Difference between revisions of "Template:ItemBoxMulti"

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m (Add Archaeology creation method)
 
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{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead -->
 
{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead -->
 
     |{{#switch: {{lc:{{{creation}}}}}
 
     |{{#switch: {{lc:{{{creation}}}}}
     | no = * This item cannot be crafted.
+
     | no = * This item cannot be crafted
     | farm = * Obtained through [[farming|harvesting]].
+
    | arch = * Restored through [[Archaeology]]
     | forage = * Found by [[Foraging]].
+
    | archaeology = * Restored through [[Archaeology]]
     | foraging = * Found by [[Foraging]].
+
     | farm = * Collected by [[farming|harvesting]]
     | botanize = * Found by [[Botanizing]].
+
    | farming = * Collected by [[farming|harvesting]]
     | botanizing = * Found by [[Botanizing]].
+
     | forage = * Found by [[Foraging]]
     | pick = * Obtained through picking from a Pottery planter.
+
     | foraging = * Found by [[Foraging]]
     | fish = * Obtained through [[Fishing]].
+
     | botanize = * Found by [[Botanizing]]
     | mine = * Obtained through [[Mining]].
+
     | botanizing = * Found by [[Botanizing]]
     | wood = * Obtained through [[Woodcutting]].
+
     | pick = * Picked from a tree, bush, planter or trellis
     | dig = * Obtained through [[Digging]].
+
    | picking = * Picked from a tree, bush, planter or trellis
     | butchering = * Obtained through [[Butchering]].
+
     | fish = * Caught by [[Fishing]]
     | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.
+
    | fishing = * Caught by [[Fishing]]
* Cook in a [[:Category:Fire_sources|fire]].
+
     | mine = * Extracted by [[Mining]]
     | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain.
+
    | mining = * Extracted by [[Mining]]
 +
     | wood = * Created by [[Woodcutting]]
 +
    | woodcutting = * Created by [[Woodcutting]]
 +
    | dig = * Obtained through [[Digging]]
 +
     | digging = * Obtained through [[Digging]]
 +
    | butcher = * Extracted through [[Butchering]]
 +
     | butchering = * Extracted through [[Butchering]]
 +
    | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]
 +
     | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]  
 +
     | unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
 
     | #default = * {{{creation}}}
 
     | #default = * {{{creation}}}
 
     }}{{#if:{{{creation2|}}}
 
     }}{{#if:{{{creation2|}}}
 
     |{{#switch: {{lc:{{{creation2}}}}}
 
     |{{#switch: {{lc:{{{creation2}}}}}
     | no = * This item cannot be crafted.
+
     | arch = * Restored through [[Archaeology]]
     | farm = * Obtained through [[farming|Harvesting]].
+
    | archaeology = * Restored through [[Archaeology]]
     | forage = * Found by [[Foraging]].
+
     | farm = * Collected by [[farming|harvesting]]
     | foraging = * Found by [[Foraging]].
+
    | farming = * Collected by [[farming|harvesting]]
     | botanize = * Found by [[Botanizing]].
+
     | forage = * Found by [[Foraging]]
     | botanizing = * Found by [[Botanizing]].
+
     | foraging = * Found by [[Foraging]]
     | pick = * Obtained through picking from a Pottery planter.
+
     | botanize = * Found by [[Botanizing]]
     | fish = * Obtained through [[Fishing]].
+
     | botanizing = * Found by [[Botanizing]]
     | mine = * Obtained through [[Mining]].
+
     | pick = * Picked from a tree, bush, planter or trellis
     | wood = * Obtained through [[Woodcutting]].
+
    | picking = * Picked from a tree, bush, planter or trellis
     | dig = * Obtained through [[Digging]].
+
     | fish = * Caught by [[Fishing]]
     | butchering = * Obtained through [[Butchering]].
+
    | fishing = * Caught by [[Fishing]]
     | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.
+
     | mine = * Extracted by [[Mining]]
* Cook in a [[:Category:Fire_sources|fire]].
+
    | mining = * Extracted by [[Mining]]
     | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain.
+
     | wood = * Created by [[Woodcutting]]
 +
    | woodcutting = * Created by [[Woodcutting]]
 +
    | dig = * Obtained through [[Digging]]
 +
     | digging = * Obtained through [[Digging]]
 +
    | butcher = * Extracted through [[Butchering]]
 +
     | butchering = * Extracted through [[Butchering]]
 +
    | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]
 +
     | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]  
 +
     | unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
 
     | #default = * {{{creation2}}}
 
     | #default = * {{{creation2}}}
 
     }}}}{{#if:{{{creation3|}}}
 
     }}}}{{#if:{{{creation3|}}}
 
     |{{#switch: {{lc:{{{creation3}}}}}
 
     |{{#switch: {{lc:{{{creation3}}}}}
     | no =  
+
     | arch = * Restored through [[Archaeology]]
     | farm = * Obtained through [[farming|Harvesting]].
+
    | archaeology = * Restored through [[Archaeology]]
     | forage = * Found by [[Foraging]].
+
     | farm = * Collected by [[farming|harvesting]]
     | foraging = * Found by [[Foraging]].
+
    | farming = * Collected by [[farming|harvesting]]
     | botanize = * Found by [[Botanizing]].
+
     | forage = * Found by [[Foraging]]
     | botanizing = * Found by [[Botanizing]].
+
     | foraging = * Found by [[Foraging]]
     | pick = * Obtained through picking from a Pottery planter.
+
     | botanize = * Found by [[Botanizing]]
     | fish = * Obtained through [[Fishing]].
+
     | botanizing = * Found by [[Botanizing]]
     | mine = * Obtained through [[Mining]].
+
     | pick = * Picked from a tree, bush, planter or trellis
     | wood = * Obtained through [[Woodcutting]].
+
    | picking = * Picked from a tree, bush, planter or trellis
     | dig = * Obtained through [[Digging]].
+
     | fish = * Caught by [[Fishing]]
     | butchering = * Obtained through [[Butchering]].
+
    | fishing = * Caught by [[Fishing]]
     | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.
+
     | mine = * Extracted by [[Mining]]
* Cook in a [[:Category:Fire_sources|fire]].
+
    | mining = * Extracted by [[Mining]]
     | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain.
+
     | wood = * Created by [[Woodcutting]]
 +
    | woodcutting = * Created by [[Woodcutting]]
 +
    | dig = * Obtained through [[Digging]]
 +
     | digging = * Obtained through [[Digging]]
 +
    | butcher = * Extracted through [[Butchering]]
 +
     | butchering = * Extracted through [[Butchering]]
 +
    | cook = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]
 +
     | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}
 +
* Cook in a [[:Category:Fire_sources|fire]]  
 +
     | unique = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | slaying = * Obtained by being a [[premium]] player in [[local]] range of a [[unique]] creature slay
 +
    | treasure = * Can be found by [[Treasure hunt|digging up treasure]]
 
     | #default = * {{{creation3}}}
 
     | #default = * {{{creation3}}}
 
     }}}}
 
     }}}}
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|-  
 
|-  
 
|
 
|
* '''{{{result}}}'''
+
{{#if:{{#pos:{{{result}}}|*|}}|{{{result}}}|* '''{{{result}}}'''}}
 
|-
 
|-
 
! class="infobox-header-row" | {{#if:{{{skill2|}}}|Possible skills<br />and Improvement|Skill and improvement}}
 
! class="infobox-header-row" | {{#if:{{{skill2|}}}|Possible skills<br />and Improvement|Skill and improvement}}
Line 198: Line 235:
 
If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br />
 
If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br />
  
Creation options are:  
+
* Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or '''whatever you type'''
  
 
If '''skill=''' is set it will be listed as the skill used when creating.<br />
 
If '''skill=''' is set it will be listed as the skill used when creating.<br />
Line 210: Line 247:
 
|name=Ivy seedling                    * will default to {{PAGENAME}}
 
|name=Ivy seedling                    * will default to {{PAGENAME}}
 
|image=Sprout.png                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
 
|image=Sprout.png                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis    * creation options are: farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique, or "whatever you type"
+
|creation=Pick from an ivy trellis    * See above for full list of creation options - this example ignores options and uses free form text
 
                                       * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
 
                                       * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
 
|creation2=Forage                      * omit, leave blank or specify an alternative creation method here
 
|creation2=Forage                      * omit, leave blank or specify an alternative creation method here
Line 251: Line 288:
 
|name=Huge shod club                  * will default to {{PAGENAME}}
 
|name=Huge shod club                  * will default to {{PAGENAME}}
 
|result=Huge shod club''' (15.00 kg)
 
|result=Huge shod club''' (15.00 kg)
|creation=no                          * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
+
|creation=no                          * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above
                                      * creation options are: farm, fish, botanize, forage, mine, wood, dig, butchering, cooking, unique, or "whatever you type"
 
 
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
 
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
 
|dyeable=yes                          * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
 
|dyeable=yes                          * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune

Latest revision as of 22:09, 8 December 2023

General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.

The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.

If creation= is set the box will display that instead of creation steps.
If creation2= is set it will be listed along with creation= as an additional method. Not required
If creation3= is set it will be listed along with creation= and creation2= as a third method. Not required

  • Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or whatever you type

If skill= is set it will be listed as the skill used when creating.
If skill2 is set, skill= will be listed as a possible skill used and skill2= will be listed as another possibility. Not required
If skill3 is set, it will be listed as another possibility. Not required


Example for items with multiple creation methods:

{{ItemBoxMulti
|name=Ivy seedling                     * will default to {{PAGENAME}}
|image=Sprout.png                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|creation=Pick from an ivy trellis     * See above for full list of creation options - this example ignores options and uses free form text
                                       * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method
|creation2=Forage                      * omit, leave blank or specify an alternative creation method here
|creation3=Botanize                    * omit, leave blank or specify an alternative creation method here
|result={{PAGENAME}}
|skill=Gardening                       * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps
|skill2=Foraging                       * omit, leave blank or specify the skill used that corresponds to the 'creation2' method
|skill3=Botanizing                     * omit, leave blank or specify the skill used that corresponds to the 'creation3' method
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot 
}}

Example for items with creation steps

{{ItemBoxMulti
|name=Hammer                           * will default to {{PAGENAME}}
|image=Hammer.jpg                      * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg
|active=[[Hammer head]] (0.4 kg)       
|passive=[[shaft]] (1.0 kg)
|group=Tools                           * item can be found in the sub menu of the '''create''' menu
|materials=no
|result=Hammer - 1.4 kg
|skill=Blacksmithing                   * omit, leave blank or specify the skill used that corresponds to the creation steps
|improve=Smithing                      * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|combinable=no                         * omit, leave blank or use =no to show nothing, other options are yes or hot 
|storage=                              * omit or leave blank to show nothing, other options are bsb or fsb 
|decoration=no                         * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile'
|dyeable=yes                           * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=                            * omit unless item is dyeable, specify the amount (grams) of dye needed
|requiredskill=                        * omit unless there is a hard skill requirement, specify the skill required
}}

Example of a non-craftable item

{{ItemBoxMulti
|name=Huge shod club                   * will default to {{PAGENAME}}
|result=Huge shod club''' (15.00 kg)
|creation=no                           * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above
|improve=no                            * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved"
|dyeable=yes                           * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=                            * omit unless item is dyeable, specify the amount (grams) of dye needed
}}

Building example with materials list:

{{ItemBoxMulti
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu)
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=Iron fence
|skill=Masonry
|improveskill=Paving                     * to specify that improving gives another skill
|improveItem=Stone bricks                * for items like fences and walls, improves using and item and not a set of tools
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeable=yes                             * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune
|dyeamount=100                           *specify amount of dye (grams) if dyeable
}}

Example when action is on First right click menu:

{{ItemBoxMulti
|image=Felled_Tree.png
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down                        * Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes                             * or no, multi, useless or rune
}}