Difference between revisions of "Seaweed"
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(Sample Resource node page with NodeBox template and NodeInfo template usage examples) |
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|location=Shoreline, Shallow waters | |location=Shoreline, Shallow waters | ||
|action=forage | |action=forage | ||
− | |yields=Bunches of kelp, reed plants | + | |yields=Bunches of kelp, low quality small ocean fish, low quality small freshwater fish, rice, reed plants, clams, fishing hooks, and pearls. |
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[[Category:Skills]] | [[Category:Skills]] |
Revision as of 00:54, 5 December 2023
Main / Skills / Botanizing
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Seaweed is a type of Resource node.
Description
{{{examine}}}
Notes
- Lore can vary slightly from one {{{name}}} node to the next due to a number of factors such as season, location, tile type and skill.
- Resource nodes spawn and disappear randomly over time. It can be a few days or more for new resource nodes to appear on an empty tile.
- Resource nodes are destroyed if the type of the tile changes, such as paving or packing the tile, or when items are collected from them.
See also
- Resource nodes
- List of Node resources