Difference between revisions of "NPC"
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* [[Bartender]], providing free food and water to any players with under 24 hours of play time. | * [[Bartender]], providing free food and water to any players with under 24 hours of play time. | ||
* [[Personal Merchant]], owned by a player with a [[Personal Merchant Contract]] | * [[Personal Merchant]], owned by a player with a [[Personal Merchant Contract]] | ||
− | * [[Trader]], owned by a player | + | * [[Trader]], owned by a player |
* [[Spirit templar]], guarding the [[deed|villages]] | * [[Spirit templar]], guarding the [[deed|villages]] | ||
* [[Tower guard]]s, guarding the kingdom [[guard tower]]s | * [[Tower guard]]s, guarding the kingdom [[guard tower]]s |
Revision as of 16:47, 16 August 2023
Main / Game mechanics / NPC
Description
An NPC is a Non-Playing (or Player) Character. These so-called "bots" are implemented in Wurm to do certain functions such as trade, guard, protect, etc.
Examples
- All the animals and creatures of the world
- Bartender, providing free food and water to any players with under 24 hours of play time.
- Personal Merchant, owned by a player with a Personal Merchant Contract
- Trader, owned by a player
- Spirit templar, guarding the villages
- Tower guards, guarding the kingdom guard towers
- Wagoner, owned by a player with a Wagoner contract and providing bulk goods delivery services
- Guide, providing an in-game tutorial for beginners at the starter town