Difference between revisions of "Template:ItemBoxMulti"
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{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead --> | {{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead --> | ||
|{{#switch: {{lc:{{{creation}}}}} | |{{#switch: {{lc:{{{creation}}}}} | ||
| − | | no = * This item cannot be crafted | + | | no = * This item cannot be crafted |
| − | | farm = * Obtained through [[farming|harvesting]] | + | | farm = * Obtained through [[farming|harvesting]] |
| − | | forage = * Found by [[Foraging]] | + | | forage = * Found by [[Foraging]] |
| − | | foraging = * Found by [[Foraging]] | + | | foraging = * Found by [[Foraging]] |
| − | | botanize = * Found by [[Botanizing]] | + | | botanize = * Found by [[Botanizing]] |
| − | | botanizing = * Found by [[Botanizing]] | + | | botanizing = * Found by [[Botanizing]] |
| − | | pick = * Obtained through picking from a Pottery planter | + | | pick = * Obtained through picking from a Pottery planter |
| − | | fish = * Obtained through [[Fishing]] | + | | fish = * Obtained through [[Fishing]] |
| − | | mine = * Obtained through [[Mining]] | + | | mine = * Obtained through [[Mining]] |
| − | | wood = * Obtained through [[Woodcutting]] | + | | wood = * Obtained through [[Woodcutting]] |
| − | | dig = * Obtained through [[Digging]] | + | | dig = * Obtained through [[Digging]] |
| − | | butchering = * Obtained through [[Butchering]] | + | | butchering = * Obtained through [[Butchering]] |
| − | | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | + | | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} |
| − | * Cook in a [[:Category:Fire_sources|fire]] | + | * Cook in a [[:Category:Fire_sources|fire]] |
| − | | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain | + | | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain |
| #default = * {{{creation}}} | | #default = * {{{creation}}} | ||
}}{{#if:{{{creation2|}}} | }}{{#if:{{{creation2|}}} | ||
|{{#switch: {{lc:{{{creation2}}}}} | |{{#switch: {{lc:{{{creation2}}}}} | ||
| − | + | | farm = * Obtained through [[farming|Harvesting]] | |
| − | | farm = * Obtained through [[farming|Harvesting]] | + | | forage = * Found by [[Foraging]] |
| − | | forage = * Found by [[Foraging]] | + | | foraging = * Found by [[Foraging]] |
| − | | foraging = * Found by [[Foraging]] | + | | botanize = * Found by [[Botanizing]] |
| − | | botanize = * Found by [[Botanizing]] | + | | botanizing = * Found by [[Botanizing]] |
| − | | botanizing = * Found by [[Botanizing]] | + | | pick = * Obtained through picking from a Pottery planter |
| − | | pick = * Obtained through picking from a Pottery planter | + | | fish = * Obtained through [[Fishing]] |
| − | | fish = * Obtained through [[Fishing]] | + | | mine = * Obtained through [[Mining]] |
| − | | mine = * Obtained through [[Mining]] | + | | wood = * Obtained through [[Woodcutting]] |
| − | | wood = * Obtained through [[Woodcutting]] | + | | dig = * Obtained through [[Digging]] |
| − | | dig = * Obtained through [[Digging]] | + | | butchering = * Obtained through [[Butchering]] |
| − | | butchering = * Obtained through [[Butchering]] | + | | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} |
| − | | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | + | * Cook in a [[:Category:Fire_sources|fire]] |
| − | * Cook in a [[:Category:Fire_sources|fire]] | + | | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain |
| − | | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain | ||
| #default = * {{{creation2}}} | | #default = * {{{creation2}}} | ||
}}}}{{#if:{{{creation3|}}} | }}}}{{#if:{{{creation3|}}} | ||
|{{#switch: {{lc:{{{creation3}}}}} | |{{#switch: {{lc:{{{creation3}}}}} | ||
| − | + | | farm = * Obtained through [[farming|Harvesting]] | |
| − | | farm = * Obtained through [[farming|Harvesting]] | + | | forage = * Found by [[Foraging]] |
| − | | forage = * Found by [[Foraging]] | + | | foraging = * Found by [[Foraging]] |
| − | | foraging = * Found by [[Foraging]] | + | | botanize = * Found by [[Botanizing]] |
| − | | botanize = * Found by [[Botanizing]] | + | | botanizing = * Found by [[Botanizing]] |
| − | | botanizing = * Found by [[Botanizing]] | + | | pick = * Obtained through picking from a Pottery planter |
| − | | pick = * Obtained through picking from a Pottery planter | + | | fish = * Obtained through [[Fishing]] |
| − | | fish = * Obtained through [[Fishing]] | + | | mine = * Obtained through [[Mining]] |
| − | | mine = * Obtained through [[Mining]] | + | | wood = * Obtained through [[Woodcutting]] |
| − | | wood = * Obtained through [[Woodcutting]] | + | | dig = * Obtained through [[Digging]] |
| − | | dig = * Obtained through [[Digging]] | + | | butchering = * Obtained through [[Butchering]] |
| − | | butchering = * Obtained through [[Butchering]] | + | | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} |
| − | | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}} | + | * Cook in a [[:Category:Fire_sources|fire]] |
| − | * Cook in a [[:Category:Fire_sources|fire]] | + | | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain |
| − | | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain | ||
| #default = * {{{creation3}}} | | #default = * {{{creation3}}} | ||
}}}} | }}}} | ||
Revision as of 06:20, 8 December 2023
General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.
The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.
If creation= is set the box will display that instead of creation steps.
If creation2= is set it will be listed along with creation= as an additional method. Not required
If creation3= is set it will be listed along with creation= and creation2= as a third method. Not required
Creation options are: farm, fish, forage, botanize, foraging, botanizing, mine, wood, dig, butchering, cooking, unique, or whatever you type
If skill= is set it will be listed as the skill used when creating.
If skill2 is set, skill= will be listed as a possible skill used and skill2= will be listed as another possibility. Not required
If skill3 is set, it will be listed as another possibility. Not required
Example for items with multiple creation methods:
{{ItemBoxMulti
|name=Ivy seedling * will default to {{PAGENAME}}
|image=Sprout.png * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis * creation options are: farm, fish, forage, botanize, foraging, botanizing, mine, wood, dig, butchering, cooking, unique, or "whatever you type"
* '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|creation2=Forage * omit, leave blank or specify an alternative creation method here
|creation3=Botanize * omit, leave blank or specify an alternative creation method here
|result={{PAGENAME}}
|skill=Gardening * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
|skill2=Foraging * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
|skill3=Botanizing * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot
}}
Example for items with creation steps
{{ItemBoxMulti
|name=Hammer * will default to {{PAGENAME}}
|image=Hammer.jpg * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|active=[[Hammer head]] (0.4 kg)
|passive=[[shaft]] (1.0 kg)
|group=Tools * item can be found in the sub menu of the '''create''' menu
|materials=no
|result=Hammer - 1.4 kg
|skill=Blacksmithing * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=Smithing * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot
|storage= * omit or leave blank to show nothing, other options are bsb or fsb
|decoration=no * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed
|requiredskill= * omit unless there is a hard skill requirement, specify the skill required
}}
Example of a non-craftable item
{{ItemBoxMulti
|name=Huge shod club * will default to {{PAGENAME}}
|result=Huge shod club''' (15.00 kg)
|creation=no * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
* creation options are: farm, fish, forage, botanize, foraging, botanizing, mine, wood, dig, butchering, cooking, unique, or "whatever you type"
|improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed
}}
Building example with materials list:
{{ItemBoxMulti
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=Iron fence
|skill=Masonry
|improveskill=Paving * to specify that improving gives another skill
|improveItem=Stone bricks * for items like fences and walls, improves using and item and not a set of tools
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=100 *specify amount of dye (grams) if dyeable
}}
Example when action is on First right click menu:
{{ItemBoxMulti
|image=Felled_Tree.png
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down * Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes * or no, multi, useless or rune
}}