Difference between revisions of "Mounts"
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− | [[ | + | [[Complete DB|Main]] / [[:Category:Travel|Travel]] / '''{{PAGENAME}}''' |
+ | |||
+ | ==Description== | ||
+ | [[Creatures|Animals]] you can ride on are referred to as '''mounts'''. They can [[spawn]] all over the map from [[lair|lairs]], be [[Animal_husbandry#Breeding|bred]] or spawn on land such as [[steppe]]. | ||
== Riding == | == Riding == | ||
− | To | + | To ride an animal it must first of all be [[Leading|led]] by a [[rope]] or any item if it's wearing a [[bridle]]. Many creatures must be [[Animal taming|tame]], [[dominate|dominated]] or [[zombie|zombified]] before they can be led and mounted. A table describing these creatures is on the [[Creatures]] page. |
− | + | : Activate a [[Creatures#leading|leading]] item and use the {{key|RMB}} on the creature, select '''Lead'''. Once led, again using the {{key|RMB}} on the creature, with any item active, and select '''ride'''. | |
+ | * [[Body control]] determines which animals it is possible for the player to ride. | ||
+ | * By default mounts are turned with {{key|A}} and {{key|D}}. | ||
+ | * The mount will turn sharply when stationary and will turn with a larger radius when moving. | ||
+ | * Not all animals may be mounted, it maybe due to their status or [[age]] (too young or too old). In that case the message that the animal is too weak will appear. | ||
+ | * Animals with the some illness trait get weaker over time and though may be ridable when younger, the older the more likely they will not be rideable. In that case the message that the animal is too weak will appear. | ||
+ | * Once tamed, crocodiles are the only creature in Wurm that can be embarked upon and ridden into and through water like a boat. However, they can only cross a server line while stored in creature cages, not while being ridden. | ||
− | + | === Speed === | |
+ | The speed at which mounts move varies greatly. Some may only travel at a few km/h without any accessories whilst well bred horses with high quality accessories and [[Animal_husbandry#Traits|traits]] may move up to 34 km/h. Paved [[road]]s do not affect the speed of animals. All mounts move at 1/3 of their speed when moving backwards. | ||
− | == | + | == Accessories == |
− | + | Certain animals may be equipped with accessories such as [[horse shoe]]s or a [[saddle]] to help increase their speed or prevent roaming. To equip an animal it first needs to be tamed or dominated. | |
+ | : Use the {{key|RMB}} on the creature, select '''Look''' > '''Equipment''' and drag-drop the item to the relevant limb or body part. | ||
+ | == Rideable creatures == | ||
+ | Some creatures may have [[body control]] limitations or need to be tamed, dominated, or turned into a zombie. | ||
− | == | + | {| class="wikitable sortable" |
− | + | ! width=100 | Mount | |
+ | ! width=100 | Body control | ||
+ | ! width=50 | Pre-requisite | ||
+ | |- | ||
+ | |- | ||
+ | | [[Donkey]] || <20 || - | ||
+ | |- | ||
+ | | [[Mule]] || <20 ||- | ||
+ | |- | ||
+ | | [[Cow]] || <20 || - | ||
+ | |- | ||
+ | | [[Horse]] || 21 || - | ||
+ | |- | ||
+ | | [[Bull]] || 23 || - | ||
+ | |- | ||
+ | | [[Brown Bear]] || 23 || [[Tame]] | ||
+ | |- | ||
+ | | [[Crocodile]] || 25 || Tame/[[Zombie]] | ||
+ | |- | ||
+ | | [[Scorpion]] || 25 || [[Dominate]]/Zombie | ||
+ | |- | ||
+ | | [[Unicorn]] || 26 || Tame | ||
+ | |- | ||
+ | | [[Hell horse]] || 31 || - | ||
+ | |- | ||
+ | | [[Wild boar]] || ?? || Zombie | ||
+ | |- | ||
+ | | [[Rabid hyena]] || 24 || Zombie | ||
+ | |} | ||
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+ | [[Category:Travel]] | ||
+ | [[Category:Bestiary]] | ||
[[Category:Babel/M]] | [[Category:Babel/M]] | ||
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Latest revision as of 01:27, 15 August 2023
Description
Animals you can ride on are referred to as mounts. They can spawn all over the map from lairs, be bred or spawn on land such as steppe.
Riding
To ride an animal it must first of all be led by a rope or any item if it's wearing a bridle. Many creatures must be tame, dominated or zombified before they can be led and mounted. A table describing these creatures is on the Creatures page.
- Activate a leading item and use the
RMB on the creature, select Lead. Once led, again using the RMB on the creature, with any item active, and select ride.
- Body control determines which animals it is possible for the player to ride.
- By default mounts are turned with
A and D.
- The mount will turn sharply when stationary and will turn with a larger radius when moving.
- Not all animals may be mounted, it maybe due to their status or age (too young or too old). In that case the message that the animal is too weak will appear.
- Animals with the some illness trait get weaker over time and though may be ridable when younger, the older the more likely they will not be rideable. In that case the message that the animal is too weak will appear.
- Once tamed, crocodiles are the only creature in Wurm that can be embarked upon and ridden into and through water like a boat. However, they can only cross a server line while stored in creature cages, not while being ridden.
Speed
The speed at which mounts move varies greatly. Some may only travel at a few km/h without any accessories whilst well bred horses with high quality accessories and traits may move up to 34 km/h. Paved roads do not affect the speed of animals. All mounts move at 1/3 of their speed when moving backwards.
Accessories
Certain animals may be equipped with accessories such as horse shoes or a saddle to help increase their speed or prevent roaming. To equip an animal it first needs to be tamed or dominated.
- Use the
RMB on the creature, select Look > Equipment and drag-drop the item to the relevant limb or body part.
Rideable creatures
Some creatures may have body control limitations or need to be tamed, dominated, or turned into a zombie.
Mount | Body control | Pre-requisite |
---|---|---|
Donkey | <20 | - |
Mule | <20 | - |
Cow | <20 | - |
Horse | 21 | - |
Bull | 23 | - |
Brown Bear | 23 | Tame |
Crocodile | 25 | Tame/Zombie |
Scorpion | 25 | Dominate/Zombie |
Unicorn | 26 | Tame |
Hell horse | 31 | - |
Wild boar | ?? | Zombie |
Rabid hyena | 24 | Zombie |