Difference between revisions of "Template:ItemBoxMulti"
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|{{#switch: {{lc:{{{creation}}}}} | |{{#switch: {{lc:{{{creation}}}}} | ||
| no = * This item cannot be crafted | | no = * This item cannot be crafted | ||
+ | | arch = * Restored through [[Archaeology]] | ||
+ | | archaeology = * Restored through [[Archaeology]] | ||
| farm = * Collected by [[farming|harvesting]] | | farm = * Collected by [[farming|harvesting]] | ||
| farming = * Collected by [[farming|harvesting]] | | farming = * Collected by [[farming|harvesting]] | ||
Line 48: | Line 50: | ||
}}{{#if:{{{creation2|}}} | }}{{#if:{{{creation2|}}} | ||
|{{#switch: {{lc:{{{creation2}}}}} | |{{#switch: {{lc:{{{creation2}}}}} | ||
− | | | + | | arch = * Restored through [[Archaeology]] |
+ | | archaeology = * Restored through [[Archaeology]] | ||
| farm = * Collected by [[farming|harvesting]] | | farm = * Collected by [[farming|harvesting]] | ||
| farming = * Collected by [[farming|harvesting]] | | farming = * Collected by [[farming|harvesting]] | ||
Line 77: | Line 80: | ||
}}}}{{#if:{{{creation3|}}} | }}}}{{#if:{{{creation3|}}} | ||
|{{#switch: {{lc:{{{creation3}}}}} | |{{#switch: {{lc:{{{creation3}}}}} | ||
− | | | + | | arch = * Restored through [[Archaeology]] |
+ | | archaeology = * Restored through [[Archaeology]] | ||
| farm = * Collected by [[farming|harvesting]] | | farm = * Collected by [[farming|harvesting]] | ||
| farming = * Collected by [[farming|harvesting]] | | farming = * Collected by [[farming|harvesting]] | ||
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If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br /> | If '''creation3=''' is set it will be listed along with '''creation=''' and '''creation2=''' as a third method. '''Not required'''<br /> | ||
− | * Creation options are: farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or '''whatever you type''' | + | * Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or '''whatever you type''' |
If '''skill=''' is set it will be listed as the skill used when creating.<br /> | If '''skill=''' is set it will be listed as the skill used when creating.<br /> |
Latest revision as of 22:09, 8 December 2023
General item template for items with multiple creation methods employing multiple skills -- Uses total items required, not additional.
The template adds a box with an image of the item and lists the possible creation methods, the result and the possible skills used.
If creation= is set the box will display that instead of creation steps.
If creation2= is set it will be listed along with creation= as an additional method. Not required
If creation3= is set it will be listed along with creation= and creation2= as a third method. Not required
- Creation options are: arch, archaeology, farm, farming, fish, fishing, forage, foraging, botanize, botanizing, mine, mining, dig, digging, butcher, butchering, cook, cooking, unique, slaying, treasure or whatever you type
If skill= is set it will be listed as the skill used when creating.
If skill2 is set, skill= will be listed as a possible skill used and skill2= will be listed as another possibility. Not required
If skill3 is set, it will be listed as another possibility. Not required
Example for items with multiple creation methods:
{{ItemBoxMulti |name=Ivy seedling * will default to {{PAGENAME}} |image=Sprout.png * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg |creation=Pick from an ivy trellis * See above for full list of creation options - this example ignores options and uses free form text * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method |creation2=Forage * omit, leave blank or specify an alternative creation method here |creation3=Botanize * omit, leave blank or specify an alternative creation method here |result={{PAGENAME}} |skill=Gardening * omit, leave blank or specify the skill used that corresponds to the 'creation=' method or the creation steps |skill2=Foraging * omit, leave blank or specify the skill used that corresponds to the 'creation2' method |skill3=Botanizing * omit, leave blank or specify the skill used that corresponds to the 'creation3' method |improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved" |combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot }}
Example for items with creation steps
{{ItemBoxMulti |name=Hammer * will default to {{PAGENAME}} |image=Hammer.jpg * will default to {{PAGENAME}}.png or {{PAGENAME}}.jpg |active=[[Hammer head]] (0.4 kg) |passive=[[shaft]] (1.0 kg) |group=Tools * item can be found in the sub menu of the '''create''' menu |materials=no |result=Hammer - 1.4 kg |skill=Blacksmithing * omit, leave blank or specify the skill used that corresponds to the creation steps |improve=Smithing * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved" |combinable=no * omit, leave blank or use =no to show nothing, other options are yes or hot |storage= * omit or leave blank to show nothing, other options are bsb or fsb |decoration=no * omit or leave blank to show nothing, '=yes' results in 'Appears as decoration', '=no' results in 'Appears as item pile' |dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune |dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed |requiredskill= * omit unless there is a hard skill requirement, specify the skill required }}
Example of a non-craftable item
{{ItemBoxMulti |name=Huge shod club * will default to {{PAGENAME}} |result=Huge shod club''' (15.00 kg) |creation=no * '=no' results in 'This item can not be crafted'. Omit or leave blank to show creation steps rather than method. See complete option list above |improve=no * specify the skill used to improve the item, omit or leave blank to show nothing. '=no' results in "Cannot be improved" |dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune |dyeamount= * omit unless item is dyeable, specify the amount (grams) of dye needed }}
Building example with materials list:
{{ItemBoxMulti |image=Iron fence.jpg |name=Iron fence |active=[[Mallet]] or [[Hammer]] |passive=[[Tile Border]] |groupM=Fence > Iron > Build iron fence * item is in this menu when you right click the passive item (for items like fences where there is no create menu) |materials=* 10x [[Stone brick]]s * 1x [[Iron fence bars]] |result=Iron fence |skill=Masonry |improveskill=Paving * to specify that improving gives another skill |improveItem=Stone bricks * for items like fences and walls, improves using and item and not a set of tools |note=*You must have at least one stone brick in your [[inventory]] to start building it. |dyeable=yes * or '=no', or '=multi' for multiple dyeable areas, '=useless' for can dye but doesn't do anything or '=rune' for colorable only with rune |dyeamount=100 *specify amount of dye (grams) if dyeable }}
Example when action is on First right click menu:
{{ItemBoxMulti |image=Felled_Tree.png |name=Felled Tree |active=[[Hatchet]] |passive=[[Tree Tile]] |TopMost=Cut down * Menu option where its on the top most parent menu.*** |materials=no |result=* 1 '''felled tree''' (up to 186.67 kg) |skill=woodcutting |dyeable=yes * or no, multi, useless or rune }}