Difference between revisions of "Prospecting"

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[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]]
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[[CDB | Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
 
 
== Description ==
 
 
 
Prospecting is the locating of [[ore]] veins in rock. To start prospecting, activate a [[pickaxe]] and right-click a rock tile, select Mining -> Prospect.
 
 
 
Anyone can detect veins within 3 tiles. At higher skill levels, additional abilities are unlocked.
 
 
 
* At 20 skill you can estimate the quality of a vein, as well as the quality of a specific tile. <br> You can detect the presence of [[flint]].
 
* At 40 skill you can detect the presence of [[salt]].
 
* At 60 skill you can estimate the remaining amount of ore in a vein.
 
 
 
Gems appear randomly during all mining, and cannot be prospected.
 
 
 
All ores are regional. Thus ,if you locate a vein of ore, it is highly likely there will be other veins of the same ore type nearby. Finding other ore types is unlikely, although exceptions exist.
 
 
 
== Vein quality ==
 
 
 
Rock tiles and ore veins have a maximum quality level. Ore veins on the [[home server]] are limited to 50 QL (normal).
 
 
 
* Pretty bad: 1-30 QL
 
* Normal: 30-50 QL
 
* Good: 50-60 QL
 
* Very good: 60-70 QL
 
* Utmost: 70-99 QL
 
 
 
== Vein depletion ==
 
 
 
Ordered by decreasing ore supply:
 
 
 
* "only a few weeks mining remain here"
 
* "The ore is starting to deplete"
 
* "The ore will run out soon"
 
* "you should start to prospect for another vein of this ore"
 
 
 
== Prospecting Guide (large rock face) ==
 
  
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'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect". 
 +
== Layout for surface prospecting ==
 
<pre>
 
<pre>
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
Line 49: Line 16:
 
+---+---+---+---+---+---+---+
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
|  |  |  |  |  |  |  |
+---+---+---+---+---+---+---+---+  
+
+---+---+---+---+---+---+---+
|  |  |  | 3 | 2 | 1 |<--| X |
+
|  |  |  |   |   |   |   |
+---+---+---+---+---+---+---+---+
+
+---+---+---+---+---+---+---+
 
 
X = no prospect of that ore
 
<-- = last tile you did get a prospect
 
3 = I recommend you start mining here
 
 
</pre>
 
</pre>
  
Realize that the world is 2 dimensional. All the rock and ore tiles are pillars, they are not cubes. You can ignore the height of mountains when prospecting. Only North/South/West/East matter.
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The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).
  
When you prospect on the surface, you can detect ore in an area of 7x7 area around you. That's 3 tiles in all directions from the tile you are prospecting. Prospecting inside a cave is not done to find ores, but to tell specific details about the tile you are prospecting.
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==Notes==
 +
* Ore veins can't be searched for by prospecting when inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.
 +
* [[Gem]]s appear randomly during all mining and cannot be prospected.
 +
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
 +
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.
 +
* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
  
When you prospect e.g. iron ore on the surface that means that somewhere within a range of 3 tiles around you (including the tiles behind you) an iron vein is located. You then try to find the tiles where you can no longer prospect the ore. You need to find one North or Side edge, and one East or West edge.
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==Skill levels ==
 +
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the [[The_curve|curve]] on [[Epic cluster|Epic]]):
  
Then count 3 tiles from both those edges and the tile you end up with is the ore vein.
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* 20 (10.56 on Epic): Estimate the [[quality]] of a vein or rock tile, and detect flint when present
 +
** ''Note :  Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''
 +
* 40 (22.54 on Epic): Detect salt when present
 +
* 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
 +
* 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
 +
* 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)
  
You cannot mine the vein tile directly from the surface. If you try to mine the vein tile from the surface you will get the message <b>You fail to produce anything, the rock is stone hard</b>. You will have to start tunneling in the tile next to vein.
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The same abilities are available when prospecting the vein inside the mine.
  
Sometimes grass, dirt or other tile types hinder the prospecting. Try to find a large rockface to ease prospecting.  
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== Vein quality ==
 +
Rock tiles and ore veins have a maximum quality level.
  
==Uzetaab's Guide==
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* Poor: 20-29 (can also prospect as "pretty bad")
 +
* Acceptable: 30-39
 +
* Normal: 40-59
 +
* Good: 60-79
 +
* Very good: 80-94
 +
* Utmost: 95-99
  
Alternative for if you do not have a large rock face to prospect.
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== Vein depletion ==
 
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If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.
<pre>
 
+---+---+---+---+---+---+---+
 
|  |  |  |  |  |  |  |
 
+---+---+---+---+---+---+---+
 
| X | X | X | X | X | X | X |
 
+---+---+---+---+---+---+---+
 
|  |  |  | X |  |  |  | 3
 
+---+---+---+---+---+---+---+
 
|  |  |  | X |  |  |  | 2
 
+---+---+---+---+---+---+---+
 
| X | X | X | X | X | X |X  | 1
 
+---+---+---+---+---+---+---+
 
|  |  |  | o |  |  |  |
 
+---+---+---+---+---+---+---+
 
  3  2  1 | # | 1  2  3
 
            +---+
 
</pre>
 
  
You will have to reveal all the tiles in a 7x7 area to find the vein.
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* "There is plenty of ore left" ''(more than 10000)''
 +
* "Only a few weeks mining remain here" ''(between 5000 and 10000)''
 +
* "The ore is starting to deplete" ''(between 3000 and 5000)''
 +
* "You should start to prospect for another vein of this ore" ''(between 1000 and 3000)''
 +
* "The ore will run out soon" ''(between 100 and 1000)''
 +
* "The ore will run out any hour" ''(1-100)''
  
* ‘O’ the tile you prospected
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== Player-made Tools ==
* ‘X’ tiles that need to be mined out
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{{External}}
* ‘#’ you
 
  
Note that I left 2 rows of tiles unmined between mined rows. This increases your chances of finding a 2nd vein that  is beyond the reach of prospect. As you expand your mine, this pattern should be continued and expanded reveal all the tiles in your mines area.
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* http://www.pvv.org/~magnusrk/wurm/prospect.html
  
<small>--[[User:Uzetaab|Uzetaab]] 15:10, February 19, 2006 (CST)</small>
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* https://www.wurmnode.com/tool/shard_analyse
  
== Kiro's guide ==
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==Notes==
 +
* Ceilings, walls and floors all give the same skill gain.
 +
* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.
  
[[Kiro%27s_mining_guide|Click here to read Kiro's guide ^^]]
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==Skills & Characteristics==
 +
* Prospecting
  
 +
== [[Titles]] ==
 +
* Prospector at 50 skill
 +
* Geologist at 70 skill
 +
* Goldsniffer at 90 skill
 +
* I am so Vein at 100 skill
 
== See also ==
 
== See also ==
 +
* [[Mining]]
 +
* [[Tuning fork of metal detection]]
 +
* [[Analyse|Analysing]]
  
[[Mining]]
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[[Category:Babel/P]]
 
+
[[Category:Mining]]
 
[[Category:Skills]]
 
[[Category:Skills]]
[[Category:Babel/P]]
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[[Category:While_moving]]

Latest revision as of 18:49, 9 August 2023

Main / Skills / Prospecting

Prospecting is a skill used for locating ore veins, flint, and salt in rock when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a pickaxe, right-click a rock tile or vein, and select "Mining > Prospect".

Layout for surface prospecting

+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   | o |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+
|   |   |   |   |   |   |   |
+---+---+---+---+---+---+---+

The area in which prospecting works is 7x7 with the player in the middle (the "o" represents the player).

Notes

  • Ore veins can't be searched for by prospecting when inside a cave; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the analysing page.
  • Gems appear randomly during all mining and cannot be prospected.
  • All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
  • You can use a tuning fork of metal detection to determine the exact quality and mining operations left on a vein.
  • Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.

Skill levels

Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the curve on Epic):

  • 20 (10.56 on Epic): Estimate the quality of a vein or rock tile, and detect flint when present
    • Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.
  • 40 (22.54 on Epic): Detect salt when present
  • 60 (36.75 on Epic): Estimate the remaining amount of ore in a vein
  • 80 (55.28 on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)
  • 90 (68.38 on Epic) Exact remaining hits (overrides prospecting 60 message)

The same abilities are available when prospecting the vein inside the mine.

Vein quality

Rock tiles and ore veins have a maximum quality level.

  • Poor: 20-29 (can also prospect as "pretty bad")
  • Acceptable: 30-39
  • Normal: 40-59
  • Good: 60-79
  • Very good: 80-94
  • Utmost: 95-99

Vein depletion

If your prospecting skill is over 60 (36.75 on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.

  • "There is plenty of ore left" (more than 10000)
  • "Only a few weeks mining remain here" (between 5000 and 10000)
  • "The ore is starting to deplete" (between 3000 and 5000)
  • "You should start to prospect for another vein of this ore" (between 1000 and 3000)
  • "The ore will run out soon" (between 100 and 1000)
  • "The ore will run out any hour" (1-100)

Player-made Tools

These links are player-made and external tools that may be used with Wurm Online. They are not official WO tools or sites and may disappear or become out of date at any time. They are not approved or endorsed by Wurmpedia or Wurm Online staff.


Notes

  • Ceilings, walls and floors all give the same skill gain.
  • Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer.

Skills & Characteristics

  • Prospecting

Titles

  • Prospector at 50 skill
  • Geologist at 70 skill
  • Goldsniffer at 90 skill
  • I am so Vein at 100 skill

See also