Difference between revisions of "Hand"
(New page: It's a hand. You can equip weapons upon it by dragging them into it. You will automatically hold the weapon and attack with it. Gloves can also be equipped for protection, but '''note tha...) |
m (updating with new data regarding the effects on the hand by enchanted/runed gloves - from 05-DEC-2023 patch notes) |
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− | + | [[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}''' | |
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− | + | A '''hand''' is part of a [[player]]'s body used to create or improve [[clay]] items. Select a hand (shown in the player's [[Character window]] in the lower right corner), right-click a lump of clay, and create either a [[Clay bowl|bowl]], [[Clay jar|jar]], or [[Clay flask|flask]]. | |
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+ | [[Weapon]]s and other items can be equipped in a hand by dragging the item onto the character's held item slot ([[Character window]] - (left) or (right) held item - on each side, second from the bottom). Weapons can also be equipped by right clicking them and selecting '''Equip'''. The player will automatically hold the weapon and attack with it. | ||
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+ | Weapons in the right hand will attack faster than a weapon in the left. | ||
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+ | [[Glove]]s can also be equipped for protection (left hand and right hand slots), but '''note that [[shields]] are to be equipped on the shield slot.''' | ||
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+ | Magical enchantments on equipped [[Glove]]s can now be used when collecting from resource nodes, as well as when creating or improving clay items with the hand: | ||
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+ | Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain. | ||
+ | The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use. | ||
+ | Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual. | ||
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+ | [[Category:Game mechanics]] | ||
+ | [[Category:Babel/H]] |
Latest revision as of 19:22, 6 December 2023
Main / Game Mechanics / Hand
A hand is part of a player's body used to create or improve clay items. Select a hand (shown in the player's Character window in the lower right corner), right-click a lump of clay, and create either a bowl, jar, or flask.
Weapons and other items can be equipped in a hand by dragging the item onto the character's held item slot (Character window - (left) or (right) held item - on each side, second from the bottom). Weapons can also be equipped by right clicking them and selecting Equip. The player will automatically hold the weapon and attack with it.
Weapons in the right hand will attack faster than a weapon in the left.
Gloves can also be equipped for protection (left hand and right hand slots), but note that shields are to be equipped on the shield slot.
Magical enchantments on equipped Gloves can now be used when collecting from resource nodes, as well as when creating or improving clay items with the hand:
Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain. The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use. Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the other will result in that rune being half as effective as usual.