Difference between revisions of "Bless"
Jump to navigation
Jump to search
(Added favor requirement) |
(Page claimed blessed lamps had to be fueled and lit before being blessed, not sure if that's how they were in the past, but this is no longer the case as per my testing today.) |
||
(39 intermediate revisions by 25 users not shown) | |||
Line 1: | Line 1: | ||
[[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Bless''' | [[CDB|Main]] / [[:Category:Religion|Religion]] / [[:Category:Spells|Spells]] / '''Bless''' | ||
− | === | + | {{Spell |
− | + | |faith=30 | |
+ | |favor=10 | ||
+ | |difficulty=10 | ||
+ | |target=Item, Creature | ||
+ | |castingtime=10 | ||
+ | |god=[[Vynora]], [[Magranon]], [[Fo]], [[Libila]] | ||
+ | }} | ||
− | == | + | == Description == |
− | + | All [[gods]] give [[priest]]s the spell Bless at 30 [[faith]]. Bless is mainly used to convert a blank metal [[altar]] to the faith of the casting priest. This is currently the only way to create an altar within the [[religion|domain]] of another faith. | |
+ | == Method == | ||
+ | # [[Activate]] a [[statuette]] of your god | ||
+ | # Right-click an item or person. | ||
+ | # Select ''Spells'' > ''Bless'' | ||
+ | |||
+ | == Notes == | ||
+ | * Priests can gain 1 point of [[alignment]] by casting Bless on players. | ||
+ | * Bless cannot shatter an item upon failure when casting. | ||
+ | * [[Lamp|Lamps]] planted on a paved tile may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, but will still take decay damage. | ||
+ | * [[Lamp|Lamps]] placed on the highway may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, and will not take damage. This function is similar to the way lamps work on deeded land. | ||
+ | * Blessing a player with lower favor than the priest will grant a tiny amount of favor for the priest. | ||
+ | * If a [[Libila]] priest casts Bless on a grazing [[creatures|animal]], it will become "corrupted" and eat [[mycelium]] instead of [[grass]]. This can be reversed if the animal is then blessed by a [[White Light]] priest. You can see if an animal has been corrupted by [[examining]] it. | ||
+ | ** A creature corrupted in this way will no longer be able to be tamed by a [[White Light]] priest or follower, until the corruption is removed. | ||
+ | |||
+ | [[Category:Fo spells]] | ||
+ | [[Category:Libila spells]] | ||
+ | [[Category:Magranon spells]] | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Vynora spells]] | [[Category:Vynora spells]] | ||
− | |||
− | |||
− | |||
[[Category:Babel/B]] | [[Category:Babel/B]] |
Revision as of 10:19, 3 December 2023
Main / Religion / Spells / Bless
Stats |
---|
Faith: 30 |
God |
Only a Priest of Vynora, Magranon, Fo, Libila can cast this spell |
Description
All gods give priests the spell Bless at 30 faith. Bless is mainly used to convert a blank metal altar to the faith of the casting priest. This is currently the only way to create an altar within the domain of another faith.
Method
Notes
- Priests can gain 1 point of alignment by casting Bless on players.
- Bless cannot shatter an item upon failure when casting.
- Lamps planted on a paved tile may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, but will still take decay damage.
- Lamps placed on the highway may be Blessed and will light at night without refueling, provided that the lamp was fueled and lit, and will not take damage. This function is similar to the way lamps work on deeded land.
- Blessing a player with lower favor than the priest will grant a tiny amount of favor for the priest.
- If a Libila priest casts Bless on a grazing animal, it will become "corrupted" and eat mycelium instead of grass. This can be reversed if the animal is then blessed by a White Light priest. You can see if an animal has been corrupted by examining it.
- A creature corrupted in this way will no longer be able to be tamed by a White Light priest or follower, until the corruption is removed.