Difference between revisions of "Archaeology"

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(Added the changes from metal type fragments to metal and alloy fragments, with a bit of a restructure and addition of combining section to better clarify.)
 
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[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
 
==Description==
 
==Description==
Archaeology is a skill used in retrieving artifacts. It has one subskill of ''Restoration''. These skills are used for locating, identifying and combining of fragments of different items from resources to weapons and more.  
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Archaeology is a skill used in retrieving artifacts. It has one subskill of [[restoration]]. These skills are used for locating, identifying, and combining of fragments of different items from resources to weapons and more.  
  
The '''Archaeology''' skill helps determine what item you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.
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==Usage==
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The archaeology skill level helps determine what item or fragment you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.
  
 
The type of fragment you retrieve is determined based on:
 
The type of fragment you retrieve is determined based on:
# How many settlements have been on that tile in the past
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* How many settlements have been on that tile in the past.
# How long the settlement(s) stood there
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* How long the settlement(s) stood there.
# How long it has been since the settlement disbanded
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* How long it has been since the settlement disbanded.
# Your Archaeology skill level
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* Skill level.
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Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.
 
Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.
  
When finding a fragment, you may get a message in the event tab stating information on past settlement locations. The higher your skill level in Archaeology, the more information you may receive.  
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When finding a fragment, there may be a message in the event tab stating information on past settlement locations. The higher your skill level, the more information you may receive. You also need an [[archaeology journal]] and 30+ Ql paper to record records of the deed to get the cache.
  
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===Investigation===
 
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.
 
To investigate a tile, activate a [[trowel]], right-click a tile and click ''Investigate''. This will search the tile for fragments.
*At 20+ Archaeology skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty of the action, and some fragments are instantly identified upon discovery with no further restoration work needed.
 
  
*At 30+ Archaeology you have a chance to see the name of one of the settlements at that location:
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*At 20+ skill, a [[shovel]] may be used instead of a trowel, increasing the difficulty and timer length of the action. Some fragments are instantly identified upon discovery at this level with no further restoration work needed.
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*At 30+ skill level, there is a chance to see the name of one of the settlements at that location:
 
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''
 
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.''
  
*At 40+ Archaeology you have a chance to see the name of the last mayor:
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*At 40+ skill, there is a chance to see the name of the last mayor:
 
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''
 
''You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.''
  
*At 50+ Archaeology you have a chance to see the name of the settlement's founder:
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*At 50+ skill level, there is a chance to see the name of the settlement's founder:
 
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''
 
''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.''
  
*At 70+ Archaeology you have a chance to see names of deeds in the area some tiles away:
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*At 70+ skill level, there is a chance to see names of deeds in the area some tiles away and the time since abandonment of a deed:
 
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''
 
''You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.''
  
==Restoration==
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*At 80+ skill level, there is a chance to see the length of the period that a deed was occupied:
The '''Restoration''' subskill is used to identify and combine [[Unidentified_fragment|fragments]].
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''You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Grindavik. You make a rough estimate that the settlement was inhabited for about 8 years, 2 months.''
  
Rare partial items maintain rarity when combined with like fragments regardless of rarity.  
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* In areas that are considered valuable, finding fragments is a bit easier at higher levels.
  
==Identify==
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==Notes==
Identifying a fragment will tell you what it is a fragment of as well as how many more pieces are needed to assemble it into the full item. Fragments will be either metal or alloy based unless it is a fragment of [[ores|ore]] or [[metal lumps]].
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*Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.
 
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* When investigating only tiles that were part of a deed when the deed disbanded, count as part of that specific deed
To identify a fragment, you will need a [[metal brush]] and/or a [[stone chisel]]. Activate the tool, right click the unidentified fragment and select "Identify".
 
  
Examining a fragment will tell you if you need a brush or a chisel to clear away dirt and rock from it - however, you may use either tool. The difficulty of the action will increase by using the opposite tool than that which is suggested.
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==Skills & Characteristics==
 
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* Archaeology
The weight of the fragment will decrease with each successful identify action, as dirt and rock is cleared away, until it reaches the weight of the actual fragment. The fragment weight is the weight of the completed item divided by the number of pieces needed. For example, a bronze lump weighs 0.1 kg - an identified fragment requiring 3 total fragments will weigh 0.033 kg.
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* [[Mind]] > [[Mind logic]]
 
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* [[Body]] > [[Body control]]
==Combining==
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===Subskill===
Combining fragments can only be done once you have the total amount of fragments required for the item. If it is a metal fragment, it will have the chance to become iron, tin, lead, gold, silver, copper, or zinc upon combining it. If it is an alloy fragment, it will have the chance to become steel, brass, bronze, seryll, glimmersteel, adamantine. Alloy fragments will result most commonly in steel unless very well identified.
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* [[Restoration]]
 
 
Examples:
 
*An identified fragment may say: ''ore fragment [1/3], iron'' - this tells you it is a piece of iron ore, and you need 2 more fragments to combine to it.
 
*An identified fragment may say: ''hammer head fragment [1/12], metal'' - this tells you that the resulting product will be metal (iron, tin, lead, gold, silver, copper, or zinc) and you need 11 more fragments to combine it.
 
*An identified fragment may say: ''hammer head fragment [1/12], alloy'' - this tells you that the resulting product will be an alloy (steel, brass, bronze, seryll, glimmersteel, adamantine) and you need 11 more fragments to combine it.
 
 
 
==Notes==
 
*The key binds INVESTIGATE and IDENTIFY can be bound through console or settings.
 
*A high quality trowel will improve your chances to find fragments.
 
*Can use either stone chisel or metal brush to identify. The difficulty of the action will increase by using the opposite tool than that which is suggested.
 
  
 
== [[Titles]] ==
 
== [[Titles]] ==
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* Archaeologist at 70 skill
 
* Archaeologist at 70 skill
 
* Curator at 90 skill
 
* Curator at 90 skill
* '''??? at 100 skill'''
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* Witness to Decay at 100 skill
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== See Also ==
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* [[Restoration]]
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* [[Archaeology journal]] (Cache info found here)
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* [[Small token]]
  
 
[[Category:Skills]]
 
[[Category:Skills]]
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[[Category:While_moving]]
 
[[Category:Babel/A]]
 
[[Category:Babel/A]]

Latest revision as of 20:50, 17 October 2023

Main / Skills / Archaeology

Description

Archaeology is a skill used in retrieving artifacts. It has one subskill of restoration. These skills are used for locating, identifying, and combining of fragments of different items from resources to weapons and more.

Usage

The archaeology skill level helps determine what item or fragment you get when investigating tiles. It will also determine what and how much information you get on settlements that used to exist on or near the location investigated.

The type of fragment you retrieve is determined based on:

  • How many settlements have been on that tile in the past.
  • How long the settlement(s) stood there.
  • How long it has been since the settlement disbanded.
  • Skill level.

Each of these increase the difficulty of the action, but also increase the chances of finding uncommon item fragments, with the higher difficulties providing the most unique items.

When finding a fragment, there may be a message in the event tab stating information on past settlement locations. The higher your skill level, the more information you may receive. You also need an archaeology journal and 30+ Ql paper to record records of the deed to get the cache.

Investigation

To investigate a tile, activate a trowel, right-click a tile and click Investigate. This will search the tile for fragments.

  • At 20+ skill, a shovel may be used instead of a trowel, increasing the difficulty and timer length of the action. Some fragments are instantly identified upon discovery at this level with no further restoration work needed.
  • At 30+ skill level, there is a chance to see the name of one of the settlements at that location:

You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Sunnyvale.

  • At 40+ skill, there is a chance to see the name of the last mayor:

You can see signs of a single abandoned settlement here. Based on your knowledge of the area and small hints you can find, the settlement must have been called Splash Point. You find a scrap of washed out parchment signed by the last mayor, Badgirl.

  • At 50+ skill level, there is a chance to see the name of the settlement's founder:

You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Mordor. You recall this settlement, and remember the name of the founder as Gromclad.

  • At 70+ skill level, there is a chance to see names of deeds in the area some tiles away and the time since abandonment of a deed:

You spot some markers of an old settlement in the area. It looks like it may be close to the northeast from here. You find a small scrap of something that has the deed name on it... 'Kittenforest Paradise'.

  • At 80+ skill level, there is a chance to see the length of the period that a deed was occupied:

You can see multiple markers of abandoned settlements here. Based on your knowledge of the area and small hints you can find, one of the settlements must have been called Grindavik. You make a rough estimate that the settlement was inhabited for about 8 years, 2 months.

  • In areas that are considered valuable, finding fragments is a bit easier at higher levels.

Notes

  • Rarity of a fragment will always transfer over to the finished item becoming rare, despite the order by which the fragments are combined.
  • When investigating only tiles that were part of a deed when the deed disbanded, count as part of that specific deed

Skills & Characteristics

Subskill

Titles

  • Investigator at 50 skill
  • Archaeologist at 70 skill
  • Curator at 90 skill
  • Witness to Decay at 100 skill

See Also