Difference between revisions of "Skills"

From Wurmpedia
Jump to navigation Jump to search
('opening' skills)
m
 
(44 intermediate revisions by 25 users not shown)
Line 1: Line 1:
[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAME}}'''
+
[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
 +
{{cleanup}}
  
==Description==
 
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
 
  
===Skill gain===
+
== Description ==
Your skill-gain is the highest when your success chance is 50%. A lower or higher success chance lowers the amount of skill gained when succeeding. The further away from 50% success chance you are, the lower the skill gain.  
+
Skills are the basic physical, mental, and magical tasks that your character is able to perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to perform the skill more efficiently and with greater success.
  
Improving actions will usually give more skill than creating actions.  
+
Press F2 to see your skills. Skills help when you perform actions depending on them. When a new character is created all skills start at 1.0. Like characteristics they are limited to 20 if you don't have premium time. If a character was once premium and then loses premium, their skills will drop down to 20 (or remain unchanged if lower than 20); however, you can not raise them above 20 until becoming premium again.  
  
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.
 
  
Stamina effects skill gain. If you have less than 30 stamina, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the action, the more skill you gain for that action.
+
===Parent Skills===
 
+
Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.
===Family skills===
 
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which affects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades.  
 
  
 
===Characteristics===
 
===Characteristics===
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.
+
Skills can have related [[characteristics]]. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
  
 
For details on which skills increase which characteristics, see the [[characteristics]] page.
 
For details on which skills increase which characteristics, see the [[characteristics]] page.
  
=== Skill decay ===
+
===Titles===
There is no [[skill decay]]. Skill gained can only be lost by [[death|dying]].
+
Most skills can also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. See the [[titles]] page.
 +
 
 +
 
 +
===List of Skills===
 +
 
 +
{| class="wikitable"  style="text-align: center;"
 +
! scope="row" | [[Alchemy]]
 +
|[[Natural Substances]]
 +
|
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Archaeology]]
 +
|[[Restoration]]
 +
|
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Archery]]
 +
|[[Long bow]]
 +
|[[Reflex bow]]
 +
|[[Short bow]]
 +
|
 +
|-
 +
! scope="row" | [[Axes]]
 +
|[[Hatchet]]
 +
|[[Huge axe]]
 +
|[[Large axe]]
 +
|[[Small Axe]]
 +
|-
 +
! scope="row" rowspan="2" | [[Carpentry]]
 +
|[[Bowyery]]
 +
|[[Fine carpentry]]
 +
|[[Fletching]]
 +
|[[Ship building]]
 +
|-
 +
|[[Toy making]]
 +
|
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Cartography]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" | [[Climbing]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" | [[Clubs]]
 +
|[[Huge club]]
 +
|
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Coal-making]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" rowspan="2" | [[Cooking]]
 +
|[[Baking]]
 +
|[[Beverages]]
 +
|[[Butchering]]
 +
|[[Dairy food making]]
 +
|-
 +
|[[Hot food cooking]]
 +
|
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Digging]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" rowspan="2" | [[Fighting]]
 +
|[[Aggressive fighting]]
 +
|[[Defensive fighting]]
 +
|[[Normal fighting]]
 +
|[[Shield bashing]]
 +
|-
 +
|[[Taunting]]
 +
|[[Weaponless fighting]]
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Firemaking]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" | [[Hammers]]
 +
|[[Warhammer]]
 +
|
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Healing]]
 +
|[[First aid]]
 +
|
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Knives]]
 +
|[[Butchering knife]]
 +
|[[Carving knife]]
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Masonry]]
 +
|[[Stone cutting]]
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Mauls]]
 +
|[[Large maul]]
 +
|[[Medium maul]]
 +
|[[Small maul]]
 +
|
 +
|-
 +
! scope="row" | [[Milling]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" | [[Mining]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" rowspan="3" | [[Miscellaneous items]]
 +
|[[Hammer]]
 +
|[[Pickaxe]]
 +
|[[Rake]]
 +
|[[Repairing]]
 +
|-
 +
|[[Saw]]
 +
|[[Scythe]]
 +
|[[Shovel]]
 +
|[[Sickle]]
 +
|-
 +
|[[Stone chisel]]
 +
|
 +
|
 +
|
 +
|-
 +
! scope="row" rowspan="3" | [[Nature]]
 +
|[[Animal husbandry]]
 +
|[[Animal taming]]
 +
|[[Botanizing]]
 +
|[[Farming]]
 +
|-
 +
|[[Fishing]]
 +
|[[Foraging]]
 +
|[[Forestry]]
 +
|[[Gardening]]
 +
|-
 +
|[[Meditating]]
 +
|[[Milking]]
 +
|[[Papyrusmaking]]
 +
|
 +
|-
 +
! scope="row" | [[Paving]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" | [[Polearms]]
 +
|[[Halberd]]
 +
|[[Long spear]]
 +
|[[Staff]]
 +
|
 +
|-
 +
! scope="row" | [[Pottery]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" | [[Prospecting]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" | [[Religion]]
 +
|[[Channeling]]
 +
|[[Exorcism]]
 +
|[[Prayer]]
 +
|
 +
|-
 +
! scope="row" | [[Ropemaking]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" rowspan="2" | [[Shields]]
 +
|[[Large metal shield]]
 +
|[[Medium metal shield]]
 +
|[[Small metal shield]]
 +
|[[Large wooden shield]]
 +
|-
 +
|[[Medium wooden shield]]
 +
|[[Small wooden shield]]
 +
|
 +
|
 +
|-
 +
! scope="row" rowspan="3" | [[Smithing]]
 +
! scope="row" | [[Weapon smithing]]
 +
|[[Blades smithing]]
 +
|[[Weapon heads smithing]]
 +
|
 +
|-
 +
! scope="row" | [[Armour smithing]]
 +
|[[Chain armour smithing]]
 +
|[[Plate armour smithing]]
 +
|[[Shield smithing]]
 +
|-
 +
|[[Blacksmithing]]
 +
|[[Jewelry smithing]]
 +
|[[Locksmithing]]
 +
|[[Metallurgy]]
 +
|-
 +
! scope="row" |[[Swords]]
 +
|[[Longsword]]
 +
|[[Shortsword]]
 +
|[[Two handed sword]]
 +
|
 +
|-
 +
! scope="row" |[[Tailoring]]
 +
|[[Cloth tailoring]]
 +
|[[Leatherworking]]
 +
|
 +
|
 +
|-
 +
! scope="row" | [[Thatching]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" |[[Thievery]]
 +
|[[Lockpicking]]
 +
|[[Stealing]]
 +
|[[Traps]]
 +
|
 +
|-
 +
! scope="row" |[[Toys]]
 +
|[[Puppeteering]]
 +
|[[Yoyo]]
 +
|
 +
|
 +
|-
 +
! scope="row" |[[Tracking]]
 +
| colspan="4" | -
 +
|-
 +
! scope="row" |[[War machines]]
 +
|[[Catapults]]
 +
|[[Trebuchet]]
 +
|
 +
|-
 +
! scope="row" |[[Woodcutting]]
 +
| colspan="4" | -
 +
|-
 +
|}
 +
 
 +
==Skill Gain==
 +
 
 +
Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]].
 +
 
 +
Improving actions will usually give much more skill than creating actions.
 +
 
 +
The maximum skill increase you can get in one attempt is 1.00 (including a [3x] on the skill and [[sleep bonus]]).
 +
 
 +
You may gain skill even failing an action, depending on the action being performed.
  
===Titles===
+
In most cases you gain much less skill when you have no [[stamina]] left.
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more details.  
+
 
 +
For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action gives.
  
==='Opening' Skills===
 
Sometimes creation options won't appear in the list until a skill is 'opened', adding it to your skills pane and increasing it from 0 to 1.  You can open a skill by practicing it for the first time.  This often means attempting to create an object that uses the skill.  Even if you cancel out of the action, the skill will be opened, and the missing creation options (provided you have a minimum percent chance of success at them) will appear.
 
  
==Skill list==
+
===Enemy Presence on PVP server===
 +
When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.
  
; [[Alchemy]] : [[Natural substances]]
+
===Improving for Skill===
; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]
 
; [[Axes]] : [[Small axe]], [[Hatchet]], [[Large axe]], [[Huge axe]]
 
; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]
 
; [[Climbing]]
 
; [[Clubs]] : [[Huge club]]
 
; [[Coal-making]]
 
; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]], [[Beverages]]
 
; [[Digging]]
 
; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]
 
; [[Firemaking]]
 
; [[Bronze Hammer of Magranon|Hammers]] : [[Bronze Hammer of Magranon|Warhammer]]
 
; [[Healing]] : [[First aid]]
 
; [[Knives]] : [[Carving knife]], [[Butchering knife]]
 
; [[Masonry]] : [[Stone cutting]]
 
; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]
 
; [[Milling]]
 
; [[Mining]]
 
; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]
 
; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], [[Animal husbandry]], [[Meditating]]
 
; [[Paving]]
 
; [[Pottery]]
 
; [[Prospecting]]
 
; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]
 
; [[Ropemaking]]
 
; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]
 
; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]
 
; [[Swords]] : [[Short sword]], [[Long sword]], [[Two handed sword]]
 
; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]
 
; [[Thievery]] : [[Stealing]], [[Lockpicking]], [[Traps]]
 
; [[Toys]] : [[Yoyo]], [[Puppeteering]]
 
; [[Tracking]]
 
; [[War machines]] : [[Catapults]]
 
; [[Woodcutting]]
 
  
== Guides ==
+
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
  
[[Skills Guide]]
+
==See also==
 +
* [[:Category:Skills]]
 +
* [[Improving]]
  
[[Category:Skills|*]]
+
[[Category:Game mechanics]]
 
[[Category:Babel/S]]
 
[[Category:Babel/S]]

Latest revision as of 17:12, 21 January 2024

Main / Game Mechanics / Skills

Information icon.png
Cleanup-icon.gifTo meet Wurmpedia's quality standards, this article or section requires a cleanup by the Wurmpedia Team.


Description

Skills are the basic physical, mental, and magical tasks that your character is able to perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to perform the skill more efficiently and with greater success.

Press F2 to see your skills. Skills help when you perform actions depending on them. When a new character is created all skills start at 1.0. Like characteristics they are limited to 20 if you don't have premium time. If a character was once premium and then loses premium, their skills will drop down to 20 (or remain unchanged if lower than 20); however, you can not raise them above 20 until becoming premium again.


Parent Skills

Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.

Characteristics

Skills can have related characteristics. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.

For details on which skills increase which characteristics, see the characteristics page.

Titles

Most skills can also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. See the titles page.


List of Skills

Alchemy Natural Substances
Archaeology Restoration
Archery Long bow Reflex bow Short bow
Axes Hatchet Huge axe Large axe Small Axe
Carpentry Bowyery Fine carpentry Fletching Ship building
Toy making
Cartography -
Climbing -
Clubs Huge club
Coal-making -
Cooking Baking Beverages Butchering Dairy food making
Hot food cooking
Digging -
Fighting Aggressive fighting Defensive fighting Normal fighting Shield bashing
Taunting Weaponless fighting
Firemaking -
Hammers Warhammer
Healing First aid
Knives Butchering knife Carving knife
Masonry Stone cutting
Mauls Large maul Medium maul Small maul
Milling -
Mining -
Miscellaneous items Hammer Pickaxe Rake Repairing
Saw Scythe Shovel Sickle
Stone chisel
Nature Animal husbandry Animal taming Botanizing Farming
Fishing Foraging Forestry Gardening
Meditating Milking Papyrusmaking
Paving -
Polearms Halberd Long spear Staff
Pottery -
Prospecting -
Religion Channeling Exorcism Prayer
Ropemaking -
Shields Large metal shield Medium metal shield Small metal shield Large wooden shield
Medium wooden shield Small wooden shield
Smithing Weapon smithing Blades smithing Weapon heads smithing
Armour smithing Chain armour smithing Plate armour smithing Shield smithing
Blacksmithing Jewelry smithing Locksmithing Metallurgy
Swords Longsword Shortsword Two handed sword
Tailoring Cloth tailoring Leatherworking
Thatching -
Thievery Lockpicking Stealing Traps
Toys Puppeteering Yoyo
Tracking -
War machines Catapults Trebuchet
Woodcutting -

Skill Gain

Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like Circle of cunning.

Improving actions will usually give much more skill than creating actions.

The maximum skill increase you can get in one attempt is 1.00 (including a [3x] on the skill and sleep bonus).

You may gain skill even failing an action, depending on the action being performed.

In most cases you gain much less skill when you have no stamina left.

For effectively tracking skill gain it is helpful to set the Skillgain tab updates in the Wurm game settings to always. That way you can monitor how much gain each action gives.


Enemy Presence on PVP server

When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.

Improving for Skill

Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of Sleep Bonus and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. LINK to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)

See also