Difference between revisions of "Cut grass"
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== Tools of the Trade== | == Tools of the Trade== | ||
− | * [[Scythe]] - converting a [[grass tile]] into a cut grass | + | * [[Scythe]] - converting a [[grass tile]] into a cut grass tile. |
− | * [[Rake]] and [[Pitchfork]] - for tedding the grass during the drying process, which increases the final yield of hay. | + | * [[Rake]] and [[Pitchfork]] - for harvesting as well as tedding(tending) the grass during the drying process, which increases the final yield of hay. |
== Notes== | == Notes== | ||
* Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]]. | * Cut grass can be immediately harvested using a [[scythe]] for a large quantity of mixed grass, or allowed to dry and eventually be harvested for [[hay]]. | ||
+ | * If there is a [[Resource nodes|Resource node]] on the tile, using a sickle to cut grass will destroy it. | ||
* Drying speed is affected by season, and weather conditions. | * Drying speed is affected by season, and weather conditions. | ||
* When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a [[rake]] or [[pitchfork]] to increase the yield of the tile. | * When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a [[rake]] or [[pitchfork]] to increase the yield of the tile. | ||
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* (Hay, dried) You see a farmer's field, which would render about 13 handfuls of hay. The hay is a brilliant gold colour and ready to harvest! The hay is waiting patiently for more sun. | * (Hay, dried) You see a farmer's field, which would render about 13 handfuls of hay. The hay is a brilliant gold colour and ready to harvest! The hay is waiting patiently for more sun. | ||
* (decay?) | * (decay?) | ||
+ | ==Gallery== | ||
+ | <gallery heights=250px mode="packed-hover"> | ||
+ | File:Hay wet.png|Hay, wet | ||
+ | File:Hay damp.png|Hay, damp | ||
+ | File:Hay drying.png|Hay, drying | ||
+ | File:Hay halfway dried.png|Hay, halfway dried | ||
+ | File:Hay almost dried.png|Hay, almost dried | ||
+ | File:Hay dried.png|Hay, dried | ||
+ | </gallery> | ||
[[Category:Terrain]] | [[Category:Terrain]] | ||
[[Category:Babel/C]] | [[Category:Babel/C]] |
Latest revision as of 22:24, 18 December 2023
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Warning: this article is work in progress. Expect frequent changes.
Not all information is yet known
Description
A farmer's field drying grass to create hay. Use a scythe on grass with the Cut Grass option to convert the tile into a Cut Grass tile.
Tools of the Trade
- Scythe - converting a grass tile into a cut grass tile.
- Rake and Pitchfork - for harvesting as well as tedding(tending) the grass during the drying process, which increases the final yield of hay.
Notes
- Cut grass can be immediately harvested using a scythe for a large quantity of mixed grass, or allowed to dry and eventually be harvested for hay.
- If there is a Resource node on the tile, using a sickle to cut grass will destroy it.
- Drying speed is affected by season, and weather conditions.
- When initially created, and then after each successive drying stage, Cut Grass can be tedded with either a rake or pitchfork to increase the yield of the tile.
- Cut grass tiles can be created on and harvest from nearly any slope, however:
- The maximum slope on which you can tedd grass is 8, where 8 = (highest north-south tile border's slope) + (highest east-west tile border's slope). For example, the slope can be level EW and 8-steep NS, or it can be 4-steep EW and 4-steep NS, etc. Attempting to tedd grass on a greater slope results in a message "The ground is not flat enough for crops to grow. You need to flatten it first". Farm tiles function the same with a slope 8, flat or anything in between. Still need more help, please see the chart below:
Type | Examples of slope length by side | Explanation | |||
---|---|---|---|---|---|
North | East | South | West | ||
Good (flat) | Flat tiles can be planted on. | ||||
Good | N+E = 8, E+S = 8, S+W = 8, W+N = 8, None over 8 so good! | ||||
Good | Each set of adjacent slopes have a sum equal or less than 8. | ||||
Good | All slopes at max equal lengths. | ||||
1 Corner Bad | The East and South slopes sum to 10 making the SE corner too extreme. | ||||
2 Corners Bad | The sum for the SE corner is 12 and the SW corner is 16. They must be 8 or less. | ||||
3 Corners Bad | The NE corner sums to 9, SE to 10, SW to 9. All must be 8 or less. | ||||
All Bad | All tile corners sum above 8. :( |
- Digging or flattening nearby will destroy the field tile, leaving a dirt tile.
Growth Stages
- (Hay, wet) You see a farmer's field drying mixed grass. The grass smells nice and is wet to the touch. The mixed grass happily dries in the sun.
- (Hay, damp) You see a farmer's field drying mixed grass. The grass hasn't dried much. The mixed grass happily dries in the sun.
- (Hay, drying) You see a farmer's field drying mixed grass. The grass has lost it's gloss and is dry to the touch. The mixed grass happily dries in the sun.
- (Hay, halfway dried) You see a farmer's field drying mixed grass. The grass is quite dry and on it's way to becoming hay. The mixed grass is being affected by the rain.
- (Hay, almost dried) You see a farmer's field drying mixed grass. The grass is noticeably less green and on it's way to becoming hay. The mixed grass happily dries in the sun.
- (Hay, dried) You see a farmer's field, which would render about 13 handfuls of hay. The hay is a brilliant gold colour and ready to harvest! The hay is waiting patiently for more sun.
- (decay?)