Difference between revisions of "Trebuchet"
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| − | [[CDB|Main]] / [[Skills]] / [[Carpentry]] / '''{{PAGENAME}}''' | + | [[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}''' |
| − | |||
{{ItemBox | {{ItemBox | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
| + | |image=trebuchet.png | ||
|active=[[log]] (24.00 kg) | |active=[[log]] (24.00 kg) | ||
|passive=[[Log]] (24.00 kg) | |passive=[[Log]] (24.00 kg) | ||
| Line 11: | Line 11: | ||
* 22x [[log]]s | * 22x [[log]]s | ||
|result=*'''{{PAGENAME}}''' | |result=*'''{{PAGENAME}}''' | ||
| − | |skill= | + | |skill=Fine carpentry |
| − | |improve= | + | |improve=Fine carpentry |
|dyeamount=113400 | |dyeamount=113400 | ||
}} | }} | ||
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== Notes == | == Notes == | ||
* To aim a trebuchet, you must load mineable materials into the counterweight, similar to how [[catapult]]s are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees. | * To aim a trebuchet, you must load mineable materials into the counterweight, similar to how [[catapult]]s are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees. | ||
| − | * Skill | + | * Skill requirement: [[Fine carpentry]] 80. |
* Cannot be loaded, but must be pushed to its location. | * Cannot be loaded, but must be pushed to its location. | ||
* Starting power is determined by the loaded amount. Power is directly related to starting velocity. | * Starting power is determined by the loaded amount. Power is directly related to starting velocity. | ||
* Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits. Otherwise the projectile will travel the full arc until it hits the ground. | * Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits. Otherwise the projectile will travel the full arc until it hits the ground. | ||
* Projectiles will have a maximum of 20 damage per shot. | * Projectiles will have a maximum of 20 damage per shot. | ||
| − | + | ||
| − | ==Skills== | + | ==Skills & Characteristics== |
| + | When using a trebuchet: | ||
* [[War machines]] > Trebuchets | * [[War machines]] > Trebuchets | ||
| − | + | * [[Mind]] > [[Mind logic]] | |
| − | + | When creating a trebuchet: | |
| + | * [[Carpentry]] > [[Fine carpentry]] | ||
== [[Titles]] == | == [[Titles]] == | ||
| − | * | + | * Bombadier at 50 skill |
| − | * | + | * Gravel Chucker at 70 skill |
| − | * | + | * Siege Lord at 90 skill |
| − | [[Category: | + | [[Category:Fine carpentry items]] |
| − | |||
| − | |||
[[Category:War machines]] | [[Category:War machines]] | ||
[[Category:Babel/T]] | [[Category:Babel/T]] | ||
Latest revision as of 13:42, 7 September 2023
Main / Skills / Carpentry / Fine carpentry / Trebuchet
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Description
The trebuchet is a huge frightening machine designed to haul devastating rocks long distances. You need to put a lot of rocks or ore into it as counterweights.
Notes
- To aim a trebuchet, you must load mineable materials into the counterweight, similar to how catapults are cranked. The default firing angle is 45 degrees, which can be changed with a range of 5-85 degrees.
- Skill requirement: Fine carpentry 80.
- Cannot be loaded, but must be pushed to its location.
- Starting power is determined by the loaded amount. Power is directly related to starting velocity.
- Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits. Otherwise the projectile will travel the full arc until it hits the ground.
- Projectiles will have a maximum of 20 damage per shot.
Skills & Characteristics
When using a trebuchet:
- War machines > Trebuchets
- Mind > Mind logic
When creating a trebuchet:
Titles
- Bombadier at 50 skill
- Gravel Chucker at 70 skill
- Siege Lord at 90 skill