Difference between revisions of "Jewelry smithing"

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== Description ==
 
== Description ==
The skill in smithing jewelry. Jewelry is primarily used for selling to [[trader]]s and [[sacrificing]] at altars for favor.
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Jewelry is often used for [[sacrificing]] at altars for favor. Some of the jewelry made can be worn.
Increasing your skill will allow you to get more jewel smithing options such as [[altar]]s.
 
Jewelry smithing primarily uses [[Gold lump|gold]] and [[Silver lump|silver]] lumps, with the exception of [[ball]]s and [[bowl]]s.
 
  
== Items ==
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== Jewelry smithing items ==
See also ''[[:Category:Jewelry smithing items]]''
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See ''[[:Category:Jewelry smithing items]]''
  
===Jewelry===
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== Notes ==
:*[[Altar]]
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* Many jewelry smithing items can be made of any metal, though some can only be made from gold, silver, or electrum.
:*[[Bracelet]]
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* Some special [[rift jewelry]] is available as rewards from participating in [[Rift]]s, but cannot be created by players.
:*[[Bowl]]
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* Some low quality jewelry can be found from [[foraging]] at [[Critter nest]]s.
:*[[Ball]]
 
:*[[Candelabra]]
 
:*[[Chain (jewelry)]] - ''Note: Jewelry chains cannot be sold to a trader''
 
:*[[Necklace]]
 
:*[[Pendulum]]
 
:*[[Ring]]
 
:*[[Statuette]]
 
  
== Tips ==
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==Skills & Characteristics==
 
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* [[Smithing]] > Jewelry smithing
To initially gain skill it might be best to start with making iron bowls.  Granted they're not worth much to traders and are useless except in altars, but since each bowl is 0.3 kg, they don't use that much lump and they're made from a readily-available substance (iron).  The exception to this is if you have access to a vein of gold or silver, in which case rings are the better choice, both in terms of value and lump consumed. 
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* [[Body]] > [[Body control]]
 
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* [[Body]] > [[Body strength]]
[[Category:Skills]]
 
[[Category:Jewelry smithing items|*]]
 
[[Category:Babel/J]]
 
<br>
 
 
 
== Gavin's notes and tips ==
 
'''Skilling Up'''<br>
 
First start with Iron Bowls as they use iron, and are rather easy to imp.  These can be used in altars.<br>
 
When you get a decent percentage chance to make, start doing "Armrings".  They use .30 to create, and .03 per imp action.  These are worth a bit to traders also.<br>
 
<br>
 
 
 
Once you get high percentage chance to create, imp Rings.  These use .10 to create (you get .05 ring, .05 scrap).  100 of these fit in a BoK, so they are perfect for sacrificing and carrying around, and also only use very little lump to imp.<br>
 
<br>
 
 
 
== Favor&Price (2011 Feb 22) ==
 
Gold and Silver are not the same, neither in terms of favor nor money, so they're put in separate groups.<br>
 
Some decimals have been omitted as the test wasn't perfect (some extra QL decimals for the items etc), but this should be a good approximation of the actual values.<br>
 
 
 
 
 
Gold QL40
 
 
 
{| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"
 
! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor
 
|-
 
|Statuette of deity
 
|1.67
 
|13.23
 
|33
 
|-
 
|Statuette
 
|0.81
 
|6.42
 
|16
 
|-
 
|Candelbra
 
|0.8
 
|6.37
 
|16
 
|-
 
|Necklace
 
|0.56
 
|4.43
 
|11
 
|-
 
|Ring
 
|0.4
 
|3.17
 
|8
 
|-
 
|}
 
 
 
 
 
Silver QL40
 
 
 
{| border="1" cellspacing="2" cellpadding="2" style="text-align:center;"
 
! Item || Get Price (s)|| Trader Offer (s)|| Approx Favor
 
|-
 
|Statuette of deity
 
|1.32
 
|10.51
 
|26
 
|-
 
|Statuette
 
|0.65
 
|5.21
 
|13
 
|-
 
|Candelbra
 
|0.64
 
|5.12
 
|13
 
|-
 
|Necklace
 
|0.45
 
|3.57
 
|9
 
|-
 
|Ring
 
|0.32
 
|2.55
 
|6
 
|-
 
|}
 
 
 
 
 
The [[Base Price]] page has formulas and a more elaborate explanation of the relationship between favor and get price. Two useful approximation are:
 
# 1/5 of get price (coppers) equals one favor;
 
# 7/4 of get price equals offered price.
 
  
 
== [[Titles]] ==
 
== [[Titles]] ==
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* Renowned Goldsmith at 70 skill
 
* Renowned Goldsmith at 70 skill
 
* Midas Touch at 90 skill
 
* Midas Touch at 90 skill
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* Rumpelstiltskin at 100 skill
  
== Guides ==
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==See Also==
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* [[Smithing]]
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** [[Armour smithing]]
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*** [[Chain armour smithing]]
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*** [[Plate armour smithing]]
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*** [[Shield smithing]]
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** [[Blacksmithing]]
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** [[Jewelry smithing]]
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** [[Locksmithing]]
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** [[Metallurgy]]
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** [[Weapon smithing]]
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*** [[Blades smithing]]
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*** [[Weapon heads smithing]]
  
[[Smithing Guide]]
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[[Category:Skills]]
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[[Category:Jewelry smithing items|*]]
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[[Category:Babel/J]]

Latest revision as of 01:56, 22 December 2023

Main / Skills / Smithing / Jewelry smithing

Description

Jewelry is often used for sacrificing at altars for favor. Some of the jewelry made can be worn.

Jewelry smithing items

See Category:Jewelry smithing items

Notes

  • Many jewelry smithing items can be made of any metal, though some can only be made from gold, silver, or electrum.
  • Some special rift jewelry is available as rewards from participating in Rifts, but cannot be created by players.
  • Some low quality jewelry can be found from foraging at Critter nests.

Skills & Characteristics

Titles

  • Goldsmith at 50 skill
  • Renowned Goldsmith at 70 skill
  • Midas Touch at 90 skill
  • Rumpelstiltskin at 100 skill

See Also