Difference between revisions of "Template:NodeInfo"

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(Resource node General information template)
 
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'''{{{name}}}''' is a type of [[Resource nodes|Resource node]].
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<templatestyles src="InfoTable/styles.css" />
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<includeonly>
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==Notes==
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{{#if:{{{specialnote1|}}}|* {{{specialnote1}}}}}
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{{#if:{{{specialnote2|}}}|* {{{specialnote2}}}}}
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* Lore can vary slightly from one {{{name}}} node to the next due to a number of factors such as season, location, tile type and skill.
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* Resource nodes spawn and disappear randomly over time. It can be a few days or more for new resource nodes to appear on an empty tile.
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* Resource nodes are destroyed if the type of the tile changes, such as paving or packing the tile, or when items are collected from them.
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==See also==
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* [[Resource nodes]]
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* List of [[Node resources]]
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</includeonly>
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<noinclude>
  
*Right clicking a resource node will allow you to examine it for a general description, and gather resources from it (“Forage”, “Botanize”, or “Collect” depending on the type). A “Lore” option will also be available. "Lore" will tell you the list of possible items you could gather from a resource node under current conditions, in order from most to least likely, as well as how many items you would gather in total.
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Resource node Info section
*Right clicking any tile and selecting the “Lore” option will tell you what resource nodes might spawn on that tile under current conditions, in order from most to least likely.
 
*“Lore” on tiles and resource nodes may not show some resource node types or items until you meet a minimum skill requirement. For tiles, this requirement is the base difficulty of the resource node type, plus 15. For items, this requirement is the minimum skill required to gather the item, minus 15. The Lore command will tell you if your low skill is preventing you from seeing anything.
 
  
==Notes==
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This template adds Common notes to Resource node pages.  
*The village settings window has an option to prevent resource nodes from spawning within your settlement, as long as at least one spirit templar is hired.
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*There are currently 27 different types of resource nodes.
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It can accept up to 2 '''optional''' specialnote variables to add unique items at the top of the notes list
*Resource nodes can spawn both above and below ground.
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*A tile can only have one resource node at a time, or none.
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Usage examples:
*The kinds of nodes that can spawn on a tile type, and how likely they are, is mostly determined by tile type. All tile types can spawn at least one type of resource node.
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*Resource nodes cannot spawn inside buildings.
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<pre>
*Resource nodes spawn and disappear randomly over time. It can be a few days or more for new resource nodes to appear on an empty tile.
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{{NodeInfo
*Resource nodes are destroyed if the type of the tile changes, such as paving or packing the tile, or when items are collected from them.
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|name={{PAGENAME}}
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|specialnote1=This note will appear at the top of the Notes list.
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|specialnote2=
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}}
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</pre>
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</noinclude>

Latest revision as of 21:32, 18 December 2023



Resource node Info section

This template adds Common notes to Resource node pages.

It can accept up to 2 optional specialnote variables to add unique items at the top of the notes list

Usage examples:

{{NodeInfo
|name={{PAGENAME}}
|specialnote1=This note will appear at the top of the Notes list.
|specialnote2=
}}