Difference between revisions of "Shaft"

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m (Reworded note in "Usage" section about combat and added link to practice doll)
m (Now can be foraged)
 
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== Notes ==
 
== Notes ==
* When creating a shaft, the quality of the [[carving knife]] determines the success rate of the shaft.
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* When creating a shaft, the quality of the [[Carving knife]] determines the success rate of the shaft's creation. The quality of the log from which the shaft is carved determines the shaft's final quality level.
 
 
 
* When wielded, shafts are considered two-handed weapons, so both hands must be free in order to wield one.
 
* When wielded, shafts are considered two-handed weapons, so both hands must be free in order to wield one.
 
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* Shafts may also be created by using a [[Carving knife]] or [[Crude knife]] on a foraged [[branch]].
* Shafts may also be created by using a [[crude knife]] on a foraged [[branch]].
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* Low quality shafts can be foraged from [[Flotsam]] [[Resource nodes]].
  
 
[[Category:Two handed weapon]]
 
[[Category:Two handed weapon]]
 
[[Category:Construction material]]
 
[[Category:Construction material]]
 
[[Category:Babel/S]]
 
[[Category:Babel/S]]

Latest revision as of 22:38, 6 December 2023

Main / Skills / Carpentry / Shaft

Shaft
A Shaft
Creation
Result
Skill and improvement

Description

A one step long wooden shaft that could be used to create a tool or a weapon.

Usage

  • A shaft can be used as an elementary weapon, but in real combat, it is not advisable. It is, however, excellent for training the fighting skill such as with a practice doll.

Notes

  • When creating a shaft, the quality of the Carving knife determines the success rate of the shaft's creation. The quality of the log from which the shaft is carved determines the shaft's final quality level.
  • When wielded, shafts are considered two-handed weapons, so both hands must be free in order to wield one.
  • Shafts may also be created by using a Carving knife or Crude knife on a foraged branch.
  • Low quality shafts can be foraged from Flotsam Resource nodes.