Difference between revisions of "Template:ItemBoxMulti"

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<!-- If (1 creation and (2 anyone from  the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete templates -->
 
<!-- If (1 creation and (2 anyone from  the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete templates -->
 
{{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}[[Category:Items]]</includeonly><noinclude>
 
{{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}[[Category:Items]]</includeonly><noinclude>
General item template -- THIS TEMPLATE USES TOTAL ITEMS REQUIRED, NOT ADDITIONAL.
+
General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.
  
The template adds a box with an image of the item and the steps to create the item.  
+
The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.  
  
If the ''creation'' parameter is set the box will display its contents instead of the creation steps.
+
If '''creation=''' is set the box will display that instead of creation steps.<br />
 +
If '''creation2=''' is set it will be listed along with '''creation=''' as an  additional method. '''Not required'''<br />
 +
If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br />
  
Usage examples:
+
Creation options are:  
  
<pre>{{itemBox
+
If '''skill=''' is set it will be listed as the skill used when creating.<br />
|name=Hammer        *** defaults to {{PAGENAME}} ***
+
If '''skill2''' is set,  '''skill=''' will be listed as a possible skill used and '''skill2=''' will be listed as another possibility. '''Not required'''<br />
|image=hammer.jpg   *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***
+
If '''skill3''' is set,  it will be listed as another possibility. '''Not required'''
|active=[[hammer head]] (0.4 kg)
+
 
 +
<br />
 +
Example for items with multiple creation methods:
 +
 
 +
<pre>{{ItemBoxMulti
 +
|name=Ivy seedling                    * will default to {{PAGENAME}}
 +
|image=Sprout.png                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
 +
|creation=Pick from an ivy trellis    * creation options are: farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique, or "whatever you type"
 +
                                      * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
 +
|creation2=Forage                      * omit, leave blank or specify an alternative creation method here
 +
|creation3=Botanize                    * omit, leave blank or specify an alternative creation method here
 +
|result={{PAGENAME}}
 +
|skill=Gardening                      * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
 +
|skill2=Foraging                      * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
 +
|skill3=Botanizing                    * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
 +
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
 +
|combinable=no                        * omit, leave blank or use =no to show nothing, other options are yes or hot
 +
}}
 +
</pre>
 +
 
 +
Example for items with creation steps
 +
 
 +
<pre>{{ItemBoxMulti
 +
|name=Hammer                          * will default to {{PAGENAME}}
 +
|image=Hammer.jpg                     * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
 +
|active=[[Hammer head]] (0.4 kg)      
 
|passive=[[shaft]] (1.0 kg)
 
|passive=[[shaft]] (1.0 kg)
|group=Tools         *** item is in this sub menu in the create list ***
+
|group=Tools                           * item can be found in the sub menu of the '''create''' menu
 
|materials=no
 
|materials=no
|result=1 '''hammer''' - 1.4 kg
+
|result=Hammer - 1.4 kg
|skill=blacksmithing
+
|skill=Blacksmithing                  * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=smithing
+
|improve=Smithing                      * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no       *** empty or no show nothing, other options are yes or hot ***
+
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot  
|storage=             *** empty shows nothing, other options are bsb or fsb ***
+
|storage=                             * omit or leave blank to show nothing, other options are bsb or fsb  
|decoration=no       *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile ***
+
|decoration=no                         * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeamount=           ***Only add if it is dyeable, must be the amount (grams) of dye needed***
+
|dyeable=yes                          * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|requiredskill=       ***Only add if there's a hard skill requirement--the number goes here***             
+
|dyeamount=                           * omit unless item is dyeable, specify the amount (grams) of dye needed
 +
|requiredskill=                       * omit unless there is a hard skill requirement, specify the skill required
 
}}
 
}}
 
</pre>
 
</pre>
  
<pre>{{itemBox
+
Example of a non-craftable item
|name=Huge shod club         *** defaults to {{PAGENAME}} ***
+
 
|result=1 '''huge shod club''' (15.00 kg)
+
<pre>{{ItemBoxMulti
|creation=no                 *** 'no' will result in 'The item can not be crafted',
+
|name=Huge shod club                   * will default to {{PAGENAME}}
                                other options include farm, fish, botanize, forage,
+
|result=Huge shod club''' (15.00 kg)
                                mine, wood, dig, butchering, cooking, unique ***
+
|creation=no                           * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|improve=no
+
                                      * creation options are: farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique, or "whatever you type"
 +
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
 +
|dyeable=yes                          * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
 +
|dyeamount=                           * omit unless item is dyeable, specify the amount (grams) of dye needed
 
}}
 
}}
 
</pre>
 
</pre>
 +
 +
Building example with materials list:
  
 
<pre>
 
<pre>
Line 226: Line 259:
 
|active=[[Mallet]] or [[Hammer]]
 
|active=[[Mallet]] or [[Hammer]]
 
|passive=[[Tile Border]]
 
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence   *** item is in this menu when you right click the passive item
+
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
                                              (for items like fences where there is no create menu) ***
 
 
|materials=* 10x [[Stone brick]]s
 
|materials=* 10x [[Stone brick]]s
 
* 1x [[Iron fence bars]]
 
* 1x [[Iron fence bars]]
|result=*'''Iron fence'''
+
|result=Iron fence
 
|skill=Masonry
 
|skill=Masonry
|improveskill=Paving         *** to specify that improving gives another skill
+
|improveskill=Paving                     * to specify that improving gives another skill
|improveItem=Stone bricks   *** for items like fences and walls, improves using and item and not a set of tools ***
+
|improveItem=Stone bricks               * for items like fences and walls, improves using and item and not a set of tools
 
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
 
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeamount=1234
+
|dyeable=yes                            * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
 +
|dyeamount=100                          *specify amount of dye (grams) if dyeable
 
}}
 
}}
 
</pre>
 
</pre>
 +
 +
Example when action is on First right click menu:
  
 
<pre>
 
<pre>
 
{{itemBox
 
{{itemBox
|image=xxxx.jpg
+
|image=Felled_Tree.png
 
|name=Felled Tree
 
|name=Felled Tree
 
|active=[[Hatchet]]
 
|active=[[Hatchet]]
 
|passive=[[Tree Tile]]
 
|passive=[[Tree Tile]]
|TopMost=Cut down   *** Menu option where its on the top most parent menu.***
+
|TopMost=Cut down                       * Menu option where its on the top most parent menu.***
 
|materials=no
 
|materials=no
 
|result=* 1 '''felled tree''' (up to 186.67 kg)
 
|result=* 1 '''felled tree''' (up to 186.67 kg)
 
|skill=woodcutting
 
|skill=woodcutting
|dyeable=yes                   *** or no, multi, useless or rune
+
|dyeable=yes                             * or no, multi, useless or rune
 
 
 
}}
 
}}
 
</pre>
 
</pre>
  
<pre>
+
 
{{itemBox
 
|image=Felled_Tree.jpg
 
|name=Felled Tree
 
|active=[[Hatchet]]
 
|passive=[[Tree Tile]]
 
|TopMost=Cut down  *** Menu option where its on the top most parent menu.***
 
|materials=no
 
|result=* 1 '''felled tree''' (up to 186.67 kg)
 
|skill=woodcutting
 
|improve=no
 
}}
 
}}
 
</pre>
 
 
[[Category:Template]]
 
[[Category:Template]]
 
</noinclude>
 
</noinclude>

Revision as of 03:46, 8 December 2023

General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.

The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.

If creation= is set the box will display that instead of creation steps.
If creation2= is set it will be listed along with creation= as an additional method. Not required
If creation3= is set it will be listed along with creation= and creation2= as a third method. Not required

Creation options are:

If skill= is set it will be listed as the skill used when creating.
If skill2 is set, skill= will be listed as a possible skill used and skill2= will be listed as another possibility. Not required
If skill3 is set, it will be listed as another possibility. Not required


Example for items with multiple creation methods:

{{ItemBoxMulti
|name=Ivy seedling                     * will default to {{PAGENAME}}
|image=Sprout.png                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis     * creation options are: farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique, or "whatever you type"
                                       * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|creation2=Forage                      * omit, leave blank or specify an alternative creation method here
|creation3=Botanize                    * omit, leave blank or specify an alternative creation method here
|result={{PAGENAME}}
|skill=Gardening                       * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
|skill2=Foraging                       * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
|skill3=Botanizing                     * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot 
}}

Example for items with creation steps

{{ItemBoxMulti
|name=Hammer                           * will default to {{PAGENAME}}
|image=Hammer.jpg                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|active=[[Hammer head]] (0.4 kg)       
|passive=[[shaft]] (1.0 kg)
|group=Tools                           * item can be found in the sub menu of the '''create''' menu
|materials=no
|result=Hammer - 1.4 kg
|skill=Blacksmithing                   * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=Smithing                      * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot 
|storage=                              * omit or leave blank to show nothing, other options are bsb or fsb 
|decoration=no                         * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeable=yes                           * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=                            * omit unless item is dyeable, specify the amount (grams) of dye needed
|requiredskill=                        * omit unless there is a hard skill requirement, specify the skill required
}}

Example of a non-craftable item

{{ItemBoxMulti
|name=Huge shod club                   * will default to {{PAGENAME}}
|result=Huge shod club''' (15.00 kg)
|creation=no                           * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
                                       * creation options are: farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique, or "whatever you type"
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|dyeable=yes                           * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=                            * omit unless item is dyeable, specify the amount (grams) of dye needed
}}

Building example with materials list:

{{itemBox
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=Iron fence
|skill=Masonry
|improveskill=Paving                     * to specify that improving gives another skill
|improveItem=Stone bricks                * for items like fences and walls, improves using and item and not a set of tools
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeable=yes                             * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=100                           *specify amount of dye (grams) if dyeable
}}

Example when action is on First right click menu:

{{itemBox
|image=Felled_Tree.png
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down                        * Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes                             * or no, multi, useless or rune
}}