==Skill levels == | ==Skill levels == | ||
− | Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic): | + | Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the [[The_curve|curve]] on [[Epic cluster|Epic]]): |
− | * 20 ( | + | * 20 (10.56 on Epic): Estimate the [[quality]] of a vein or rock tile, and detect flint when present |
** ''Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.'' | ** ''Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.'' | ||
− | * 40 ( | + | * 40 (22.54 on Epic): Detect salt when present |
− | * 60 ( | + | * 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein |
− | * 80 ( | + | * 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message) |
− | * 90 ( | + | * 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message) |
The same abilities are available when prospecting the vein inside the mine. | The same abilities are available when prospecting the vein inside the mine. | ||
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== Vein depletion == | == Vein depletion == | ||
− | If your prospecting skill is over 60 (36.75), prospecting an ore vein will give you an estimate of how much ore is left there. | + | If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left. |
* "There is plenty of ore left" ''(more than 10000)'' | * "There is plenty of ore left" ''(more than 10000)'' | ||
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* "The ore will run out any hour" ''(1-100)'' | * "The ore will run out any hour" ''(1-100)'' | ||
− | == Tools == | + | == Player-made Tools == |
− | + | {{External}} | |
− | |||
* http://www.pvv.org/~magnusrk/wurm/prospect.html | * http://www.pvv.org/~magnusrk/wurm/prospect.html | ||
− | == Titles == | + | * https://www.wurmnode.com/tool/shard_analyse |
+ | |||
+ | ==Notes== | ||
+ | * Ceilings, walls and floors all give the same skill gain. | ||
+ | * Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer. | ||
+ | |||
+ | ==Skills & Characteristics== | ||
+ | * Prospecting | ||
+ | |||
+ | == [[Titles]] == | ||
* Prospector at 50 skill | * Prospector at 50 skill | ||
* Geologist at 70 skill | * Geologist at 70 skill | ||
* Goldsniffer at 90 skill | * Goldsniffer at 90 skill | ||
− | + | * I am so Vein at 100 skill | |
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− | * | ||
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== See also == | == See also == | ||
* [[Mining]] | * [[Mining]] | ||
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[[Category:Mining]] | [[Category:Mining]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||
+ | [[Category:While_moving]] |
Latest revision as of 18:49, 9 August 2023
Prospecting is a skill used for locating ore veins, flint, and salt in rock when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a pickaxe, right-click a rock tile or vein, and select "Mining > Prospect".
Contents
Layout for surface prospecting
+---+---+---+---+---+---+---+ | | | | | | | | +---+---+---+---+---+---+---+ | | | | | | | | +---+---+---+---+---+---+---+ | | | | | | | | +---+---+---+---+---+---+---+ | | | | o | | | | +---+---+---+---+---+---+---+ | | | | | | | | +---+---+---+---+---+---+---+ | | | | | | | | +---+---+---+---+---+---+---+ | | | | | | | | +---+---+---+---+---+---+---+
The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).
Notes
- Ore veins can't be searched for by prospecting when inside a cave; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the analysing page.
- Gems appear randomly during all mining and cannot be prospected.
- All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
- You can use a tuning fork of metal detection to determine the exact quality and mining operations left on a vein.
- Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
Skill levels
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):
- 20 (10.56 on Epic): Estimate the quality of a vein or rock tile, and detect flint when present
- Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.
- 40 (22.54 on Epic): Detect salt when present
- 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
- 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
- 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)
The same abilities are available when prospecting the vein inside the mine.
Vein quality
Rock tiles and ore veins have a maximum quality level.
- Poor: 20-29 (can also prospect as "pretty bad")
- Acceptable: 30-39
- Normal: 40-59
- Good: 60-79
- Very good: 80-94
- Utmost: 95-99
Vein depletion
If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.
- "There is plenty of ore left" (more than 10000)
- "Only a few weeks mining remain here" (between 5000 and 10000)
- "The ore is starting to deplete" (between 3000 and 5000)
- "You should start to prospect for another vein of this ore" (between 1000 and 3000)
- "The ore will run out soon" (between 100 and 1000)
- "The ore will run out any hour" (1-100)
Player-made Tools
These links are player-made and external tools that may be used with Wurm Online. They are not official WO tools or sites and may disappear or become out of date at any time. They are not approved or endorsed by Wurmpedia or Wurm Online staff. |
Notes
- Ceilings, walls and floors all give the same skill gain.
- Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.
Skills & Characteristics
- Prospecting
Titles
- Prospector at 50 skill
- Geologist at 70 skill
- Goldsniffer at 90 skill
- I am so Vein at 100 skill